











[LDAN1]
;Image=DLDCKANIM1
CreateUnit=LDANDW1
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN1]
;Image=DLDCKANIM
CreateUnit=LDANDW1
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM1]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC1

[LDAN2]
;Image=DLDCKANIM2
CreateUnit=LDANDW2
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN2]
;Image=DLDCKANIM
CreateUnit=LDANDW2
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM2]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC2

[LDAN3]
;Image=DLDCKANIM3
CreateUnit=LDANDW3
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN3]
;Image=DLDCKANIM
CreateUnit=LDANDW3
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM3]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC3

[LDAN4]
;Image=DLDCKANIM1
CreateUnit=LDANDW4
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN4]
;Image=DLDCKANIM
CreateUnit=LDANDW4
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM4]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC4

[LDAN5]
;Image=DLDCKANIM2
CreateUnit=LDANDW5
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN5]
;Image=DLDCKANIM
CreateUnit=LDANDW5
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM5]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC5

[LDAN6]
;Image=DLDCKANIM3
CreateUnit=LDANDW6
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN6]
;Image=DLDCKANIM
CreateUnit=LDANDW6
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM6]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC6

[LDAN7]
;Image=DLDCKANIM1
CreateUnit=LDANDW7
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN7]
;Image=DLDCKANIM
CreateUnit=LDANDW7
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM7]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC7

[LDAN8]
;Image=DLDCKANIM2
CreateUnit=LDANDW8
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN8]
;Image=DLDCKANIM
CreateUnit=LDANDW8
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM8]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC8

[LDAN9]
;Image=DLDCKANIM3
CreateUnit=LDANDW9
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN9]
;Image=DLDCKANIM
CreateUnit=LDANDW9
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM9]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC9

[LDAN10]
;Image=DLDCKANIM1
CreateUnit=LDANDW10
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN10]
;Image=DLDCKANIM
CreateUnit=LDANDW10
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM10]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC10

[LDAN11]
;Image=DLDCKANIM2
CreateUnit=LDANDW11
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN11]
;Image=DLDCKANIM
CreateUnit=LDANDW11
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM11]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC11

[LDAN12]
;Image=DLDCKANIM3
CreateUnit=LDANDW12
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN12]
;Image=DLDCKANIM
CreateUnit=LDANDW12
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM12]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC12

[LDAN13]
;Image=DLDCKANIM1
CreateUnit=LDANDW13
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN13]
;Image=DLDCKANIM
CreateUnit=LDANDW13
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM13]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC13

[LDAN14]
;Image=DLDCKANIM2
CreateUnit=LDANDW14
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN14]
;Image=DLDCKANIM
CreateUnit=LDANDW14
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM14]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC14

[LDAN15]
;Image=DLDCKANIM3
CreateUnit=LDANDW15
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN15]
;Image=DLDCKANIM
CreateUnit=LDANDW15
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM15]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC15

[LDAN16]
;Image=DLDCKANIM1
CreateUnit=LDANDW16
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN16]
;Image=DLDCKANIM
CreateUnit=LDANDW16
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM16]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC16

[LDAN17]
;Image=DLDCKANIM2
CreateUnit=LDANDW17
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN17]
;Image=DLDCKANIM
CreateUnit=LDANDW17
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM17]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC17

[LDAN18]
;Image=DLDCKANIM3
CreateUnit=LDANDW18
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN18]
;Image=DLDCKANIM
CreateUnit=LDANDW18
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM18]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC18

[LDAN19]
;Image=DLDCKANIM1
CreateUnit=LDANDW19
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN19]
;Image=DLDCKANIM
CreateUnit=LDANDW19
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM19]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC19

[LDAN20]
;Image=DLDCKANIM2
CreateUnit=LDANDW20
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN20]
;Image=DLDCKANIM
CreateUnit=LDANDW20
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM20]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC20

[LDAN21]
;Image=DLDCKANIM3
CreateUnit=LDANDW21
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN21]
;Image=DLDCKANIM
CreateUnit=LDANDW21
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM21]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC21

[LDAN22]
;Image=DLDCKANIM1
CreateUnit=LDANDW22
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN22]
;Image=DLDCKANIM
CreateUnit=LDANDW22
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM22]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC22

[LDAN23]
;Image=DLDCKANIM2
CreateUnit=LDANDW23
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN23]
;Image=DLDCKANIM
CreateUnit=LDANDW23
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM23]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC23

[LDAN24]
;Image=DLDCKANIM3
CreateUnit=LDANDW24
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN24]
;Image=DLDCKANIM
CreateUnit=LDANDW24
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM24]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC24

[LDAN25]
;Image=DLDCKANIM1
CreateUnit=LDANDW25
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN25]
;Image=DLDCKANIM
CreateUnit=LDANDW25
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM25]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC25

[LDAN26]
;Image=DLDCKANIM2
CreateUnit=LDANDW26
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN26]
;Image=DLDCKANIM
CreateUnit=LDANDW26
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM26]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC26

[LDAN27]
;Image=DLDCKANIM3
CreateUnit=LDANDW27
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN27]
;Image=DLDCKANIM
CreateUnit=LDANDW27
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM27]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC27

[LDAN28]
;Image=DLDCKANIM1
CreateUnit=LDANDW28
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN28]
;Image=DLDCKANIM
CreateUnit=LDANDW28
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM28]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC28

[LDAN29]
;Image=DLDCKANIM2
CreateUnit=LDANDW29
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN29]
;Image=DLDCKANIM
CreateUnit=LDANDW29
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM29]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC29

[LDAN30]
;Image=DLDCKANIM3
CreateUnit=LDANDW30
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN30]
;Image=DLDCKANIM
CreateUnit=LDANDW30
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM30]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC30

[LDAN31]
;Image=DLDCKANIM1
CreateUnit=LDANDW31
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN31]
;Image=DLDCKANIM
CreateUnit=LDANDW31
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM31]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC31

[LDAN32]
;Image=DLDCKANIM2
CreateUnit=LDANDW32
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN32]
;Image=DLDCKANIM
CreateUnit=LDANDW32
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM32]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC32

[LDAN33]
;Image=DLDCKANIM3
CreateUnit=LDANDW33
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN33]
;Image=DLDCKANIM
CreateUnit=LDANDW33
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM33]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC33

[LDAN34]
;Image=DLDCKANIM1
CreateUnit=LDANDW34
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN34]
;Image=DLDCKANIM
CreateUnit=LDANDW34
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM34]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC34

[LDAN35]
;Image=DLDCKANIM2
CreateUnit=LDANDW35
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN35]
;Image=DLDCKANIM
CreateUnit=LDANDW35
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM35]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC35

[LDAN36]
;Image=DLDCKANIM3
CreateUnit=LDANDW36
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN36]
;Image=DLDCKANIM
CreateUnit=LDANDW36
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM36]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC36

[LDAN37]
;Image=DLDCKANIM1
CreateUnit=LDANDW37
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN37]
;Image=DLDCKANIM
CreateUnit=LDANDW37
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM37]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC37

[LDAN38]
;Image=DLDCKANIM2
CreateUnit=LDANDW38
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN38]
;Image=DLDCKANIM
CreateUnit=LDANDW38
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM38]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC38

[LDAN39]
;Image=DLDCKANIM3
CreateUnit=LDANDW39
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN39]
;Image=DLDCKANIM
CreateUnit=LDANDW39
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM39]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC39

[LDAN40]
;Image=DLDCKANIM1
CreateUnit=LDANDW40
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN40]
;Image=DLDCKANIM
CreateUnit=LDANDW40
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM40]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC40

[LDAN41]
;Image=DLDCKANIM2
CreateUnit=LDANDW41
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN41]
;Image=DLDCKANIM
CreateUnit=LDANDW41
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM41]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC41

[LDAN42]
;Image=DLDCKANIM3
CreateUnit=LDANDW42
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN42]
;Image=DLDCKANIM
CreateUnit=LDANDW42
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM42]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC42

[LDAN43]
;Image=DLDCKANIM1
CreateUnit=LDANDW43
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN43]
;Image=DLDCKANIM
CreateUnit=LDANDW43
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM43]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC43

[LDAN44]
;Image=DLDCKANIM2
CreateUnit=LDANDW44
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN44]
;Image=DLDCKANIM
CreateUnit=LDANDW44
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM44]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC44

[LDAN45]
;Image=DLDCKANIM3
CreateUnit=LDANDW45
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN45]
;Image=DLDCKANIM
CreateUnit=LDANDW45
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM45]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC45

[LDAN46]
;Image=DLDCKANIM1
CreateUnit=LDANDW46
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN46]
;Image=DLDCKANIM
CreateUnit=LDANDW46
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM46]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC46

[LDAN47]
;Image=DLDCKANIM2
CreateUnit=LDANDW47
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN47]
;Image=DLDCKANIM
CreateUnit=LDANDW47
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM47]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC47

[LDAN48]
;Image=DLDCKANIM3
CreateUnit=LDANDW48
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN48]
;Image=DLDCKANIM
CreateUnit=LDANDW48
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM48]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC48

[LDAN49]
;Image=DLDCKANIM1
CreateUnit=LDANDW49
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN49]
;Image=DLDCKANIM
CreateUnit=LDANDW49
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM49]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC49

[LDAN50]
;Image=DLDCKANIM2
CreateUnit=LDANDW50
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN50]
;Image=DLDCKANIM
CreateUnit=LDANDW50
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM50]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC50

[LDAN51]
;Image=DLDCKANIM3
CreateUnit=LDANDW51
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN51]
;Image=DLDCKANIM
CreateUnit=LDANDW51
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM51]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC51

[LDAN52]
;Image=DLDCKANIM1
CreateUnit=LDANDW52
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN52]
;Image=DLDCKANIM
CreateUnit=LDANDW52
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM52]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC52

[LDAN53]
;Image=DLDCKANIM2
CreateUnit=LDANDW53
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN53]
;Image=DLDCKANIM
CreateUnit=LDANDW53
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM53]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC53

[LDAN54]
;Image=DLDCKANIM3
CreateUnit=LDANDW54
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN54]
;Image=DLDCKANIM
CreateUnit=LDANDW54
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM54]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC54

[LDAN55]
;Image=DLDCKANIM1
CreateUnit=LDANDW55
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN55]
;Image=DLDCKANIM
CreateUnit=LDANDW55
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM55]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC55

[LDAN56]
;Image=DLDCKANIM2
CreateUnit=LDANDW56
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN56]
;Image=DLDCKANIM
CreateUnit=LDANDW56
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM56]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC56

[LDAN57]
;Image=DLDCKANIM3
CreateUnit=LDANDW57
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN57]
;Image=DLDCKANIM
CreateUnit=LDANDW57
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM57]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC57

[LDAN58]
;Image=DLDCKANIM1
CreateUnit=LDANDW58
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN58]
;Image=DLDCKANIM
CreateUnit=LDANDW58
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM58]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC58

[LDAN59]
;Image=DLDCKANIM2
CreateUnit=LDANDW59
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN59]
;Image=DLDCKANIM
CreateUnit=LDANDW59
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM59]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC59

[LDAN60]
;Image=DLDCKANIM3
CreateUnit=LDANDW60
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN60]
;Image=DLDCKANIM
CreateUnit=LDANDW60
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM60]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC60

[LDAN61]
;Image=DLDCKANIM1
CreateUnit=LDANDW61
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN61]
;Image=DLDCKANIM
CreateUnit=LDANDW61
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM61]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC61

[LDAN62]
;Image=DLDCKANIM2
CreateUnit=LDANDW62
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN62]
;Image=DLDCKANIM
CreateUnit=LDANDW62
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM62]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC62

[LDAN63]
;Image=DLDCKANIM3
CreateUnit=LDANDW63
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN63]
;Image=DLDCKANIM
CreateUnit=LDANDW63
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM63]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC63

[LDAN64]
;Image=DLDCKANIM1
CreateUnit=LDANDW64
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN64]
;Image=DLDCKANIM
CreateUnit=LDANDW64
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM64]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC64

[LDAN65]
;Image=DLDCKANIM2
CreateUnit=LDANDW65
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN65]
;Image=DLDCKANIM
CreateUnit=LDANDW65
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM65]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC65

[LDAN66]
;Image=DLDCKANIM3
CreateUnit=LDANDW66
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN66]
;Image=DLDCKANIM
CreateUnit=LDANDW66
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM66]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC66

[LDAN67]
;Image=DLDCKANIM1
CreateUnit=LDANDW67
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN67]
;Image=DLDCKANIM
CreateUnit=LDANDW67
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM67]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC67

[LDAN68]
;Image=DLDCKANIM2
CreateUnit=LDANDW68
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN68]
;Image=DLDCKANIM
CreateUnit=LDANDW68
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM68]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC68

[LDAN69]
;Image=DLDCKANIM3
CreateUnit=LDANDW69
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN69]
;Image=DLDCKANIM
CreateUnit=LDANDW69
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM69]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC69

[LDAN70]
;Image=DLDCKANIM1
CreateUnit=LDANDW70
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN70]
;Image=DLDCKANIM
CreateUnit=LDANDW70
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM70]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC70

[LDAN71]
;Image=DLDCKANIM2
CreateUnit=LDANDW71
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN71]
;Image=DLDCKANIM
CreateUnit=LDANDW71
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM71]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC71

[LDAN72]
;Image=DLDCKANIM3
CreateUnit=LDANDW72
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN72]
;Image=DLDCKANIM
CreateUnit=LDANDW72
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM72]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC72

[LDAN73]
;Image=DLDCKANIM1
CreateUnit=LDANDW73
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN73]
;Image=DLDCKANIM
CreateUnit=LDANDW73
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM73]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC73

[LDAN74]
;Image=DLDCKANIM2
CreateUnit=LDANDW74
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN74]
;Image=DLDCKANIM
CreateUnit=LDANDW74
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM74]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC74

[LDAN75]
;Image=DLDCKANIM3
CreateUnit=LDANDW75
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN75]
;Image=DLDCKANIM
CreateUnit=LDANDW75
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM75]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC75

