









[Animations];注册动画

+=SHPNATBNK



[Warheads];弹头

+=SpecialORCA
+=ARTYHEDLD
+=SpecialDEST
[InfantryTypes];步兵
+=YURIPR2


[VehicleTypes];载具
+=ZEPCONV
+=ZEPCONV2
+=ORCAMO
+=ORCAMO2
+=NATBNKDLD
+=GTGCANDLD
+=DESTDLD
+=DLPHDLD
+=AEGISDLD
+=CARRIERDLD
+=SUBDLD
+=SQDDLD
+=HYDDLD
+=DREDDLD
+=BSUBDLD
+=BSUBDLD2
[AircraftTypes];飞机
+=ORCADLD
+=ASWDLD
[BuildingTypes];建筑
+=NOCNST

+=YAGNTCDLD
+=YAPPETDLD
+=GAWEATDLD
+=GACSPHDLD
+=NAIRONDLD
+=NAMISLDLD

+=NATBNKLD
+=GTGCANDLDJZ
[SuperWeaponTypes];超武

+=NukeSpecialDLD
+=IronCurtainDLD
+=LightningStormDLD
+=ChronoSphereDLD
+=PsychicDominatorDLD
+=GeneticConverterDLD

[WeaponTypes];武器注册




[ArmorTypes];装甲注册



[AMCV]
DeploysInto=NOCNST
[SMCV]
DeploysInto=NOCNST
[PCV]
DeploysInto=NOCNST
[NOCNST];自毁基地
Image=NACNST
UIName=Name:NACNST
Name=Soviet Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
;UndeploysInto=SMCV
Sight=8
Owner=Russians,Confederation,Africans,Arabs
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NACNSTD
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no

Insignificant=yes
AutoDeath.Behavior=kill
AutoDeath.AfterDelay=1

DieSound=KONGBAI
DamageSound=KONGBAI


[ZEPCONV];部署飞天基洛夫
Image=ZEP
UIName=Name:ZEP
Name=Kirov Airship
Prerequisite=NAWEAP,NATECH

Strength=2000
Category=AirPower
Armor=light
TechLevel=11
Sight=8
RadarInvisible=no
MoveToShroud=yes

;OmniFire=yes ;GEF moving to weapon
Speed=6



Owner=Russians,Confederation,Africans,Arabs
Cost=2000
Soylent=2000
Points=100
ROT=10

Crewed=no

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash

ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop

Parasiteable=no
Size=50
Bunkerable=no

Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
SpeedType=Hover
MovementZone=Destroyer

Convert.Deploy=ZEPCONV2
IsSimpleDeployer=yes
[ZEPCONV2]
Image=ZEP
UIName=Name:ZEP
Name=Kirov Airship
Prerequisite=NAWEAP,NATECH
Primary=BlimpBomb
Strength=2000
Category=AirPower
Armor=light
TechLevel=11
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=5
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=2000
Soylent=2000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=BlimpBombE
Parasiteable=no
Size=50
Bunkerable=no
Bounty.Value=500
Bounty=yes
CrateGoodie=no


[ORCAMO];移动机场
UIName=Name:ORCA
Name=Destroyer
CanPassiveAquire=no
Primary=DLDORCALauncher
;Secondary=
;NavalTargeting=1
GuardRange=20
Prerequisite=GAWEAP
Image=ORCAMO
Spawns=ORCADLD
SpawnsNumber=1
SpawnRegenRate=750
SpawnReloadRate=100
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
;Naval=no
Armor=heavy
TechLevel=11
Sight=7
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1200
Soylent=1000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
VoiceFeedback=
DieSound=

MoveSound=V3MoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer

ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
;Sensors=no

OpportunityFire=yes
;ElitePrimary=
Size=30
IsSelectableCombatant=yes
ImmuneToPsionics=yes
Experience.SpawnOwnerModifier=50%
Experience.SpawnModifier=50%
Promote.IncludeSpawns=yes
;BuildTimeMultiplier=.9
DeploySound=SeigeChopperDeploy
IsSimpleDeployer=yes
Convert.Deploy=ORCAMO2
GroupAs=ORCAMOGR
[ORCAMO2]:[ORCAMO]
Image=ORCAMO
CanPassiveAquire=yes
Primary=DLDORCALauncher2
IsSimpleDeployer=yes
Convert.Deploy=ORCAMO
GroupAs=ORCAMOGR
[DLDORCALauncher]
Damage=1
ROF=150
Range=-2
Spawner=yes
Projectile=ASWVirt
Speed=10
Warhead=SpecialORCA
OmniFire=yes
[DLDORCALauncher2]
Damage=1
ROF=150
Range=30
Spawner=yes
Projectile=ASWVirt
Speed=10
Warhead=SpecialORCA
OmniFire=yes
[SpecialORCA]
Verses=3%,3%,3%,3%,3%,3%,0%,0%,0%,3%,3%

