Type=IronCurtain and Type=ForceShield


The difference between Type=IronCurtain and Type=ForceShield are
the default values used. Type=ForceShield will always use the force
shield protection color for buildings, otherwise the iron curtain color is used.
At the moment, the color cannot be customized.

Default values for general tags:

[SuperWeapon]SW.Range=float,integer
  Range affected by the protection. Defaults to
  [General]►ForceShieldRadius for ForceShield, to 3,3
  otherwise.
[SuperWeapon]SW.Animation=Animation
  Defaults to [General]►ForceShieldInvokeAnim for ForceShield, to
  [General]►IronCurtainInvokeAnim otherwise.
[SuperWeapon]SW.AnimationHeight=integer
  The height the SW.Animation is played above the ground. Defaults to
  5.
[SuperWeapon]SW.AITargeting=enumeration
  Defaults to ForceShield for ForceShield, to
  IronCurtain otherwise.
[SuperWeapon]SW.AffectsHouse=enumeration
  Specifies the houses affected by the protection. Defaults to team for
  ForceShield, to all otherwise.
[SuperWeapon]SW.AffectsTarget=enumeration
  Specifies which types the protection affects. Defaults to buildings
  for ForceShield, to all otherwise.
[SuperWeapon]SW.RequiresTarget=enumeration
  Specifies which types the protection can be fired upon. Defaults to
  buildings for ForceShield, to all otherwise.
[SuperWeapon]SW.RequiresHouse=enumeration
  Defaults to team for ForceShield, to none
  otherwise.
[SuperWeapon]Cursor=mouse cursor
    Defaults to ForceShield for ForceShield, to
    IronCurtain otherwise.
[SuperWeapon]NoCursor=mouse cursor
    Defaults to NoForceShield for ForceShield.


Iron Curtain and Force Shield specific tags:

[SuperWeapon]Protect.Duration=integer - frames
  The length the protection effect endures. Defaults to
  [General]►ForceShieldDuration for ForceShield, to
  [CombatDamage]►IronCurtainDuration otherwise.
[SuperWeapon]Protect.PowerOutage=integer - frames
  The length the owning player will experience a power outage after firing this
  super weapon. Defaults to [General]►ForceShieldBlackoutDuration for
  ForceShield, to 0 otherwise.
[SuperWeapon]Protect.PlayFadeSoundTime=integer - frames
  This many frames before the protection effect ends the
  [SuperWeapon]►SpecialSound is played. Must be lower than
  Protect.Duration. Defaults to
  [General]►ForceShieldPlayFadeSoundTime for ForceShield, to
  0 otherwise.

The duration of the protection can be customized for each TechnoType.
See the Force Shield Modifier section for
Type=ForceShield, otherwise see the Iron Curtain Effect on Warheads section.

The AI can use Iron Curtains. Multiple Iron Curtains can be distinguised by
grouping them using SW.Group. See Iron Curtain Team Script Action.

 The AI only fully supports Team Script Actions. It does not yet
  support AI Triggers.

 0.2
 2.0