[LDAN76]
;Image=DLDCKANIM1
CreateUnit=LDANDW76
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN76]
;Image=DLDCKANIM
CreateUnit=LDANDW76
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM76]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC76

[LDAN77]
;Image=DLDCKANIM2
CreateUnit=LDANDW77
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN77]
;Image=DLDCKANIM
CreateUnit=LDANDW77
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM77]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC77

[LDAN78]
;Image=DLDCKANIM3
CreateUnit=LDANDW78
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN78]
;Image=DLDCKANIM
CreateUnit=LDANDW78
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM78]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC78

[LDAN79]
;Image=DLDCKANIM1
CreateUnit=LDANDW79
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN79]
;Image=DLDCKANIM
CreateUnit=LDANDW79
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM79]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC79

[LDAN80]
;Image=DLDCKANIM2
CreateUnit=LDANDW80
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN80]
;Image=DLDCKANIM
CreateUnit=LDANDW80
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM80]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC80

[LDAN81]
;Image=DLDCKANIM3
CreateUnit=LDANDW81
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN81]
;Image=DLDCKANIM
CreateUnit=LDANDW81
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM81]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC81

[LDAN82]
;Image=DLDCKANIM1
CreateUnit=LDANDW82
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN82]
;Image=DLDCKANIM
CreateUnit=LDANDW82
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM82]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC82

[LDAN83]
;Image=DLDCKANIM2
CreateUnit=LDANDW83
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN83]
;Image=DLDCKANIM
CreateUnit=LDANDW83
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM83]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC83

[LDAN84]
;Image=DLDCKANIM3
CreateUnit=LDANDW84
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN84]
;Image=DLDCKANIM
CreateUnit=LDANDW84
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM84]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC84

[LDAN85]
;Image=DLDCKANIM1
CreateUnit=LDANDW85
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN85]
;Image=DLDCKANIM
CreateUnit=LDANDW85
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM85]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC85

[LDAN86]
;Image=DLDCKANIM2
CreateUnit=LDANDW86
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN86]
;Image=DLDCKANIM
CreateUnit=LDANDW86
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM86]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC86

[LDAN87]
;Image=DLDCKANIM3
CreateUnit=LDANDW87
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN87]
;Image=DLDCKANIM
CreateUnit=LDANDW87
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM87]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC87

[LDAN88]
;Image=DLDCKANIM1
CreateUnit=LDANDW88
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN88]
;Image=DLDCKANIM
CreateUnit=LDANDW88
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM88]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC88

[LDAN89]
;Image=DLDCKANIM2
CreateUnit=LDANDW89
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN89]
;Image=DLDCKANIM
CreateUnit=LDANDW89
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM89]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC89

[LDAN90]
;Image=DLDCKANIM3
CreateUnit=LDANDW90
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN90]
;Image=DLDCKANIM
CreateUnit=LDANDW90
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM90]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC90

[LDAN91]
;Image=DLDCKANIM1
CreateUnit=LDANDW91
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN91]
;Image=DLDCKANIM
CreateUnit=LDANDW91
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM91]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC91

[LDAN92]
;Image=DLDCKANIM2
CreateUnit=LDANDW92
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN92]
;Image=DLDCKANIM
CreateUnit=LDANDW92
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM92]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC92

[LDAN93]
;Image=DLDCKANIM3
CreateUnit=LDANDW93
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN93]
;Image=DLDCKANIM
CreateUnit=LDANDW93
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM93]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC93

[LDAN94]
;Image=DLDCKANIM1
CreateUnit=LDANDW94
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN94]
;Image=DLDCKANIM
CreateUnit=LDANDW94
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM94]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC94

[LDAN95]
;Image=DLDCKANIM2
CreateUnit=LDANDW95
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN95]
;Image=DLDCKANIM
CreateUnit=LDANDW95
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM95]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC95

[LDAN96]
;Image=DLDCKANIM3
CreateUnit=LDANDW96
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN96]
;Image=DLDCKANIM
CreateUnit=LDANDW96
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM96]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC96

[LDAN97]
;Image=DLDCKANIM1
CreateUnit=LDANDW97
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN97]
;Image=DLDCKANIM
CreateUnit=LDANDW97
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM97]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC97

[LDAN98]
;Image=DLDCKANIM2
CreateUnit=LDANDW98
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN98]
;Image=DLDCKANIM
CreateUnit=LDANDW98
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM98]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC98

[LDAN99]
;Image=DLDCKANIM3
CreateUnit=LDANDW99
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN99]
;Image=DLDCKANIM
CreateUnit=LDANDW99
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM99]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC99

[LDAN100]
;Image=DLDCKANIM1
CreateUnit=LDANDW100
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN100]
;Image=DLDCKANIM
CreateUnit=LDANDW100
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM100]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC100

[LDAN101]
;Image=DLDCKANIM2
CreateUnit=LDANDW101
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN101]
;Image=DLDCKANIM
CreateUnit=LDANDW101
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM101]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC101

[LDAN102]
;Image=DLDCKANIM3
CreateUnit=LDANDW102
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN102]
;Image=DLDCKANIM
CreateUnit=LDANDW102
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM102]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC102

[LDAN103]
;Image=DLDCKANIM1
CreateUnit=LDANDW103
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN103]
;Image=DLDCKANIM
CreateUnit=LDANDW103
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM103]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC103

[LDAN104]
;Image=DLDCKANIM2
CreateUnit=LDANDW104
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN104]
;Image=DLDCKANIM
CreateUnit=LDANDW104
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM104]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC104

[LDAN105]
;Image=DLDCKANIM3
CreateUnit=LDANDW105
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN105]
;Image=DLDCKANIM
CreateUnit=LDANDW105
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM105]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC105

[LDAN106]
;Image=DLDCKANIM1
CreateUnit=LDANDW106
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN106]
;Image=DLDCKANIM
CreateUnit=LDANDW106
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM106]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC106

[LDAN107]
;Image=DLDCKANIM2
CreateUnit=LDANDW107
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN107]
;Image=DLDCKANIM
CreateUnit=LDANDW107
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM107]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC107

[LDAN108]
;Image=DLDCKANIM3
CreateUnit=LDANDW108
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN108]
;Image=DLDCKANIM
CreateUnit=LDANDW108
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM108]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC108

[LDAN109]
;Image=DLDCKANIM1
CreateUnit=LDANDW109
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN109]
;Image=DLDCKANIM
CreateUnit=LDANDW109
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM109]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC109

[LDAN110]
;Image=DLDCKANIM2
CreateUnit=LDANDW110
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN110]
;Image=DLDCKANIM
CreateUnit=LDANDW110
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM110]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC110

[LDAN111]
;Image=DLDCKANIM3
CreateUnit=LDANDW111
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN111]
;Image=DLDCKANIM
CreateUnit=LDANDW111
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM111]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC111

[LDAN112]
;Image=DLDCKANIM1
CreateUnit=LDANDW112
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN112]
;Image=DLDCKANIM
CreateUnit=LDANDW112
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM112]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC112

[LDAN113]
;Image=DLDCKANIM2
CreateUnit=LDANDW113
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN113]
;Image=DLDCKANIM
CreateUnit=LDANDW113
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM113]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC113

[LDAN114]
;Image=DLDCKANIM3
CreateUnit=LDANDW114
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN114]
;Image=DLDCKANIM
CreateUnit=LDANDW114
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM114]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC114

[LDAN115]
;Image=DLDCKANIM1
CreateUnit=LDANDW115
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN115]
;Image=DLDCKANIM
CreateUnit=LDANDW115
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM115]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC115

[LDAN116]
;Image=DLDCKANIM2
CreateUnit=LDANDW116
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN116]
;Image=DLDCKANIM
CreateUnit=LDANDW116
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM116]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC116

[LDAN117]
;Image=DLDCKANIM3
CreateUnit=LDANDW117
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN117]
;Image=DLDCKANIM
CreateUnit=LDANDW117
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM117]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC117

[LDAN118]
;Image=DLDCKANIM1
CreateUnit=LDANDW118
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN118]
;Image=DLDCKANIM
CreateUnit=LDANDW118
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM118]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC118

[LDAN119]
;Image=DLDCKANIM2
CreateUnit=LDANDW119
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN119]
;Image=DLDCKANIM
CreateUnit=LDANDW119
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM119]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC119

[LDAN120]
;Image=DLDCKANIM3
CreateUnit=LDANDW120
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN120]
;Image=DLDCKANIM
CreateUnit=LDANDW120
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM120]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC120

[LDAN121]
;Image=DLDCKANIM1
CreateUnit=LDANDW121
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN121]
;Image=DLDCKANIM
CreateUnit=LDANDW121
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM121]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC121

[LDAN122]
;Image=DLDCKANIM2
CreateUnit=LDANDW122
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN122]
;Image=DLDCKANIM
CreateUnit=LDANDW122
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM122]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC122

[LDAN123]
;Image=DLDCKANIM3
CreateUnit=LDANDW123
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN123]
;Image=DLDCKANIM
CreateUnit=LDANDW123
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM123]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC123

[LDAN124]
;Image=DLDCKANIM1
CreateUnit=LDANDW124
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN124]
;Image=DLDCKANIM
CreateUnit=LDANDW124
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM124]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC124

[LDAN125]
;Image=DLDCKANIM2
CreateUnit=LDANDW125
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN125]
;Image=DLDCKANIM
CreateUnit=LDANDW125
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM125]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC125

[LDAN126]
;Image=DLDCKANIM3
CreateUnit=LDANDW126
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN126]
;Image=DLDCKANIM
CreateUnit=LDANDW126
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM126]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC126

[LDAN127]
;Image=DLDCKANIM1
CreateUnit=LDANDW127
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN127]
;Image=DLDCKANIM
CreateUnit=LDANDW127
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM127]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC127

[LDAN128]
;Image=DLDCKANIM2
CreateUnit=LDANDW128
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN128]
;Image=DLDCKANIM
CreateUnit=LDANDW128
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM128]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC128

[LDAN129]
;Image=DLDCKANIM3
CreateUnit=LDANDW129
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN129]
;Image=DLDCKANIM
CreateUnit=LDANDW129
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM129]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC129

[LDAN130]
;Image=DLDCKANIM1
CreateUnit=LDANDW130
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN130]
;Image=DLDCKANIM
CreateUnit=LDANDW130
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM130]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC130

[LDAN131]
;Image=DLDCKANIM2
CreateUnit=LDANDW131
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN131]
;Image=DLDCKANIM
CreateUnit=LDANDW131
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM131]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC131

[LDAN132]
;Image=DLDCKANIM3
CreateUnit=LDANDW132
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN132]
;Image=DLDCKANIM
CreateUnit=LDANDW132
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM132]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC132

[LDAN133]
;Image=DLDCKANIM1
CreateUnit=LDANDW133
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN133]
;Image=DLDCKANIM
CreateUnit=LDANDW133
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM133]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC133

[LDAN134]
;Image=DLDCKANIM2
CreateUnit=LDANDW134
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN134]
;Image=DLDCKANIM
CreateUnit=LDANDW134
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM134]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC134

[LDAN135]
;Image=DLDCKANIM3
CreateUnit=LDANDW135
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN135]
;Image=DLDCKANIM
CreateUnit=LDANDW135
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM135]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC135

[LDAN136]
;Image=DLDCKANIM1
CreateUnit=LDANDW136
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN136]
;Image=DLDCKANIM
CreateUnit=LDANDW136
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM136]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC136

[LDAN137]
;Image=DLDCKANIM2
CreateUnit=LDANDW137
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN137]
;Image=DLDCKANIM
CreateUnit=LDANDW137
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM137]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC137

[LDAN138]
;Image=DLDCKANIM3
CreateUnit=LDANDW138
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN138]
;Image=DLDCKANIM
CreateUnit=LDANDW138
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM138]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC138

[LDAN139]
;Image=DLDCKANIM1
CreateUnit=LDANDW139
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN139]
;Image=DLDCKANIM
CreateUnit=LDANDW139
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM139]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC139

[LDAN140]
;Image=DLDCKANIM2
CreateUnit=LDANDW140
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN140]
;Image=DLDCKANIM
CreateUnit=LDANDW140
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM140]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC140

[LDAN141]
;Image=DLDCKANIM3
CreateUnit=LDANDW141
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN141]
;Image=DLDCKANIM
CreateUnit=LDANDW141
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM141]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC141

[LDAN142]
;Image=DLDCKANIM1
CreateUnit=LDANDW142
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN142]
;Image=DLDCKANIM
CreateUnit=LDANDW142
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM142]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC142

[LDAN143]
;Image=DLDCKANIM2
CreateUnit=LDANDW143
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN143]
;Image=DLDCKANIM
CreateUnit=LDANDW143
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM143]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC143

[LDAN144]
;Image=DLDCKANIM3
CreateUnit=LDANDW144
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN144]
;Image=DLDCKANIM
CreateUnit=LDANDW144
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM144]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC144

[LDAN145]
;Image=DLDCKANIM1
CreateUnit=LDANDW145
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN145]
;Image=DLDCKANIM
CreateUnit=LDANDW145
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM145]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC145

[LDAN146]
;Image=DLDCKANIM2
CreateUnit=LDANDW146
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN146]
;Image=DLDCKANIM
CreateUnit=LDANDW146
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM146]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC146

[LDAN147]
;Image=DLDCKANIM3
CreateUnit=LDANDW147
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN147]
;Image=DLDCKANIM
CreateUnit=LDANDW147
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM147]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC147

[LDAN148]
;Image=DLDCKANIM1
CreateUnit=LDANDW148
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN148]
;Image=DLDCKANIM
CreateUnit=LDANDW148
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM148]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC148

[LDAN149]
;Image=DLDCKANIM2
CreateUnit=LDANDW149
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN149]
;Image=DLDCKANIM
CreateUnit=LDANDW149
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM149]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC149

[LDAN150]
;Image=DLDCKANIM3
CreateUnit=LDANDW150
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN150]
;Image=DLDCKANIM
CreateUnit=LDANDW150
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM150]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC150

