 Tech Structures; Return to neutral when player defeated

Tech Structures Return to Neutral


In multiplayer games the neutral tech structures and occupiable structures a
player captured can be made to be returned to the neutral house in case the
owning player is defeated or gives up, instead of destroying them.

Only buildings that initially belonged to a MultiplayPassive=yes house
are eligible to be returned. In single player mode these settings are ignored.

The country the buildings are given back to is their initial owner.

[General]ReturnStructures=boolean
  Whether structures will by default return to the civilian side when a player
  is defeated or giving up. Defaults to no.

[BuildingType]Returnable=boolean
  Whether this building type will return to the civilian side when the owning
  player is defeated or giving up. Defaults to [General]►ReturnStructures.

 0.6



  Tech Structures; EVA and text notifications when captured or lost
  EVA; Notifications when Tech Structures captured or lost

Tech Structure Notifications


Yuri's Revenge has the CaptureEvaEvent setting that defines which
EVA event will play if a building of a type with NeedsEngineer=yes is
captured. Ares makes the corresponding lost event customizable and adds
optional text messages for each of them.

[BuildingType]LostEvaEvent=EVA event
  The EVA message played when a building of this type is captured from the
  player. Requires NeedsEngineer=yes. Defaults to
  EVA_TechBuildingLost.

[BuildingType]Message.Capture=CSF label
  The text printed when a building of this type is captured by the player.
  Requires NeedsEngineer=yes. Defaults to none.

[BuildingType]Message.Lost=CSF label
  The text printed when a building of this type is captured by the enemy.
  Requires NeedsEngineer=yes. Defaults to none.

 0.9
