Country Defaults



  Countries; Power plants
  AI; Power plants per country

AI and Base-Building


[Country]AI.PowerPlants=list of BuildingTypes
  A list of buildings that the AI will treat as this country's power plants.
  Defaults to [General]►GDIPowerPlant for the first side, to
  [General]►ThirdPowerPlant for the third side, and to
  [General]►NodRegularPower and [General]►NodAdvancedPower for the
  second side and all other sides.

   There has to be at least one building in this list that always
    satisfies prerequisites.

 0.1



  Countries; Paradrop defaults
  Paradrops; Defaults per country

Paradrop Defaults


[Country]ParaDrop.Types=list of InfantryTypes and/or VehicleTypes
  The units that will be paradropped by Type=ParaDrop super weapons (such
  as the one normally provided by a Tech Airport) for this country. Defaults to
  the corresponding side's ParaDrop.Types=.

   The original flags used to control the paradrop units only accept
    InfantryTypes. To include VehicleTypes in a paradrop you
    *have to* use the new ParaDrop.Types and ParaDrop.Num flags.
[Country]ParaDrop.Num=list of integers
  The quantity of each corresponding unit (listed against ParaDrop.Types)
  that will be paradropped. Defaults to the corresponding side's
  ParaDrop.Num=.
[Country]ParaDrop.Aircraft=AircraftType
  The aircraft type that will be used to deliver paradrops from super weapons or
  by teams created by map actions. Defaults to the corresponding side's
  ParaDrop.Aircraft=.
[Country]Parachute.Anim=Animation
  This country's default parachute used if not overridden by a
  TechnoType. Defaults to the corresponding side's
  Parachute.Anim=.

 0.2
 0.D



  Countries; VeteranBuildings
  Veterancy; Initial veteran buildings

Others


[Country]VeteranBuildings=list of BuildingTypes
  All buildings in this list start as veteran for this country and, if
  available, veteran cameos are displayed in the sidebar.

 0.4