[LDAN151]
;Image=DLDCKANIM1
CreateUnit=LDANDW151
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN151]
;Image=DLDCKANIM
CreateUnit=LDANDW151
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM151]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC151

[LDAN152]
;Image=DLDCKANIM2
CreateUnit=LDANDW152
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN152]
;Image=DLDCKANIM
CreateUnit=LDANDW152
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM152]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC152

[LDAN153]
;Image=DLDCKANIM3
CreateUnit=LDANDW153
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN153]
;Image=DLDCKANIM
CreateUnit=LDANDW153
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM153]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC153

[LDAN154]
;Image=DLDCKANIM1
CreateUnit=LDANDW154
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN154]
;Image=DLDCKANIM
CreateUnit=LDANDW154
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM154]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC154

[LDAN155]
;Image=DLDCKANIM2
CreateUnit=LDANDW155
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN155]
;Image=DLDCKANIM
CreateUnit=LDANDW155
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM155]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC155

[LDAN156]
;Image=DLDCKANIM3
CreateUnit=LDANDW156
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN156]
;Image=DLDCKANIM
CreateUnit=LDANDW156
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM156]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC156

[LDAN157]
;Image=DLDCKANIM1
CreateUnit=LDANDW157
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN157]
;Image=DLDCKANIM
CreateUnit=LDANDW157
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM157]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC157

[LDAN158]
;Image=DLDCKANIM2
CreateUnit=LDANDW158
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN158]
;Image=DLDCKANIM
CreateUnit=LDANDW158
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM158]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC158

[LDAN159]
;Image=DLDCKANIM3
CreateUnit=LDANDW159
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN159]
;Image=DLDCKANIM
CreateUnit=LDANDW159
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM159]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC159

[LDAN160]
;Image=DLDCKANIM1
CreateUnit=LDANDW160
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN160]
;Image=DLDCKANIM
CreateUnit=LDANDW160
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM160]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC160

[LDAN161]
;Image=DLDCKANIM2
CreateUnit=LDANDW161
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN161]
;Image=DLDCKANIM
CreateUnit=LDANDW161
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM161]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC161

[LDAN162]
;Image=DLDCKANIM3
CreateUnit=LDANDW162
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN162]
;Image=DLDCKANIM
CreateUnit=LDANDW162
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM162]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC162

[LDAN163]
;Image=DLDCKANIM1
CreateUnit=LDANDW163
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN163]
;Image=DLDCKANIM
CreateUnit=LDANDW163
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM163]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC163

[LDAN164]
;Image=DLDCKANIM2
CreateUnit=LDANDW164
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN164]
;Image=DLDCKANIM
CreateUnit=LDANDW164
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM164]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC164

[LDAN165]
;Image=DLDCKANIM3
CreateUnit=LDANDW165
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN165]
;Image=DLDCKANIM
CreateUnit=LDANDW165
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM165]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC165

[LDAN166]
;Image=DLDCKANIM1
CreateUnit=LDANDW166
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN166]
;Image=DLDCKANIM
CreateUnit=LDANDW166
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM166]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC166

[LDAN167]
;Image=DLDCKANIM2
CreateUnit=LDANDW167
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN167]
;Image=DLDCKANIM
CreateUnit=LDANDW167
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM167]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC167

[LDAN168]
;Image=DLDCKANIM3
CreateUnit=LDANDW168
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN168]
;Image=DLDCKANIM
CreateUnit=LDANDW168
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM168]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC168

[LDAN169]
;Image=DLDCKANIM1
CreateUnit=LDANDW169
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN169]
;Image=DLDCKANIM
CreateUnit=LDANDW169
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM169]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC169

[LDAN170]
;Image=DLDCKANIM2
CreateUnit=LDANDW170
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN170]
;Image=DLDCKANIM
CreateUnit=LDANDW170
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM170]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC170

[LDAN171]
;Image=DLDCKANIM3
CreateUnit=LDANDW171
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN171]
;Image=DLDCKANIM
CreateUnit=LDANDW171
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM171]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC171

[LDAN172]
;Image=DLDCKANIM1
CreateUnit=LDANDW172
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN172]
;Image=DLDCKANIM
CreateUnit=LDANDW172
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM172]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC172

[LDAN173]
;Image=DLDCKANIM2
CreateUnit=LDANDW173
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN173]
;Image=DLDCKANIM
CreateUnit=LDANDW173
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM173]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC173

[LDAN174]
;Image=DLDCKANIM3
CreateUnit=LDANDW174
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN174]
;Image=DLDCKANIM
CreateUnit=LDANDW174
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM174]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC174

[LDAN175]
;Image=DLDCKANIM1
CreateUnit=LDANDW175
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN175]
;Image=DLDCKANIM
CreateUnit=LDANDW175
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM175]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC175

[LDAN176]
;Image=DLDCKANIM2
CreateUnit=LDANDW176
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN176]
;Image=DLDCKANIM
CreateUnit=LDANDW176
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM176]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC176

[LDAN177]
;Image=DLDCKANIM3
CreateUnit=LDANDW177
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN177]
;Image=DLDCKANIM
CreateUnit=LDANDW177
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM177]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC177

[LDAN178]
;Image=DLDCKANIM1
CreateUnit=LDANDW178
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN178]
;Image=DLDCKANIM
CreateUnit=LDANDW178
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM178]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC178

[LDAN179]
;Image=DLDCKANIM2
CreateUnit=LDANDW179
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN179]
;Image=DLDCKANIM
CreateUnit=LDANDW179
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM179]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC179

[LDAN180]
;Image=DLDCKANIM3
CreateUnit=LDANDW180
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN180]
;Image=DLDCKANIM
CreateUnit=LDANDW180
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM180]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC180

[LDAN181]
;Image=DLDCKANIM1
CreateUnit=LDANDW181
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN181]
;Image=DLDCKANIM
CreateUnit=LDANDW181
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM181]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC181

[LDAN182]
;Image=DLDCKANIM2
CreateUnit=LDANDW182
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN182]
;Image=DLDCKANIM
CreateUnit=LDANDW182
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM182]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC182

[LDAN183]
;Image=DLDCKANIM3
CreateUnit=LDANDW183
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN183]
;Image=DLDCKANIM
CreateUnit=LDANDW183
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM183]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC183

[LDAN184]
;Image=DLDCKANIM1
CreateUnit=LDANDW184
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN184]
;Image=DLDCKANIM
CreateUnit=LDANDW184
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM184]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC184

[LDAN185]
;Image=DLDCKANIM2
CreateUnit=LDANDW185
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN185]
;Image=DLDCKANIM
CreateUnit=LDANDW185
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM185]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC185

[LDAN186]
;Image=DLDCKANIM3
CreateUnit=LDANDW186
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN186]
;Image=DLDCKANIM
CreateUnit=LDANDW186
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM186]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC186

[LDAN187]
;Image=DLDCKANIM1
CreateUnit=LDANDW187
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN187]
;Image=DLDCKANIM
CreateUnit=LDANDW187
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM187]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC187

[LDAN188]
;Image=DLDCKANIM2
CreateUnit=LDANDW188
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN188]
;Image=DLDCKANIM
CreateUnit=LDANDW188
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM188]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC188

[LDAN189]
;Image=DLDCKANIM3
CreateUnit=LDANDW189
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN189]
;Image=DLDCKANIM
CreateUnit=LDANDW189
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM189]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC189

[LDAN190]
;Image=DLDCKANIM1
CreateUnit=LDANDW190
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN190]
;Image=DLDCKANIM
CreateUnit=LDANDW190
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM190]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC190

[LDAN191]
;Image=DLDCKANIM2
CreateUnit=LDANDW191
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN191]
;Image=DLDCKANIM
CreateUnit=LDANDW191
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM191]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC191

[LDAN192]
;Image=DLDCKANIM3
CreateUnit=LDANDW192
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN192]
;Image=DLDCKANIM
CreateUnit=LDANDW192
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM192]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC192

[LDAN193]
;Image=DLDCKANIM1
CreateUnit=LDANDW193
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN193]
;Image=DLDCKANIM
CreateUnit=LDANDW193
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM193]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC193

[LDAN194]
;Image=DLDCKANIM2
CreateUnit=LDANDW194
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN194]
;Image=DLDCKANIM
CreateUnit=LDANDW194
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM194]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC194

[LDAN195]
;Image=DLDCKANIM3
CreateUnit=LDANDW195
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN195]
;Image=DLDCKANIM
CreateUnit=LDANDW195
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM195]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC195

[LDAN196]
;Image=DLDCKANIM1
CreateUnit=LDANDW196
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN196]
;Image=DLDCKANIM
CreateUnit=LDANDW196
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM196]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC196

[LDAN197]
;Image=DLDCKANIM2
CreateUnit=LDANDW197
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN197]
;Image=DLDCKANIM
CreateUnit=LDANDW197
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM197]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC197

[LDAN198]
;Image=DLDCKANIM3
CreateUnit=LDANDW198
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN198]
;Image=DLDCKANIM
CreateUnit=LDANDW198
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM198]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC198

[LDAN199]
;Image=DLDCKANIM1
CreateUnit=LDANDW199
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN199]
;Image=DLDCKANIM
CreateUnit=LDANDW199
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM199]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC199

[LDAN200]
;Image=DLDCKANIM2
CreateUnit=LDANDW200
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN200]
;Image=DLDCKANIM
CreateUnit=LDANDW200
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM200]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC200

[LDAN201]
;Image=DLDCKANIM3
CreateUnit=LDANDW201
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN201]
;Image=DLDCKANIM
CreateUnit=LDANDW201
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM201]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC201

[LDAN202]
;Image=DLDCKANIM1
CreateUnit=LDANDW202
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN202]
;Image=DLDCKANIM
CreateUnit=LDANDW202
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM202]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC202

[LDAN203]
;Image=DLDCKANIM2
CreateUnit=LDANDW203
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN203]
;Image=DLDCKANIM
CreateUnit=LDANDW203
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM203]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC203

[LDAN204]
;Image=DLDCKANIM3
CreateUnit=LDANDW204
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN204]
;Image=DLDCKANIM
CreateUnit=LDANDW204
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM204]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC204

[LDAN205]
;Image=DLDCKANIM1
CreateUnit=LDANDW205
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN205]
;Image=DLDCKANIM
CreateUnit=LDANDW205
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM205]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC205

[LDAN206]
;Image=DLDCKANIM2
CreateUnit=LDANDW206
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN206]
;Image=DLDCKANIM
CreateUnit=LDANDW206
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM206]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC206

[LDAN207]
;Image=DLDCKANIM3
CreateUnit=LDANDW207
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN207]
;Image=DLDCKANIM
CreateUnit=LDANDW207
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM207]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC207

[LDAN208]
;Image=DLDCKANIM1
CreateUnit=LDANDW208
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN208]
;Image=DLDCKANIM
CreateUnit=LDANDW208
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM208]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC208

[LDAN209]
;Image=DLDCKANIM2
CreateUnit=LDANDW209
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN209]
;Image=DLDCKANIM
CreateUnit=LDANDW209
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM209]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC209

[LDAN210]
;Image=DLDCKANIM3
CreateUnit=LDANDW210
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN210]
;Image=DLDCKANIM
CreateUnit=LDANDW210
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM210]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC210

[LDAN211]
;Image=DLDCKANIM1
CreateUnit=LDANDW211
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN211]
;Image=DLDCKANIM
CreateUnit=LDANDW211
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM211]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC211

[LDAN212]
;Image=DLDCKANIM2
CreateUnit=LDANDW212
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN212]
;Image=DLDCKANIM
CreateUnit=LDANDW212
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM212]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC212

[LDAN213]
;Image=DLDCKANIM3
CreateUnit=LDANDW213
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN213]
;Image=DLDCKANIM
CreateUnit=LDANDW213
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM213]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC213

[LDAN214]
;Image=DLDCKANIM1
CreateUnit=LDANDW214
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN214]
;Image=DLDCKANIM
CreateUnit=LDANDW214
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM214]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC214

[LDAN215]
;Image=DLDCKANIM2
CreateUnit=LDANDW215
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN215]
;Image=DLDCKANIM
CreateUnit=LDANDW215
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM215]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC215

[LDAN216]
;Image=DLDCKANIM3
CreateUnit=LDANDW216
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN216]
;Image=DLDCKANIM
CreateUnit=LDANDW216
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM216]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC216

[LDAN217]
;Image=DLDCKANIM1
CreateUnit=LDANDW217
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN217]
;Image=DLDCKANIM
CreateUnit=LDANDW217
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM217]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC217

[LDAN218]
;Image=DLDCKANIM2
CreateUnit=LDANDW218
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN218]
;Image=DLDCKANIM
CreateUnit=LDANDW218
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM218]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC218

[LDAN219]
;Image=DLDCKANIM3
CreateUnit=LDANDW219
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN219]
;Image=DLDCKANIM
CreateUnit=LDANDW219
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM219]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC219

[LDAN220]
;Image=DLDCKANIM1
CreateUnit=LDANDW220
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN220]
;Image=DLDCKANIM
CreateUnit=LDANDW220
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM220]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC220

[LDAN221]
;Image=DLDCKANIM2
CreateUnit=LDANDW221
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN221]
;Image=DLDCKANIM
CreateUnit=LDANDW221
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM221]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC221

[LDAN222]
;Image=DLDCKANIM3
CreateUnit=LDANDW222
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN222]
;Image=DLDCKANIM
CreateUnit=LDANDW222
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM222]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC222

[LDAN223]
;Image=DLDCKANIM1
CreateUnit=LDANDW223
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN223]
;Image=DLDCKANIM
CreateUnit=LDANDW223
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM223]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC223

[LDAN224]
;Image=DLDCKANIM2
CreateUnit=LDANDW224
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN224]
;Image=DLDCKANIM
CreateUnit=LDANDW224
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM224]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC224

[LDAN225]
;Image=DLDCKANIM3
CreateUnit=LDANDW225
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN225]
;Image=DLDCKANIM
CreateUnit=LDANDW225
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM225]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC225

[LDAN226]
;Image=DLDCKANIM1
CreateUnit=LDANDW226
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN226]
;Image=DLDCKANIM
CreateUnit=LDANDW226
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM226]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC226

