Trigger Actions


Ares adds the following Trigger Actions to Yuri's Revenge.

See Editor Support on how to use the new Trigger
Actions from map editors.


 Trigger Actions; Activate Firestorm

Activate Firestorm (92)


Activates the Firestorm Wall sections for the house owning the trigger,
regardless of charge state of the super weapon. The Firestorm will not drain the
charge, but it will shut down once the house loses power.

These map action is only supported for non-human controlled houses.

The format is 92,0,0,0,0,0,0,A.

 0.5



 Trigger Actions; Deactivate Firestorm

Deactivate Firestorm (93)


Dectivates the Firestorm Wall sections for the house owning the trigger. Use
this only to turn off a Firestorm that was activated using Trigger Action
92.

These map action is only supported for non-human controlled houses.

The format is 93,0,0,0,0,0,0,A.

 0.5



 Trigger Actions; Auxiliary Power

Auxiliary Power (146)


Permanently adds an amount to the specified house's auxiliary power. Can be
negative to create a drain or remove previously given auxiliary power. Applying
this effect multiple times is cumulative.

The format is 146,11,<house id>,0,0,0,0,<power>.

 3.0



 Trigger Actions; Kill Drivers

Kill Drivers Of (147)


Kills all drivers of the units that have the trigger attached that contains this
action. This action respects Protected Drivers, Iron Curtain and all the other
mechanisms that prevent drivers being killed.

All affected units will change to the country specified by the house index.
Use -1 to change the owner to the house called Special.

The format is 147,0,<house id>,0,0,0,0,A.

 3.0



 Trigger Actions; Set EVA Voice

Set EVA Voice (148)


Sets the player's EVA voice. The builtin EVAs are 0, 1, and
2 for Allied, Russian and Yuri respectively. Higher numbers represent
the custom EVAs. Use -1 to disable EVA.

This implements the Firestorm trigger actions Disable EVA (102)
and Enable EVA (103).

The format is 148,0,<eva index>,0,0,0,0,A.

 3.0



 Trigger Actions; Set Group

Set Group (149)


Sets the group number for the object that triggered this action. This can be
used to make units available for recruitment through TeamTypes and
TaskForces.

This implements the Firestorm trigger action Set Group (104).

The format is 149,0,<group number>,0,0,0,0,A.

 3.0
