 Alpha Lights; Will now move with the object they are attached to
 Alpha Lights; Can now have multiple facings


Moving Alpha Lights


The original game includes a little-known flag that allows all
ObjectTypes (anything placeable on the map - Projectiles, Trees,
Overlays, Smudges (not the IsometricTileTypes), Aircraft, Infantry,
Vehicles and Buildings) to have a lighting effect displayed on them.
[ObjectType]►AlphaImage=ALPHATST instructs the game to display
ALPHATST.shp on the object as a lighting effect. The SHP must be saved
without any compression (just like mouse.sha).

Ares adds the following improvements to this feature:

+ The lighting effect will follow the object around as it moves, rather than
  staying where the object was created.
+ The effect will be inactive when a unit is cloaked, disguised as a terrain
  object or moving below the surface.
+ If the SHP has multiple frames then it is interpreted as a multi-facing image,
  and the largest N frames in the image are used as facing-specific versions (in
  this case, N is the largest power of 2 that is less than or equal to the
  number of frames in the SHP, e.g. 2/4/8/16/32/64...). This is supported only
  for TechnoTypes.

 Alpha Lights on moving objects are a potential source of lag.

 Only TechnoTypes are fully supported. Animations are
  supported since Ares 0.5.

 0.1

 0.5