[LDAN227]
;Image=DLDCKANIM2
CreateUnit=LDANDW227
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN227]
;Image=DLDCKANIM
CreateUnit=LDANDW227
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM227]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC227

[LDAN228]
;Image=DLDCKANIM3
CreateUnit=LDANDW228
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN228]
;Image=DLDCKANIM
CreateUnit=LDANDW228
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM228]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC228

[LDAN229]
;Image=DLDCKANIM1
CreateUnit=LDANDW229
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN229]
;Image=DLDCKANIM
CreateUnit=LDANDW229
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM229]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC229

[LDAN230]
;Image=DLDCKANIM2
CreateUnit=LDANDW230
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN230]
;Image=DLDCKANIM
CreateUnit=LDANDW230
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM230]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC230

[LDAN231]
;Image=DLDCKANIM3
CreateUnit=LDANDW231
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN231]
;Image=DLDCKANIM
CreateUnit=LDANDW231
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM231]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC231

[LDAN232]
;Image=DLDCKANIM1
CreateUnit=LDANDW232
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN232]
;Image=DLDCKANIM
CreateUnit=LDANDW232
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM232]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC232

[LDAN233]
;Image=DLDCKANIM2
CreateUnit=LDANDW233
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN233]
;Image=DLDCKANIM
CreateUnit=LDANDW233
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM233]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC233

[LDAN234]
;Image=DLDCKANIM3
CreateUnit=LDANDW234
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN234]
;Image=DLDCKANIM
CreateUnit=LDANDW234
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM234]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC234

[LDAN235]
;Image=DLDCKANIM1
CreateUnit=LDANDW235
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN235]
;Image=DLDCKANIM
CreateUnit=LDANDW235
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM235]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC235

[LDAN236]
;Image=DLDCKANIM2
CreateUnit=LDANDW236
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN236]
;Image=DLDCKANIM
CreateUnit=LDANDW236
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM236]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC236

[LDAN237]
;Image=DLDCKANIM3
CreateUnit=LDANDW237
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN237]
;Image=DLDCKANIM
CreateUnit=LDANDW237
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM237]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC237

[LDAN238]
;Image=DLDCKANIM1
CreateUnit=LDANDW238
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN238]
;Image=DLDCKANIM
CreateUnit=LDANDW238
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM238]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC238

[LDAN239]
;Image=DLDCKANIM2
CreateUnit=LDANDW239
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN239]
;Image=DLDCKANIM
CreateUnit=LDANDW239
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM239]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC239

[LDAN240]
;Image=DLDCKANIM3
CreateUnit=LDANDW240
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN240]
;Image=DLDCKANIM
CreateUnit=LDANDW240
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM240]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC240

[LDAN241]
;Image=DLDCKANIM1
CreateUnit=LDANDW241
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN241]
;Image=DLDCKANIM
CreateUnit=LDANDW241
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM241]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC241

[LDAN242]
;Image=DLDCKANIM2
CreateUnit=LDANDW242
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN242]
;Image=DLDCKANIM
CreateUnit=LDANDW242
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM242]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC242

[LDAN243]
;Image=DLDCKANIM3
CreateUnit=LDANDW243
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN243]
;Image=DLDCKANIM
CreateUnit=LDANDW243
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM243]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC243

[LDAN244]
;Image=DLDCKANIM1
CreateUnit=LDANDW244
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN244]
;Image=DLDCKANIM
CreateUnit=LDANDW244
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM244]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC244

[LDAN245]
;Image=DLDCKANIM2
CreateUnit=LDANDW245
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN245]
;Image=DLDCKANIM
CreateUnit=LDANDW245
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM245]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC245

[LDAN246]
;Image=DLDCKANIM3
CreateUnit=LDANDW246
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN246]
;Image=DLDCKANIM
CreateUnit=LDANDW246
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM246]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC246

[LDAN247]
;Image=DLDCKANIM1
CreateUnit=LDANDW247
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN247]
;Image=DLDCKANIM
CreateUnit=LDANDW247
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM247]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC247

[LDAN248]
;Image=DLDCKANIM2
CreateUnit=LDANDW248
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN248]
;Image=DLDCKANIM
CreateUnit=LDANDW248
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM248]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC248

[LDAN249]
;Image=DLDCKANIM3
CreateUnit=LDANDW249
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN249]
;Image=DLDCKANIM
CreateUnit=LDANDW249
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM249]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC249

[LDAN250]
;Image=DLDCKANIM1
CreateUnit=LDANDW250
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN250]
;Image=DLDCKANIM
CreateUnit=LDANDW250
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM250]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC250

[LDAN251]
;Image=DLDCKANIM2
CreateUnit=LDANDW251
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN251]
;Image=DLDCKANIM
CreateUnit=LDANDW251
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM251]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC251

[LDAN252]
;Image=DLDCKANIM3
CreateUnit=LDANDW252
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN252]
;Image=DLDCKANIM
CreateUnit=LDANDW252
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM252]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC252

[LDAN253]
;Image=DLDCKANIM1
CreateUnit=LDANDW253
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN253]
;Image=DLDCKANIM
CreateUnit=LDANDW253
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM253]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC253

[LDAN254]
;Image=DLDCKANIM2
CreateUnit=LDANDW254
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN254]
;Image=DLDCKANIM
CreateUnit=LDANDW254
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM254]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC254

[LDAN255]
;Image=DLDCKANIM3
CreateUnit=LDANDW255
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN255]
;Image=DLDCKANIM
CreateUnit=LDANDW255
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM255]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC255

[LDAN256]
;Image=DLDCKANIM1
CreateUnit=LDANDW256
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN256]
;Image=DLDCKANIM
CreateUnit=LDANDW256
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM256]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC256

[LDAN257]
;Image=DLDCKANIM2
CreateUnit=LDANDW257
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN257]
;Image=DLDCKANIM
CreateUnit=LDANDW257
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM257]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC257

[LDAN258]
;Image=DLDCKANIM3
CreateUnit=LDANDW258
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN258]
;Image=DLDCKANIM
CreateUnit=LDANDW258
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM258]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC258

[LDAN259]
;Image=DLDCKANIM1
CreateUnit=LDANDW259
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN259]
;Image=DLDCKANIM
CreateUnit=LDANDW259
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM259]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC259

[LDAN260]
;Image=DLDCKANIM2
CreateUnit=LDANDW260
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN260]
;Image=DLDCKANIM
CreateUnit=LDANDW260
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM260]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC260

[LDAN261]
;Image=DLDCKANIM3
CreateUnit=LDANDW261
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN261]
;Image=DLDCKANIM
CreateUnit=LDANDW261
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM261]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC261

[LDAN262]
;Image=DLDCKANIM1
CreateUnit=LDANDW262
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN262]
;Image=DLDCKANIM
CreateUnit=LDANDW262
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM262]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC262

[LDAN263]
;Image=DLDCKANIM2
CreateUnit=LDANDW263
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN263]
;Image=DLDCKANIM
CreateUnit=LDANDW263
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM263]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC263

[LDAN264]
;Image=DLDCKANIM3
CreateUnit=LDANDW264
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN264]
;Image=DLDCKANIM
CreateUnit=LDANDW264
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM264]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC264

[LDAN265]
;Image=DLDCKANIM1
CreateUnit=LDANDW265
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN265]
;Image=DLDCKANIM
CreateUnit=LDANDW265
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM265]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC265

[LDAN266]
;Image=DLDCKANIM2
CreateUnit=LDANDW266
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN266]
;Image=DLDCKANIM
CreateUnit=LDANDW266
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM266]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC266

[LDAN267]
;Image=DLDCKANIM3
CreateUnit=LDANDW267
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN267]
;Image=DLDCKANIM
CreateUnit=LDANDW267
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM267]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC267

[LDAN268]
;Image=DLDCKANIM1
CreateUnit=LDANDW268
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN268]
;Image=DLDCKANIM
CreateUnit=LDANDW268
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM268]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC268

[LDAN269]
;Image=DLDCKANIM2
CreateUnit=LDANDW269
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN269]
;Image=DLDCKANIM
CreateUnit=LDANDW269
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM269]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC269

[LDAN270]
;Image=DLDCKANIM3
CreateUnit=LDANDW270
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN270]
;Image=DLDCKANIM
CreateUnit=LDANDW270
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM270]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC270

[LDAN271]
;Image=DLDCKANIM1
CreateUnit=LDANDW271
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN271]
;Image=DLDCKANIM
CreateUnit=LDANDW271
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM271]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC271

[LDAN272]
;Image=DLDCKANIM2
CreateUnit=LDANDW272
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN272]
;Image=DLDCKANIM
CreateUnit=LDANDW272
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM272]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC272

[LDAN273]
;Image=DLDCKANIM3
CreateUnit=LDANDW273
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN273]
;Image=DLDCKANIM
CreateUnit=LDANDW273
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM273]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC273

[LDAN274]
;Image=DLDCKANIM1
CreateUnit=LDANDW274
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN274]
;Image=DLDCKANIM
CreateUnit=LDANDW274
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM274]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC274

[LDAN275]
;Image=DLDCKANIM2
CreateUnit=LDANDW275
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN275]
;Image=DLDCKANIM
CreateUnit=LDANDW275
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM275]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC275

[LDAN276]
;Image=DLDCKANIM3
CreateUnit=LDANDW276
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN276]
;Image=DLDCKANIM
CreateUnit=LDANDW276
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM276]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC276

[LDAN277]
;Image=DLDCKANIM1
CreateUnit=LDANDW277
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN277]
;Image=DLDCKANIM
CreateUnit=LDANDW277
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM277]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC277

[LDAN278]
;Image=DLDCKANIM2
CreateUnit=LDANDW278
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN278]
;Image=DLDCKANIM
CreateUnit=LDANDW278
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM278]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC278

[LDAN279]
;Image=DLDCKANIM3
CreateUnit=LDANDW279
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN279]
;Image=DLDCKANIM
CreateUnit=LDANDW279
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM279]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC279

[LDAN280]
;Image=DLDCKANIM1
CreateUnit=LDANDW280
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN280]
;Image=DLDCKANIM
CreateUnit=LDANDW280
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM280]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC280

[LDAN281]
;Image=DLDCKANIM2
CreateUnit=LDANDW281
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN281]
;Image=DLDCKANIM
CreateUnit=LDANDW281
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM281]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC281

[LDAN282]
;Image=DLDCKANIM3
CreateUnit=LDANDW282
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN282]
;Image=DLDCKANIM
CreateUnit=LDANDW282
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM282]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC282

[LDAN283]
;Image=DLDCKANIM1
CreateUnit=LDANDW283
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN283]
;Image=DLDCKANIM
CreateUnit=LDANDW283
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM283]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC283

[LDAN284]
;Image=DLDCKANIM2
CreateUnit=LDANDW284
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN284]
;Image=DLDCKANIM
CreateUnit=LDANDW284
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM284]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC284

[LDAN285]
;Image=DLDCKANIM3
CreateUnit=LDANDW285
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN285]
;Image=DLDCKANIM
CreateUnit=LDANDW285
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM285]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC285

[LDAN286]
;Image=DLDCKANIM1
CreateUnit=LDANDW286
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN286]
;Image=DLDCKANIM
CreateUnit=LDANDW286
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM286]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC286

[LDAN287]
;Image=DLDCKANIM2
CreateUnit=LDANDW287
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN287]
;Image=DLDCKANIM
CreateUnit=LDANDW287
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM287]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC287

[LDAN288]
;Image=DLDCKANIM3
CreateUnit=LDANDW288
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN288]
;Image=DLDCKANIM
CreateUnit=LDANDW288
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM288]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC288

[LDAN289]
;Image=DLDCKANIM1
CreateUnit=LDANDW289
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN289]
;Image=DLDCKANIM
CreateUnit=LDANDW289
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM289]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC289

[LDAN290]
;Image=DLDCKANIM2
CreateUnit=LDANDW290
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN290]
;Image=DLDCKANIM
CreateUnit=LDANDW290
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM290]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC290

[LDAN291]
;Image=DLDCKANIM3
CreateUnit=LDANDW291
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN291]
;Image=DLDCKANIM
CreateUnit=LDANDW291
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM291]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC291

[LDAN292]
;Image=DLDCKANIM1
CreateUnit=LDANDW292
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN292]
;Image=DLDCKANIM
CreateUnit=LDANDW292
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM292]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC292

[LDAN293]
;Image=DLDCKANIM2
CreateUnit=LDANDW293
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN293]
;Image=DLDCKANIM
CreateUnit=LDANDW293
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM293]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC293

[LDAN294]
;Image=DLDCKANIM3
CreateUnit=LDANDW294
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN294]
;Image=DLDCKANIM
CreateUnit=LDANDW294
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM294]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC294

[LDAN295]
;Image=DLDCKANIM1
CreateUnit=LDANDW295
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN295]
;Image=DLDCKANIM
CreateUnit=LDANDW295
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM295]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC295

[LDAN296]
;Image=DLDCKANIM2
CreateUnit=LDANDW296
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN296]
;Image=DLDCKANIM
CreateUnit=LDANDW296
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM296]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC296

[LDAN297]
;Image=DLDCKANIM3
CreateUnit=LDANDW297
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN297]
;Image=DLDCKANIM
CreateUnit=LDANDW297
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM297]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC297

[LDAN298]
;Image=DLDCKANIM1
CreateUnit=LDANDW298
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN298]
;Image=DLDCKANIM
CreateUnit=LDANDW298
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM298]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC298

[LDAN299]
;Image=DLDCKANIM2
CreateUnit=LDANDW299
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN299]
;Image=DLDCKANIM
CreateUnit=LDANDW299
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM299]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC299

[LDAN300]
;Image=DLDCKANIM3
CreateUnit=LDANDW300
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN300]
;Image=DLDCKANIM
CreateUnit=LDANDW300
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM300]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC300

[LDAN301]
;Image=DLDCKANIM1
CreateUnit=LDANDW301
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN301]
;Image=DLDCKANIM
CreateUnit=LDANDW301
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM301]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC301

[LDAN302]
;Image=DLDCKANIM2
CreateUnit=LDANDW302
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN302]
;Image=DLDCKANIM
CreateUnit=LDANDW302
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM302]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC302

[LDAN303]
;Image=DLDCKANIM3
CreateUnit=LDANDW303
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN303]
;Image=DLDCKANIM
CreateUnit=LDANDW303
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM303]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC303

[LDAN304]
;Image=DLDCKANIM1
CreateUnit=LDANDW304
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN304]
;Image=DLDCKANIM
CreateUnit=LDANDW304
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM304]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC304

[LDAN305]
;Image=DLDCKANIM2
CreateUnit=LDANDW305
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN305]
;Image=DLDCKANIM
CreateUnit=LDANDW305
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM305]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC305

[LDAN306]
;Image=DLDCKANIM3
CreateUnit=LDANDW306
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN306]
;Image=DLDCKANIM
CreateUnit=LDANDW306
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM306]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC306

[LDAN307]
;Image=DLDCKANIM1
CreateUnit=LDANDW307
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN307]
;Image=DLDCKANIM
CreateUnit=LDANDW307
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM307]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC307

[LDAN308]
;Image=DLDCKANIM2
CreateUnit=LDANDW308
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN308]
;Image=DLDCKANIM
CreateUnit=LDANDW308
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM308]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC308

[LDAN309]
;Image=DLDCKANIM3
CreateUnit=LDANDW309
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN309]
;Image=DLDCKANIM
CreateUnit=LDANDW309
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM309]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC309

[LDAN310]
;Image=DLDCKANIM1
CreateUnit=LDANDW310
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN310]
;Image=DLDCKANIM
CreateUnit=LDANDW310
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM310]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC310

[LDAN311]
;Image=DLDCKANIM2
CreateUnit=LDANDW311
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN311]
;Image=DLDCKANIM
CreateUnit=LDANDW311
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM311]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC311

[LDAN312]
;Image=DLDCKANIM3
CreateUnit=LDANDW312
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN312]
;Image=DLDCKANIM
CreateUnit=LDANDW312
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM312]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC312

[LDAN313]
;Image=DLDCKANIM1
CreateUnit=LDANDW313
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN313]
;Image=DLDCKANIM
CreateUnit=LDANDW313
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM313]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC313

[LDAN314]
;Image=DLDCKANIM2
CreateUnit=LDANDW314
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN314]
;Image=DLDCKANIM
CreateUnit=LDANDW314
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM314]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC314

[LDAN315]
;Image=DLDCKANIM3
CreateUnit=LDANDW315
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN315]
;Image=DLDCKANIM
CreateUnit=LDANDW315
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM315]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC315

[LDAN316]
;Image=DLDCKANIM1
CreateUnit=LDANDW316
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN316]
;Image=DLDCKANIM
CreateUnit=LDANDW316
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM316]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC316

[LDAN317]
;Image=DLDCKANIM2
CreateUnit=LDANDW317
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN317]
;Image=DLDCKANIM
CreateUnit=LDANDW317
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM317]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC317

[LDAN318]
;Image=DLDCKANIM3
CreateUnit=LDANDW318
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN318]
;Image=DLDCKANIM
CreateUnit=LDANDW318
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM318]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC318

[LDAN319]
;Image=DLDCKANIM1
CreateUnit=LDANDW319
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN319]
;Image=DLDCKANIM
CreateUnit=LDANDW319
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM319]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC319

[LDAN320]
;Image=DLDCKANIM2
CreateUnit=LDANDW320
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN320]
;Image=DLDCKANIM
CreateUnit=LDANDW320
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM320]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC320

[LDAN321]
;Image=DLDCKANIM3
CreateUnit=LDANDW321
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN321]
;Image=DLDCKANIM
CreateUnit=LDANDW321
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM321]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC321

[LDAN322]
;Image=DLDCKANIM1
CreateUnit=LDANDW322
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN322]
;Image=DLDCKANIM
CreateUnit=LDANDW322
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM322]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC322

[LDAN323]
;Image=DLDCKANIM2
CreateUnit=LDANDW323
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN323]
;Image=DLDCKANIM
CreateUnit=LDANDW323
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM323]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC323

[LDAN324]
;Image=DLDCKANIM3
CreateUnit=LDANDW324
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN324]
;Image=DLDCKANIM
CreateUnit=LDANDW324
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM324]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC324

[LDAN325]
;Image=DLDCKANIM1
CreateUnit=LDANDW325
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN325]
;Image=DLDCKANIM
CreateUnit=LDANDW325
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM325]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC325

[LDAN326]
;Image=DLDCKANIM2
CreateUnit=LDANDW326
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN326]
;Image=DLDCKANIM
CreateUnit=LDANDW326
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM326]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC326

[LDAN327]
;Image=DLDCKANIM3
CreateUnit=LDANDW327
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN327]
;Image=DLDCKANIM
CreateUnit=LDANDW327
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM327]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC327

[LDAN328]
;Image=DLDCKANIM1
CreateUnit=LDANDW328
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN328]
;Image=DLDCKANIM
CreateUnit=LDANDW328
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM328]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC328

[LDAN329]
;Image=DLDCKANIM2
CreateUnit=LDANDW329
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN329]
;Image=DLDCKANIM
CreateUnit=LDANDW329
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM329]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC329

[LDAN330]
;Image=DLDCKANIM3
CreateUnit=LDANDW330
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN330]
;Image=DLDCKANIM
CreateUnit=LDANDW330
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM330]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC330

[LDAN331]
;Image=DLDCKANIM1
CreateUnit=LDANDW331
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN331]
;Image=DLDCKANIM
CreateUnit=LDANDW331
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM331]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC331

[LDAN332]
;Image=DLDCKANIM2
CreateUnit=LDANDW332
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN332]
;Image=DLDCKANIM
CreateUnit=LDANDW332
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM332]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC332

[LDAN333]
;Image=DLDCKANIM3
CreateUnit=LDANDW333
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN333]
;Image=DLDCKANIM
CreateUnit=LDANDW333
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM333]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC333

[LDAN334]
;Image=DLDCKANIM1
CreateUnit=LDANDW334
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN334]
;Image=DLDCKANIM
CreateUnit=LDANDW334
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM334]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC334

[LDAN335]
;Image=DLDCKANIM2
CreateUnit=LDANDW335
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN335]
;Image=DLDCKANIM
CreateUnit=LDANDW335
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM335]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC335

[LDAN336]
;Image=DLDCKANIM3
CreateUnit=LDANDW336
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN336]
;Image=DLDCKANIM
CreateUnit=LDANDW336
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM336]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC336

[LDAN337]
;Image=DLDCKANIM1
CreateUnit=LDANDW337
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN337]
;Image=DLDCKANIM
CreateUnit=LDANDW337
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM337]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC337

[LDAN338]
;Image=DLDCKANIM2
CreateUnit=LDANDW338
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN338]
;Image=DLDCKANIM
CreateUnit=LDANDW338
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM338]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC338

[LDAN339]
;Image=DLDCKANIM3
CreateUnit=LDANDW339
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN339]
;Image=DLDCKANIM
CreateUnit=LDANDW339
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM339]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC339

[LDAN340]
;Image=DLDCKANIM1
CreateUnit=LDANDW340
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN340]
;Image=DLDCKANIM
CreateUnit=LDANDW340
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM340]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC340

[LDAN341]
;Image=DLDCKANIM2
CreateUnit=LDANDW341
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN341]
;Image=DLDCKANIM
CreateUnit=LDANDW341
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM341]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC341

[LDAN342]
;Image=DLDCKANIM3
CreateUnit=LDANDW342
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN342]
;Image=DLDCKANIM
CreateUnit=LDANDW342
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM342]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC342

[LDAN343]
;Image=DLDCKANIM1
CreateUnit=LDANDW343
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN343]
;Image=DLDCKANIM
CreateUnit=LDANDW343
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM343]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC343

[LDAN344]
;Image=DLDCKANIM2
CreateUnit=LDANDW344
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN344]
;Image=DLDCKANIM
CreateUnit=LDANDW344
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM344]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC344

[LDAN345]
;Image=DLDCKANIM3
CreateUnit=LDANDW345
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN345]
;Image=DLDCKANIM
CreateUnit=LDANDW345
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM345]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC345

[LDAN346]
;Image=DLDCKANIM1
CreateUnit=LDANDW346
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN346]
;Image=DLDCKANIM
CreateUnit=LDANDW346
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM346]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC346

[LDAN347]
;Image=DLDCKANIM2
CreateUnit=LDANDW347
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN347]
;Image=DLDCKANIM
CreateUnit=LDANDW347
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM347]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC347

[LDAN348]
;Image=DLDCKANIM3
CreateUnit=LDANDW348
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN348]
;Image=DLDCKANIM
CreateUnit=LDANDW348
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM348]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC348

[LDAN349]
;Image=DLDCKANIM1
CreateUnit=LDANDW349
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN349]
;Image=DLDCKANIM
CreateUnit=LDANDW349
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM349]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC349

[LDAN350]
;Image=DLDCKANIM2
CreateUnit=LDANDW350
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN350]
;Image=DLDCKANIM
CreateUnit=LDANDW350
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM350]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC350

[LDAN351]
;Image=DLDCKANIM3
CreateUnit=LDANDW351
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN351]
;Image=DLDCKANIM
CreateUnit=LDANDW351
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM351]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC351

[LDAN352]
;Image=DLDCKANIM1
CreateUnit=LDANDW352
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN352]
;Image=DLDCKANIM
CreateUnit=LDANDW352
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM352]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC352

[LDAN353]
;Image=DLDCKANIM2
CreateUnit=LDANDW353
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN353]
;Image=DLDCKANIM
CreateUnit=LDANDW353
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM353]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC353

[LDAN354]
;Image=DLDCKANIM3
CreateUnit=LDANDW354
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN354]
;Image=DLDCKANIM
CreateUnit=LDANDW354
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM354]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC354

[LDAN355]
;Image=DLDCKANIM1
CreateUnit=LDANDW355
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN355]
;Image=DLDCKANIM
CreateUnit=LDANDW355
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM355]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC355

[LDAN356]
;Image=DLDCKANIM2
CreateUnit=LDANDW356
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN356]
;Image=DLDCKANIM
CreateUnit=LDANDW356
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM356]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC356

[LDAN357]
;Image=DLDCKANIM3
CreateUnit=LDANDW357
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN357]
;Image=DLDCKANIM
CreateUnit=LDANDW357
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM357]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC357

[LDAN358]
;Image=DLDCKANIM1
CreateUnit=LDANDW358
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN358]
;Image=DLDCKANIM
CreateUnit=LDANDW358
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM358]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC358

[LDAN359]
;Image=DLDCKANIM2
CreateUnit=LDANDW359
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN359]
;Image=DLDCKANIM
CreateUnit=LDANDW359
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM359]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC359

[LDAN360]
;Image=DLDCKANIM3
CreateUnit=LDANDW360
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN360]
;Image=DLDCKANIM
CreateUnit=LDANDW360
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM360]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC360

[LDAN361]
;Image=DLDCKANIM1
CreateUnit=LDANDW361
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN361]
;Image=DLDCKANIM
CreateUnit=LDANDW361
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM361]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC361

[LDAN362]
;Image=DLDCKANIM2
CreateUnit=LDANDW362
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN362]
;Image=DLDCKANIM
CreateUnit=LDANDW362
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM362]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC362

[LDAN363]
;Image=DLDCKANIM3
CreateUnit=LDANDW363
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN363]
;Image=DLDCKANIM
CreateUnit=LDANDW363
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM363]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC363

[LDAN364]
;Image=DLDCKANIM1
CreateUnit=LDANDW364
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN364]
;Image=DLDCKANIM
CreateUnit=LDANDW364
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM364]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC364

[LDAN365]
;Image=DLDCKANIM2
CreateUnit=LDANDW365
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN365]
;Image=DLDCKANIM
CreateUnit=LDANDW365
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM365]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC365

[LDAN366]
;Image=DLDCKANIM3
CreateUnit=LDANDW366
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN366]
;Image=DLDCKANIM
CreateUnit=LDANDW366
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM366]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC366

[LDAN367]
;Image=DLDCKANIM1
CreateUnit=LDANDW367
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN367]
;Image=DLDCKANIM
CreateUnit=LDANDW367
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM367]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC367

[LDAN368]
;Image=DLDCKANIM2
CreateUnit=LDANDW368
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN368]
;Image=DLDCKANIM
CreateUnit=LDANDW368
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM368]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC368

[LDAN369]
;Image=DLDCKANIM3
CreateUnit=LDANDW369
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN369]
;Image=DLDCKANIM
CreateUnit=LDANDW369
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM369]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC369

[LDAN370]
;Image=DLDCKANIM1
CreateUnit=LDANDW370
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN370]
;Image=DLDCKANIM
CreateUnit=LDANDW370
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM370]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC370

[LDAN371]
;Image=DLDCKANIM2
CreateUnit=LDANDW371
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN371]
;Image=DLDCKANIM
CreateUnit=LDANDW371
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM371]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC371

[LDAN372]
;Image=DLDCKANIM3
CreateUnit=LDANDW372
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN372]
;Image=DLDCKANIM
CreateUnit=LDANDW372
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM372]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC372

[LDAN373]
;Image=DLDCKANIM1
CreateUnit=LDANDW373
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN373]
;Image=DLDCKANIM
CreateUnit=LDANDW373
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM373]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC373

[LDAN374]
;Image=DLDCKANIM2
CreateUnit=LDANDW374
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN374]
;Image=DLDCKANIM
CreateUnit=LDANDW374
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM374]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC374

[LDAN375]
;Image=DLDCKANIM3
CreateUnit=LDANDW375
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN375]
;Image=DLDCKANIM
CreateUnit=LDANDW375
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM375]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC375

[LDAN376]
;Image=DLDCKANIM1
CreateUnit=LDANDW376
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN376]
;Image=DLDCKANIM
CreateUnit=LDANDW376
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM376]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC376

[LDAN377]
;Image=DLDCKANIM2
CreateUnit=LDANDW377
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN377]
;Image=DLDCKANIM
CreateUnit=LDANDW377
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM377]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC377

[LDAN378]
;Image=DLDCKANIM3
CreateUnit=LDANDW378
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN378]
;Image=DLDCKANIM
CreateUnit=LDANDW378
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM378]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC378

[LDAN379]
;Image=DLDCKANIM1
CreateUnit=LDANDW379
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN379]
;Image=DLDCKANIM
CreateUnit=LDANDW379
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM379]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC379

[LDAN380]
;Image=DLDCKANIM2
CreateUnit=LDANDW380
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN380]
;Image=DLDCKANIM
CreateUnit=LDANDW380
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM380]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC380

[LDAN381]
;Image=DLDCKANIM3
CreateUnit=LDANDW381
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN381]
;Image=DLDCKANIM
CreateUnit=LDANDW381
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM381]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC381

[LDAN382]
;Image=DLDCKANIM1
CreateUnit=LDANDW382
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN382]
;Image=DLDCKANIM
CreateUnit=LDANDW382
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM382]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC382

[LDAN383]
;Image=DLDCKANIM2
CreateUnit=LDANDW383
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN383]
;Image=DLDCKANIM
CreateUnit=LDANDW383
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM383]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC383

[LDAN384]
;Image=DLDCKANIM3
CreateUnit=LDANDW384
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN384]
;Image=DLDCKANIM
CreateUnit=LDANDW384
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM384]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC384

[LDAN385]
;Image=DLDCKANIM1
CreateUnit=LDANDW385
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN385]
;Image=DLDCKANIM
CreateUnit=LDANDW385
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM385]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC385

[LDAN386]
;Image=DLDCKANIM2
CreateUnit=LDANDW386
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN386]
;Image=DLDCKANIM
CreateUnit=LDANDW386
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM386]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC386

[LDAN387]
;Image=DLDCKANIM3
CreateUnit=LDANDW387
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN387]
;Image=DLDCKANIM
CreateUnit=LDANDW387
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM387]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC387

[LDAN388]
;Image=DLDCKANIM1
CreateUnit=LDANDW388
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN388]
;Image=DLDCKANIM
CreateUnit=LDANDW388
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM388]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC388

[LDAN389]
;Image=DLDCKANIM2
CreateUnit=LDANDW389
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN389]
;Image=DLDCKANIM
CreateUnit=LDANDW389
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM389]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC389

[LDAN390]
;Image=DLDCKANIM3
CreateUnit=LDANDW390
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN390]
;Image=DLDCKANIM
CreateUnit=LDANDW390
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM390]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC390

[LDAN391]
;Image=DLDCKANIM1
CreateUnit=LDANDW391
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN391]
;Image=DLDCKANIM
CreateUnit=LDANDW391
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM391]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC391

[LDAN392]
;Image=DLDCKANIM2
CreateUnit=LDANDW392
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN392]
;Image=DLDCKANIM
CreateUnit=LDANDW392
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM392]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC392

[LDAN393]
;Image=DLDCKANIM3
CreateUnit=LDANDW393
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN393]
;Image=DLDCKANIM
CreateUnit=LDANDW393
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM393]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC393

[LDAN394]
;Image=DLDCKANIM1
CreateUnit=LDANDW394
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN394]
;Image=DLDCKANIM
CreateUnit=LDANDW394
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM394]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC394

[LDAN395]
;Image=DLDCKANIM2
CreateUnit=LDANDW395
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN395]
;Image=DLDCKANIM
CreateUnit=LDANDW395
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM395]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC395

[LDAN396]
;Image=DLDCKANIM3
CreateUnit=LDANDW396
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN396]
;Image=DLDCKANIM
CreateUnit=LDANDW396
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM396]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC396

[LDAN397]
;Image=DLDCKANIM1
CreateUnit=LDANDW397
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN397]
;Image=DLDCKANIM
CreateUnit=LDANDW397
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM397]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC397

[LDAN398]
;Image=DLDCKANIM2
CreateUnit=LDANDW398
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN398]
;Image=DLDCKANIM
CreateUnit=LDANDW398
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM398]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC398

[LDAN399]
;Image=DLDCKANIM3
CreateUnit=LDANDW399
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN399]
;Image=DLDCKANIM
CreateUnit=LDANDW399
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM399]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC399

[LDAN400]
;Image=DLDCKANIM1
CreateUnit=LDANDW400
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN400]
;Image=DLDCKANIM
CreateUnit=LDANDW400
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM400]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC400

[LDAN401]
;Image=DLDCKANIM2
CreateUnit=LDANDW401
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN401]
;Image=DLDCKANIM
CreateUnit=LDANDW401
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM401]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC401

[LDAN402]
;Image=DLDCKANIM3
CreateUnit=LDANDW402
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN402]
;Image=DLDCKANIM
CreateUnit=LDANDW402
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM402]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC402

[LDAN403]
;Image=DLDCKANIM1
CreateUnit=LDANDW403
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN403]
;Image=DLDCKANIM
CreateUnit=LDANDW403
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM403]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC403

[LDAN404]
;Image=DLDCKANIM2
CreateUnit=LDANDW404
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN404]
;Image=DLDCKANIM
CreateUnit=LDANDW404
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM404]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC404

[LDAN405]
;Image=DLDCKANIM3
CreateUnit=LDANDW405
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN405]
;Image=DLDCKANIM
CreateUnit=LDANDW405
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM405]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC405

[LDAN406]
;Image=DLDCKANIM1
CreateUnit=LDANDW406
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN406]
;Image=DLDCKANIM
CreateUnit=LDANDW406
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM406]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC406

[LDAN407]
;Image=DLDCKANIM2
CreateUnit=LDANDW407
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN407]
;Image=DLDCKANIM
CreateUnit=LDANDW407
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM407]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC407

[LDAN408]
;Image=DLDCKANIM3
CreateUnit=LDANDW408
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN408]
;Image=DLDCKANIM
CreateUnit=LDANDW408
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM408]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC408

[LDAN409]
;Image=DLDCKANIM1
CreateUnit=LDANDW409
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN409]
;Image=DLDCKANIM
CreateUnit=LDANDW409
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM409]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC409

[LDAN410]
;Image=DLDCKANIM2
CreateUnit=LDANDW410
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN410]
;Image=DLDCKANIM
CreateUnit=LDANDW410
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM410]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC410

[LDAN411]
;Image=DLDCKANIM3
CreateUnit=LDANDW411
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN411]
;Image=DLDCKANIM
CreateUnit=LDANDW411
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM411]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC411

[LDAN412]
;Image=DLDCKANIM1
CreateUnit=LDANDW412
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN412]
;Image=DLDCKANIM
CreateUnit=LDANDW412
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM412]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC412

[LDAN413]
;Image=DLDCKANIM2
CreateUnit=LDANDW413
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN413]
;Image=DLDCKANIM
CreateUnit=LDANDW413
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM413]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC413

[LDAN414]
;Image=DLDCKANIM3
CreateUnit=LDANDW414
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN414]
;Image=DLDCKANIM
CreateUnit=LDANDW414
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM414]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC414

[LDAN415]
;Image=DLDCKANIM1
CreateUnit=LDANDW415
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN415]
;Image=DLDCKANIM
CreateUnit=LDANDW415
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM415]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC415

[LDAN416]
;Image=DLDCKANIM2
CreateUnit=LDANDW416
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN416]
;Image=DLDCKANIM
CreateUnit=LDANDW416
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM416]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC416

[LDAN417]
;Image=DLDCKANIM3
CreateUnit=LDANDW417
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN417]
;Image=DLDCKANIM
CreateUnit=LDANDW417
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM417]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC417

[LDAN418]
;Image=DLDCKANIM1
CreateUnit=LDANDW418
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN418]
;Image=DLDCKANIM
CreateUnit=LDANDW418
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM418]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC418

[LDAN419]
;Image=DLDCKANIM2
CreateUnit=LDANDW419
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN419]
;Image=DLDCKANIM
CreateUnit=LDANDW419
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM419]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC419

[LDAN420]
;Image=DLDCKANIM3
CreateUnit=LDANDW420
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN420]
;Image=DLDCKANIM
CreateUnit=LDANDW420
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM420]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC420

[LDAN421]
;Image=DLDCKANIM1
CreateUnit=LDANDW421
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN421]
;Image=DLDCKANIM
CreateUnit=LDANDW421
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM421]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC421

[LDAN422]
;Image=DLDCKANIM2
CreateUnit=LDANDW422
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN422]
;Image=DLDCKANIM
CreateUnit=LDANDW422
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM422]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC422

[LDAN423]
;Image=DLDCKANIM3
CreateUnit=LDANDW423
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN423]
;Image=DLDCKANIM
CreateUnit=LDANDW423
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM423]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC423

[LDAN424]
;Image=DLDCKANIM1
CreateUnit=LDANDW424
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN424]
;Image=DLDCKANIM
CreateUnit=LDANDW424
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM424]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC424

[LDAN425]
;Image=DLDCKANIM2
CreateUnit=LDANDW425
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN425]
;Image=DLDCKANIM
CreateUnit=LDANDW425
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM425]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC425

[LDAN426]
;Image=DLDCKANIM3
CreateUnit=LDANDW426
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN426]
;Image=DLDCKANIM
CreateUnit=LDANDW426
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM426]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC426

[LDAN427]
;Image=DLDCKANIM1
CreateUnit=LDANDW427
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN427]
;Image=DLDCKANIM
CreateUnit=LDANDW427
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM427]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC427

[LDAN428]
;Image=DLDCKANIM2
CreateUnit=LDANDW428
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN428]
;Image=DLDCKANIM
CreateUnit=LDANDW428
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM428]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC428

[LDAN429]
;Image=DLDCKANIM3
CreateUnit=LDANDW429
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN429]
;Image=DLDCKANIM
CreateUnit=LDANDW429
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM429]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC429

[LDAN430]
;Image=DLDCKANIM1
CreateUnit=LDANDW430
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN430]
;Image=DLDCKANIM
CreateUnit=LDANDW430
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM430]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC430

[LDAN431]
;Image=DLDCKANIM2
CreateUnit=LDANDW431
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN431]
;Image=DLDCKANIM
CreateUnit=LDANDW431
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM431]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC431

[LDAN432]
;Image=DLDCKANIM3
CreateUnit=LDANDW432
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN432]
;Image=DLDCKANIM
CreateUnit=LDANDW432
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM432]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC432

[LDAN433]
;Image=DLDCKANIM1
CreateUnit=LDANDW433
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN433]
;Image=DLDCKANIM
CreateUnit=LDANDW433
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM433]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC433

[LDAN434]
;Image=DLDCKANIM2
CreateUnit=LDANDW434
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN434]
;Image=DLDCKANIM
CreateUnit=LDANDW434
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM434]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC434

[LDAN435]
;Image=DLDCKANIM3
CreateUnit=LDANDW435
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN435]
;Image=DLDCKANIM
CreateUnit=LDANDW435
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM435]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC435

[LDAN436]
;Image=DLDCKANIM1
CreateUnit=LDANDW436
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN436]
;Image=DLDCKANIM
CreateUnit=LDANDW436
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM436]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC436

[LDAN437]
;Image=DLDCKANIM2
CreateUnit=LDANDW437
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN437]
;Image=DLDCKANIM
CreateUnit=LDANDW437
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM437]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC437

[LDAN438]
;Image=DLDCKANIM3
CreateUnit=LDANDW438
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN438]
;Image=DLDCKANIM
CreateUnit=LDANDW438
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM438]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC438

[LDAN439]
;Image=DLDCKANIM1
CreateUnit=LDANDW439
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN439]
;Image=DLDCKANIM
CreateUnit=LDANDW439
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM439]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC439

[LDAN440]
;Image=DLDCKANIM2
CreateUnit=LDANDW440
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN440]
;Image=DLDCKANIM
CreateUnit=LDANDW440
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM440]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC440

[LDAN441]
;Image=DLDCKANIM3
CreateUnit=LDANDW441
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN441]
;Image=DLDCKANIM
CreateUnit=LDANDW441
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM441]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC441

[LDAN442]
;Image=DLDCKANIM1
CreateUnit=LDANDW442
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN442]
;Image=DLDCKANIM
CreateUnit=LDANDW442
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM442]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC442

[LDAN443]
;Image=DLDCKANIM2
CreateUnit=LDANDW443
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN443]
;Image=DLDCKANIM
CreateUnit=LDANDW443
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM443]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC443

[LDAN444]
;Image=DLDCKANIM3
CreateUnit=LDANDW444
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN444]
;Image=DLDCKANIM
CreateUnit=LDANDW444
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM444]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC444

[LDAN445]
;Image=DLDCKANIM1
CreateUnit=LDANDW445
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN445]
;Image=DLDCKANIM
CreateUnit=LDANDW445
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM445]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC445

[LDAN446]
;Image=DLDCKANIM2
CreateUnit=LDANDW446
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN446]
;Image=DLDCKANIM
CreateUnit=LDANDW446
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM446]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC446

[LDAN447]
;Image=DLDCKANIM3
CreateUnit=LDANDW447
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN447]
;Image=DLDCKANIM
CreateUnit=LDANDW447
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM447]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC447

[LDAN448]
;Image=DLDCKANIM1
CreateUnit=LDANDW448
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN448]
;Image=DLDCKANIM
CreateUnit=LDANDW448
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM448]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC448

[LDAN449]
;Image=DLDCKANIM2
CreateUnit=LDANDW449
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN449]
;Image=DLDCKANIM
CreateUnit=LDANDW449
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM449]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC449

[LDAN450]
;Image=DLDCKANIM3
CreateUnit=LDANDW450
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN450]
;Image=DLDCKANIM
CreateUnit=LDANDW450
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM450]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC450

[LDAN451]
;Image=DLDCKANIM1
CreateUnit=LDANDW451
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN451]
;Image=DLDCKANIM
CreateUnit=LDANDW451
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM451]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC451

[LDAN452]
;Image=DLDCKANIM2
CreateUnit=LDANDW452
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN452]
;Image=DLDCKANIM
CreateUnit=LDANDW452
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM452]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC452

[LDAN453]
;Image=DLDCKANIM3
CreateUnit=LDANDW453
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN453]
;Image=DLDCKANIM
CreateUnit=LDANDW453
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM453]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC453

[LDAN454]
;Image=DLDCKANIM1
CreateUnit=LDANDW454
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN454]
;Image=DLDCKANIM
CreateUnit=LDANDW454
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM454]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC454

[LDAN455]
;Image=DLDCKANIM2
CreateUnit=LDANDW455
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN455]
;Image=DLDCKANIM
CreateUnit=LDANDW455
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM455]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC455

[LDAN456]
;Image=DLDCKANIM3
CreateUnit=LDANDW456
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN456]
;Image=DLDCKANIM
CreateUnit=LDANDW456
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM456]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC456

[LDAN457]
;Image=DLDCKANIM1
CreateUnit=LDANDW457
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN457]
;Image=DLDCKANIM
CreateUnit=LDANDW457
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM457]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC457

[LDAN458]
;Image=DLDCKANIM2
CreateUnit=LDANDW458
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN458]
;Image=DLDCKANIM
CreateUnit=LDANDW458
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM458]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC458

[LDAN459]
;Image=DLDCKANIM3
CreateUnit=LDANDW459
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN459]
;Image=DLDCKANIM
CreateUnit=LDANDW459
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM459]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC459

[LDAN460]
;Image=DLDCKANIM1
CreateUnit=LDANDW460
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN460]
;Image=DLDCKANIM
CreateUnit=LDANDW460
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM460]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC460

[LDAN461]
;Image=DLDCKANIM2
CreateUnit=LDANDW461
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN461]
;Image=DLDCKANIM
CreateUnit=LDANDW461
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM461]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC461

[LDAN462]
;Image=DLDCKANIM3
CreateUnit=LDANDW462
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN462]
;Image=DLDCKANIM
CreateUnit=LDANDW462
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM462]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC462

[LDAN463]
;Image=DLDCKANIM1
CreateUnit=LDANDW463
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN463]
;Image=DLDCKANIM
CreateUnit=LDANDW463
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM463]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC463

[LDAN464]
;Image=DLDCKANIM2
CreateUnit=LDANDW464
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN464]
;Image=DLDCKANIM
CreateUnit=LDANDW464
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM464]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC464

[LDAN465]
;Image=DLDCKANIM3
CreateUnit=LDANDW465
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN465]
;Image=DLDCKANIM
CreateUnit=LDANDW465
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM465]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC465

[LDAN466]
;Image=DLDCKANIM1
CreateUnit=LDANDW466
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN466]
;Image=DLDCKANIM
CreateUnit=LDANDW466
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM466]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC466

[LDAN467]
;Image=DLDCKANIM2
CreateUnit=LDANDW467
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN467]
;Image=DLDCKANIM
CreateUnit=LDANDW467
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM467]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC467

[LDAN468]
;Image=DLDCKANIM3
CreateUnit=LDANDW468
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN468]
;Image=DLDCKANIM
CreateUnit=LDANDW468
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM468]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC468

[LDAN469]
;Image=DLDCKANIM1
CreateUnit=LDANDW469
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN469]
;Image=DLDCKANIM
CreateUnit=LDANDW469
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM469]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC469

[LDAN470]
;Image=DLDCKANIM2
CreateUnit=LDANDW470
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN470]
;Image=DLDCKANIM
CreateUnit=LDANDW470
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM470]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC470

[LDAN471]
;Image=DLDCKANIM3
CreateUnit=LDANDW471
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN471]
;Image=DLDCKANIM
CreateUnit=LDANDW471
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM471]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC471

[LDAN472]
;Image=DLDCKANIM1
CreateUnit=LDANDW472
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN472]
;Image=DLDCKANIM
CreateUnit=LDANDW472
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM472]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC472

[LDAN473]
;Image=DLDCKANIM2
CreateUnit=LDANDW473
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN473]
;Image=DLDCKANIM
CreateUnit=LDANDW473
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM473]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC473

[LDAN474]
;Image=DLDCKANIM3
CreateUnit=LDANDW474
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN474]
;Image=DLDCKANIM
CreateUnit=LDANDW474
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM474]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC474

[LDAN475]
;Image=DLDCKANIM1
CreateUnit=LDANDW475
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN475]
;Image=DLDCKANIM
CreateUnit=LDANDW475
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM475]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC475

[LDAN476]
;Image=DLDCKANIM2
CreateUnit=LDANDW476
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN476]
;Image=DLDCKANIM
CreateUnit=LDANDW476
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM476]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC476

[LDAN477]
;Image=DLDCKANIM3
CreateUnit=LDANDW477
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN477]
;Image=DLDCKANIM
CreateUnit=LDANDW477
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM477]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC477

[LDAN478]
;Image=DLDCKANIM1
CreateUnit=LDANDW478
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN478]
;Image=DLDCKANIM
CreateUnit=LDANDW478
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM478]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC478

[LDAN479]
;Image=DLDCKANIM2
CreateUnit=LDANDW479
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN479]
;Image=DLDCKANIM
CreateUnit=LDANDW479
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM479]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC479

[LDAN480]
;Image=DLDCKANIM3
CreateUnit=LDANDW480
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN480]
;Image=DLDCKANIM
CreateUnit=LDANDW480
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM480]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC480

[LDAN481]
;Image=DLDCKANIM1
CreateUnit=LDANDW481
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN481]
;Image=DLDCKANIM
CreateUnit=LDANDW481
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM481]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC481

[LDAN482]
;Image=DLDCKANIM2
CreateUnit=LDANDW482
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN482]
;Image=DLDCKANIM
CreateUnit=LDANDW482
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM482]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC482

[LDAN483]
;Image=DLDCKANIM3
CreateUnit=LDANDW483
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN483]
;Image=DLDCKANIM
CreateUnit=LDANDW483
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM483]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC483

[LDAN484]
;Image=DLDCKANIM1
CreateUnit=LDANDW484
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN484]
;Image=DLDCKANIM
CreateUnit=LDANDW484
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM484]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC484

[LDAN485]
;Image=DLDCKANIM2
CreateUnit=LDANDW485
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN485]
;Image=DLDCKANIM
CreateUnit=LDANDW485
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM485]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC485

[LDAN486]
;Image=DLDCKANIM3
CreateUnit=LDANDW486
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN486]
;Image=DLDCKANIM
CreateUnit=LDANDW486
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM486]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC486

[LDAN487]
;Image=DLDCKANIM1
CreateUnit=LDANDW487
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN487]
;Image=DLDCKANIM
CreateUnit=LDANDW487
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM487]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC487

[LDAN488]
;Image=DLDCKANIM2
CreateUnit=LDANDW488
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN488]
;Image=DLDCKANIM
CreateUnit=LDANDW488
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM488]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC488

[LDAN489]
;Image=DLDCKANIM3
CreateUnit=LDANDW489
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN489]
;Image=DLDCKANIM
CreateUnit=LDANDW489
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM489]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC489

[LDAN490]
;Image=DLDCKANIM1
CreateUnit=LDANDW490
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN490]
;Image=DLDCKANIM
CreateUnit=LDANDW490
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM490]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC490

[LDAN491]
;Image=DLDCKANIM2
CreateUnit=LDANDW491
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN491]
;Image=DLDCKANIM
CreateUnit=LDANDW491
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM491]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC491

[LDAN492]
;Image=DLDCKANIM3
CreateUnit=LDANDW492
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN492]
;Image=DLDCKANIM
CreateUnit=LDANDW492
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM492]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC492

[LDAN493]
;Image=DLDCKANIM1
CreateUnit=LDANDW493
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN493]
;Image=DLDCKANIM
CreateUnit=LDANDW493
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM493]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC493

[LDAN494]
;Image=DLDCKANIM2
CreateUnit=LDANDW494
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN494]
;Image=DLDCKANIM
CreateUnit=LDANDW494
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM494]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC494

[LDAN495]
;Image=DLDCKANIM3
CreateUnit=LDANDW495
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN495]
;Image=DLDCKANIM
CreateUnit=LDANDW495
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM495]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC495

[LDAN496]
;Image=DLDCKANIM1
CreateUnit=LDANDW496
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN496]
;Image=DLDCKANIM
CreateUnit=LDANDW496
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM496]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC496

[LDAN497]
;Image=DLDCKANIM2
CreateUnit=LDANDW497
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN497]
;Image=DLDCKANIM
CreateUnit=LDANDW497
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM497]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC497

[LDAN498]
;Image=DLDCKANIM3
CreateUnit=LDANDW498
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN498]
;Image=DLDCKANIM
CreateUnit=LDANDW498
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM498]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC498

[LDAN499]
;Image=DLDCKANIM1
CreateUnit=LDANDW499
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN499]
;Image=DLDCKANIM
CreateUnit=LDANDW499
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM499]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC499

[LDAN500]
;Image=DLDCKANIM2
CreateUnit=LDANDW500
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN500]
;Image=DLDCKANIM
CreateUnit=LDANDW500
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM500]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC500

[LDAN501]
;Image=DLDCKANIM3
CreateUnit=LDANDW501
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN501]
;Image=DLDCKANIM
CreateUnit=LDANDW501
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM501]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC501

[LDAN502]
;Image=DLDCKANIM1
CreateUnit=LDANDW502
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN502]
;Image=DLDCKANIM
CreateUnit=LDANDW502
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM502]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC502

[LDAN503]
;Image=DLDCKANIM2
CreateUnit=LDANDW503
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN503]
;Image=DLDCKANIM
CreateUnit=LDANDW503
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM503]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC503

[LDAN504]
;Image=DLDCKANIM3
CreateUnit=LDANDW504
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN504]
;Image=DLDCKANIM
CreateUnit=LDANDW504
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM504]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC504

[LDAN505]
;Image=DLDCKANIM1
CreateUnit=LDANDW505
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN505]
;Image=DLDCKANIM
CreateUnit=LDANDW505
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM505]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC505

[LDAN506]
;Image=DLDCKANIM2
CreateUnit=LDANDW506
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN506]
;Image=DLDCKANIM
CreateUnit=LDANDW506
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM506]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC506

[LDAN507]
;Image=DLDCKANIM3
CreateUnit=LDANDW507
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN507]
;Image=DLDCKANIM
CreateUnit=LDANDW507
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM507]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC507

[LDAN508]
;Image=DLDCKANIM1
CreateUnit=LDANDW508
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN508]
;Image=DLDCKANIM
CreateUnit=LDANDW508
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM508]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC508

[LDAN509]
;Image=DLDCKANIM2
CreateUnit=LDANDW509
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN509]
;Image=DLDCKANIM
CreateUnit=LDANDW509
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM509]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC509

[LDAN510]
;Image=DLDCKANIM3
CreateUnit=LDANDW510
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN510]
;Image=DLDCKANIM
CreateUnit=LDANDW510
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM510]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC510

[LDAN511]
;Image=DLDCKANIM1
CreateUnit=LDANDW511
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN511]
;Image=DLDCKANIM
CreateUnit=LDANDW511
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM511]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC511

[LDAN512]
;Image=DLDCKANIM2
CreateUnit=LDANDW512
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN512]
;Image=DLDCKANIM
CreateUnit=LDANDW512
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM512]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC512

[LDAN513]
;Image=DLDCKANIM3
CreateUnit=LDANDW513
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN513]
;Image=DLDCKANIM
CreateUnit=LDANDW513
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM513]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC513

[LDAN514]
;Image=DLDCKANIM1
CreateUnit=LDANDW514
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN514]
;Image=DLDCKANIM
CreateUnit=LDANDW514
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM514]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC514

[LDAN515]
;Image=DLDCKANIM2
CreateUnit=LDANDW515
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN515]
;Image=DLDCKANIM
CreateUnit=LDANDW515
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM515]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC515

[LDAN516]
;Image=DLDCKANIM3
CreateUnit=LDANDW516
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN516]
;Image=DLDCKANIM
CreateUnit=LDANDW516
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM516]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC516

[LDAN517]
;Image=DLDCKANIM1
CreateUnit=LDANDW517
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN517]
;Image=DLDCKANIM
CreateUnit=LDANDW517
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM517]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC517

[LDAN518]
;Image=DLDCKANIM2
CreateUnit=LDANDW518
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN518]
;Image=DLDCKANIM
CreateUnit=LDANDW518
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM518]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC518

[LDAN519]
;Image=DLDCKANIM3
CreateUnit=LDANDW519
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN519]
;Image=DLDCKANIM
CreateUnit=LDANDW519
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM519]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC519

[LDAN520]
;Image=DLDCKANIM1
CreateUnit=LDANDW520
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN520]
;Image=DLDCKANIM
CreateUnit=LDANDW520
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM520]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC520

[LDAN521]
;Image=DLDCKANIM2
CreateUnit=LDANDW521
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN521]
;Image=DLDCKANIM
CreateUnit=LDANDW521
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM521]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC521

[LDAN522]
;Image=DLDCKANIM3
CreateUnit=LDANDW522
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN522]
;Image=DLDCKANIM
CreateUnit=LDANDW522
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM522]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC522

[LDAN523]
;Image=DLDCKANIM1
CreateUnit=LDANDW523
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN523]
;Image=DLDCKANIM
CreateUnit=LDANDW523
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM523]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC523

[LDAN524]
;Image=DLDCKANIM2
CreateUnit=LDANDW524
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN524]
;Image=DLDCKANIM
CreateUnit=LDANDW524
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM524]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC524

[LDAN525]
;Image=DLDCKANIM3
CreateUnit=LDANDW525
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN525]
;Image=DLDCKANIM
CreateUnit=LDANDW525
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM525]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC525

[LDAN526]
;Image=DLDCKANIM1
CreateUnit=LDANDW526
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN526]
;Image=DLDCKANIM
CreateUnit=LDANDW526
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM526]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC526

[LDAN527]
;Image=DLDCKANIM2
CreateUnit=LDANDW527
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN527]
;Image=DLDCKANIM
CreateUnit=LDANDW527
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM527]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC527

[LDAN528]
;Image=DLDCKANIM3
CreateUnit=LDANDW528
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN528]
;Image=DLDCKANIM
CreateUnit=LDANDW528
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM528]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC528

[LDAN529]
;Image=DLDCKANIM1
CreateUnit=LDANDW529
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN529]
;Image=DLDCKANIM
CreateUnit=LDANDW529
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM529]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC529

[LDAN530]
;Image=DLDCKANIM2
CreateUnit=LDANDW530
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN530]
;Image=DLDCKANIM
CreateUnit=LDANDW530
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM530]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC530

[LDAN531]
;Image=DLDCKANIM3
CreateUnit=LDANDW531
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN531]
;Image=DLDCKANIM
CreateUnit=LDANDW531
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM531]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC531

[LDAN532]
;Image=DLDCKANIM1
CreateUnit=LDANDW532
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN532]
;Image=DLDCKANIM
CreateUnit=LDANDW532
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM532]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC532

[LDAN533]
;Image=DLDCKANIM2
CreateUnit=LDANDW533
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN533]
;Image=DLDCKANIM
CreateUnit=LDANDW533
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM533]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC533

[LDAN534]
;Image=DLDCKANIM3
CreateUnit=LDANDW534
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN534]
;Image=DLDCKANIM
CreateUnit=LDANDW534
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM534]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC534

[LDAN535]
;Image=DLDCKANIM1
CreateUnit=LDANDW535
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN535]
;Image=DLDCKANIM
CreateUnit=LDANDW535
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM535]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC535

[LDAN536]
;Image=DLDCKANIM2
CreateUnit=LDANDW536
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN536]
;Image=DLDCKANIM
CreateUnit=LDANDW536
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM536]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC536

[LDAN537]
;Image=DLDCKANIM3
CreateUnit=LDANDW537
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN537]
;Image=DLDCKANIM
CreateUnit=LDANDW537
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM537]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC537

[LDAN538]
;Image=DLDCKANIM1
CreateUnit=LDANDW538
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN538]
;Image=DLDCKANIM
CreateUnit=LDANDW538
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM538]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC538

[LDAN539]
;Image=DLDCKANIM2
CreateUnit=LDANDW539
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN539]
;Image=DLDCKANIM
CreateUnit=LDANDW539
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM539]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC539

[LDAN540]
;Image=DLDCKANIM3
CreateUnit=LDANDW540
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN540]
;Image=DLDCKANIM
CreateUnit=LDANDW540
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM540]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC540

[LDAN541]
;Image=DLDCKANIM1
CreateUnit=LDANDW541
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN541]
;Image=DLDCKANIM
CreateUnit=LDANDW541
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM541]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC541

[LDAN542]
;Image=DLDCKANIM2
CreateUnit=LDANDW542
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN542]
;Image=DLDCKANIM
CreateUnit=LDANDW542
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM542]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC542

[LDAN543]
;Image=DLDCKANIM3
CreateUnit=LDANDW543
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN543]
;Image=DLDCKANIM
CreateUnit=LDANDW543
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM543]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC543

[LDAN544]
;Image=DLDCKANIM1
CreateUnit=LDANDW544
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN544]
;Image=DLDCKANIM
CreateUnit=LDANDW544
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM544]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC544

[LDAN545]
;Image=DLDCKANIM2
CreateUnit=LDANDW545
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN545]
;Image=DLDCKANIM
CreateUnit=LDANDW545
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM545]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC545

[LDAN546]
;Image=DLDCKANIM3
CreateUnit=LDANDW546
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN546]
;Image=DLDCKANIM
CreateUnit=LDANDW546
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM546]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC546

[LDAN547]
;Image=DLDCKANIM1
CreateUnit=LDANDW547
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN547]
;Image=DLDCKANIM
CreateUnit=LDANDW547
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM547]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC547

[LDAN548]
;Image=DLDCKANIM2
CreateUnit=LDANDW548
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN548]
;Image=DLDCKANIM
CreateUnit=LDANDW548
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM548]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC548

[LDAN549]
;Image=DLDCKANIM3
CreateUnit=LDANDW549
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN549]
;Image=DLDCKANIM
CreateUnit=LDANDW549
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM549]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC549

[LDAN550]
;Image=DLDCKANIM1
CreateUnit=LDANDW550
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN550]
;Image=DLDCKANIM
CreateUnit=LDANDW550
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM550]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC550

[LDAN551]
;Image=DLDCKANIM2
CreateUnit=LDANDW551
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN551]
;Image=DLDCKANIM
CreateUnit=LDANDW551
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM551]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC551

[LDAN552]
;Image=DLDCKANIM3
CreateUnit=LDANDW552
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN552]
;Image=DLDCKANIM
CreateUnit=LDANDW552
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM552]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC552

[LDAN553]
;Image=DLDCKANIM1
CreateUnit=LDANDW553
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN553]
;Image=DLDCKANIM
CreateUnit=LDANDW553
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM553]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC553

[LDAN554]
;Image=DLDCKANIM2
CreateUnit=LDANDW554
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN554]
;Image=DLDCKANIM
CreateUnit=LDANDW554
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM554]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC554

[LDAN555]
;Image=DLDCKANIM3
CreateUnit=LDANDW555
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN555]
;Image=DLDCKANIM
CreateUnit=LDANDW555
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM555]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC555

[LDAN556]
;Image=DLDCKANIM1
CreateUnit=LDANDW556
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN556]
;Image=DLDCKANIM
CreateUnit=LDANDW556
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM556]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC556

[LDAN557]
;Image=DLDCKANIM2
CreateUnit=LDANDW557
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN557]
;Image=DLDCKANIM
CreateUnit=LDANDW557
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM557]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC557

[LDAN558]
;Image=DLDCKANIM3
CreateUnit=LDANDW558
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN558]
;Image=DLDCKANIM
CreateUnit=LDANDW558
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM558]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC558

[LDAN559]
;Image=DLDCKANIM1
CreateUnit=LDANDW559
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN559]
;Image=DLDCKANIM
CreateUnit=LDANDW559
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM559]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC559

[LDAN560]
;Image=DLDCKANIM2
CreateUnit=LDANDW560
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN560]
;Image=DLDCKANIM
CreateUnit=LDANDW560
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM560]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC560

[LDAN561]
;Image=DLDCKANIM3
CreateUnit=LDANDW561
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN561]
;Image=DLDCKANIM
CreateUnit=LDANDW561
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM561]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC561

[LDAN562]
;Image=DLDCKANIM1
CreateUnit=LDANDW562
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN562]
;Image=DLDCKANIM
CreateUnit=LDANDW562
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM562]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC562

[LDAN563]
;Image=DLDCKANIM2
CreateUnit=LDANDW563
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN563]
;Image=DLDCKANIM
CreateUnit=LDANDW563
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM563]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC563

[LDAN564]
;Image=DLDCKANIM3
CreateUnit=LDANDW564
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN564]
;Image=DLDCKANIM
CreateUnit=LDANDW564
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM564]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC564

[LDAN565]
;Image=DLDCKANIM1
CreateUnit=LDANDW565
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN565]
;Image=DLDCKANIM
CreateUnit=LDANDW565
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM565]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC565

[LDAN566]
;Image=DLDCKANIM2
CreateUnit=LDANDW566
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN566]
;Image=DLDCKANIM
CreateUnit=LDANDW566
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM566]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC566

[LDAN567]
;Image=DLDCKANIM3
CreateUnit=LDANDW567
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN567]
;Image=DLDCKANIM
CreateUnit=LDANDW567
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM567]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC567

[LDAN568]
;Image=DLDCKANIM1
CreateUnit=LDANDW568
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN568]
;Image=DLDCKANIM
CreateUnit=LDANDW568
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM568]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC568

[LDAN569]
;Image=DLDCKANIM2
CreateUnit=LDANDW569
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN569]
;Image=DLDCKANIM
CreateUnit=LDANDW569
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM569]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC569

[LDAN570]
;Image=DLDCKANIM3
CreateUnit=LDANDW570
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN570]
;Image=DLDCKANIM
CreateUnit=LDANDW570
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM570]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC570

[LDAN571]
;Image=DLDCKANIM1
CreateUnit=LDANDW571
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN571]
;Image=DLDCKANIM
CreateUnit=LDANDW571
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM571]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC571

[LDAN572]
;Image=DLDCKANIM2
CreateUnit=LDANDW572
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN572]
;Image=DLDCKANIM
CreateUnit=LDANDW572
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM572]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC572

[LDAN573]
;Image=DLDCKANIM3
CreateUnit=LDANDW573
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN573]
;Image=DLDCKANIM
CreateUnit=LDANDW573
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM573]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC573

[LDAN574]
;Image=DLDCKANIM1
CreateUnit=LDANDW574
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN574]
;Image=DLDCKANIM
CreateUnit=LDANDW574
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM574]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC574

[LDAN575]
;Image=DLDCKANIM2
CreateUnit=LDANDW575
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN575]
;Image=DLDCKANIM
CreateUnit=LDANDW575
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM575]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC575

[LDAN576]
;Image=DLDCKANIM3
CreateUnit=LDANDW576
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN576]
;Image=DLDCKANIM
CreateUnit=LDANDW576
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM576]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC576

[LDAN577]
;Image=DLDCKANIM1
CreateUnit=LDANDW577
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN577]
;Image=DLDCKANIM
CreateUnit=LDANDW577
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM577]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC577

[LDAN578]
;Image=DLDCKANIM2
CreateUnit=LDANDW578
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN578]
;Image=DLDCKANIM
CreateUnit=LDANDW578
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM578]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC578

[LDAN579]
;Image=DLDCKANIM3
CreateUnit=LDANDW579
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN579]
;Image=DLDCKANIM
CreateUnit=LDANDW579
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM579]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC579

[LDAN580]
;Image=DLDCKANIM1
CreateUnit=LDANDW580
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN580]
;Image=DLDCKANIM
CreateUnit=LDANDW580
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM580]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC580

[LDAN581]
;Image=DLDCKANIM2
CreateUnit=LDANDW581
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN581]
;Image=DLDCKANIM
CreateUnit=LDANDW581
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM581]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC581

[LDAN582]
;Image=DLDCKANIM3
CreateUnit=LDANDW582
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN582]
;Image=DLDCKANIM
CreateUnit=LDANDW582
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM582]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC582

[LDAN583]
;Image=DLDCKANIM1
CreateUnit=LDANDW583
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN583]
;Image=DLDCKANIM
CreateUnit=LDANDW583
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM583]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC583

[LDAN584]
;Image=DLDCKANIM2
CreateUnit=LDANDW584
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN584]
;Image=DLDCKANIM
CreateUnit=LDANDW584
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM584]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC584

[LDAN585]
;Image=DLDCKANIM3
CreateUnit=LDANDW585
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN585]
;Image=DLDCKANIM
CreateUnit=LDANDW585
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM585]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC585

[LDAN586]
;Image=DLDCKANIM1
CreateUnit=LDANDW586
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN586]
;Image=DLDCKANIM
CreateUnit=LDANDW586
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM586]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC586

[LDAN587]
;Image=DLDCKANIM2
CreateUnit=LDANDW587
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN587]
;Image=DLDCKANIM
CreateUnit=LDANDW587
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM587]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC587

[LDAN588]
;Image=DLDCKANIM3
CreateUnit=LDANDW588
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN588]
;Image=DLDCKANIM
CreateUnit=LDANDW588
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM588]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC588

[LDAN589]
;Image=DLDCKANIM1
CreateUnit=LDANDW589
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN589]
;Image=DLDCKANIM
CreateUnit=LDANDW589
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM589]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC589

[LDAN590]
;Image=DLDCKANIM2
CreateUnit=LDANDW590
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN590]
;Image=DLDCKANIM
CreateUnit=LDANDW590
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM590]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC590

[LDAN591]
;Image=DLDCKANIM3
CreateUnit=LDANDW591
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN591]
;Image=DLDCKANIM
CreateUnit=LDANDW591
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM591]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC591

[LDAN592]
;Image=DLDCKANIM1
CreateUnit=LDANDW592
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN592]
;Image=DLDCKANIM
CreateUnit=LDANDW592
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM592]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC592

[LDAN593]
;Image=DLDCKANIM2
CreateUnit=LDANDW593
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN593]
;Image=DLDCKANIM
CreateUnit=LDANDW593
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM593]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC593

[LDAN594]
;Image=DLDCKANIM3
CreateUnit=LDANDW594
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN594]
;Image=DLDCKANIM
CreateUnit=LDANDW594
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM594]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC594

[LDAN595]
;Image=DLDCKANIM1
CreateUnit=LDANDW595
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN595]
;Image=DLDCKANIM
CreateUnit=LDANDW595
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM595]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC595

[LDAN596]
;Image=DLDCKANIM2
CreateUnit=LDANDW596
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN596]
;Image=DLDCKANIM
CreateUnit=LDANDW596
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM596]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC596

[LDAN597]
;Image=DLDCKANIM3
CreateUnit=LDANDW597
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN597]
;Image=DLDCKANIM
CreateUnit=LDANDW597
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM597]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC597

[LDAN598]
;Image=DLDCKANIM1
CreateUnit=LDANDW598
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN598]
;Image=DLDCKANIM
CreateUnit=LDANDW598
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM598]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC598

[LDAN599]
;Image=DLDCKANIM2
CreateUnit=LDANDW599
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN599]
;Image=DLDCKANIM
CreateUnit=LDANDW599
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM599]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC599

[LDAN600]
;Image=DLDCKANIM3
CreateUnit=LDANDW600
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[LDSJAN600]
;Image=DLDCKANIM
CreateUnit=LDANDW600
CreateUnit.Owner=victim
CreateUnit.ConsiderPathfinding=yes

[DLDJDSJANIM600]
Image=DLDJDSJANIM
Rate=900
LoopCount=1
Layer=Ground
Damage.DealtByInvoker=true
Damage=1200
Damage.ApplyOncePerLoop=yes
Weapon=DLDJDWPC600