[ORCADLD]
Image=FALC
UIName=Name:ORCA
Name=ORCA
Primary=Maverick
Strength=150
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=6
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=NAHPAD,GAHPAD
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14
PitchSpeed=1.1
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Points=20
ROT=4
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie

MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
DieSound=
OpportunityFire=yes
Fighter=yes
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
;Selectable=no	; SJM: this should be here but is commented out because bug prevents aircraft from landing
ElitePrimary=MaverickE
ReloadRate=1
;Promote.IncludeSpawns=yes

Bounty=yes


[MaverickLD]
Damage=150
ROF=10
Range=6
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1
Ammo=1

[MaverickELD]
Damage=300
ROF=10
Range=9
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1;4
Ammo=1

[NATBNKDLD];坦克碉堡车

ROT=5
Cost=3000
Name=Yuri Construction Vehicle
Size=6
Armor=light
Image=PCV
Owner=YuriCountry
Sight=8
Speed=4
Crewed=no
Points=60
UIName=Name:NATBNK
Weight=3.5
Crusher=yes
Soylent=3000
Category=Support
DieSound=GenVehicleDie
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=MCVMoveStart
TechLevel=11
Trainable=no
VoiceMove=MCVYuriMove
Bunkerable=no
CrushSound=TankCrush

DeploySound=PlaceBuilding
DeploysInto=NATBNKLD
ThreatPosed=0
VoiceAttack=MCVYuriMove
VoiceSelect=MCVYuriSelect
MovementZone=Normal
ZFudgeColumn=12
ZFudgeTunnel=15
VoiceFeedback=
OmniCrushResistant=yes
SpecialThreatValue=1
AttachEffect.Duration=30
DamageParticleSystems=SparkSys,SmallGreySSys
AttachEffect.Animation=SHPNATBNK

DeployTime=.022
DeployDir=2

Bounty.Value=500
;Bounty=yes
CrateGoodie=no
[NATBNKLD]
Soylent=0
Image=NATBNK
UIName=Name:NATBNK
Name=Yuri Tank Bunker
BuildCat=Combat
Prerequisite=YACNST
Strength=1000
Armor=steel
TechLevel=3
Adjacent=3
Sight=6
Bunker=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=400
Points=60
Power=0
Powered=false
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberOfDocks=1
NumberImpassableRows=0;defaults to all impassible
HasStupidGuardMode=false
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
BaseNormal=no
Bounty.Value=500
Insignificant=yes






[GTGCANDLD]
Image=GTGCANDLD
UIName=Name:GTGCAN
Name=Apocalypse
OpportunityFire=yes
Category=AFV
TargetLaser=yes
Primary=GrandCannonWeaponS
;Secondary=MammothTusk
Strength=400
Explodes=yes
Prerequisite=GAAIRC,GAWEAP


CrateGoodie=yes
Armor=Medium
Turret=yes
TurretAnim=APOCDDDTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
TechLevel=11
Sight=6
Speed=3
Owner=Russians,Confederation,Africans,Arabs
Cost=2000
Soylent=2000
Points=100
ROT=4
TurretROT=4
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=12
BuildTimeMultiplier=.7
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=GrandCannonWeaponE
;BuildLimit=10
DeploysInto=GTGCANDLDJZ

[GrandCannonWeaponS]
Damage=150
ROF=360
Range=15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE
[GrandCannonWeaponE]
Damage=150
ROF=200
Range=15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GTGCANDLDJZ]
Soylent=0

Image=GTGCAN
UIName=Name:GTGCAN
Name=Allied Grand Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=10
Prerequisite=RADAR,GACNST,CAFRFGL
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=2000
Points=30
Power=0
Crewed=no
ROT=6
Primary=GrandCannonWeapon
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SparkSys,LGSparkSys
Powered=yes
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
Trainable=yes
ThreatPosed=20
HasRadialIndicator=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=GrandCannonWeaponE
UndeploysInto=GTGCANDLD
;BuildLimit=10
Sensors=yes
SensorsSight=10
;BuildupTime=.02
BuildTimeMultiplier=.5
;SellTime=.02


[YAGNTCDLD];额外超武
Bounty.Value=1000
Bounty=yes
Soylent=0
Image=YAGNTC
UIName=Name:YAGNTC
Name=Yuri Genetic Mutator Device
BuildCat=Combat
;Image=NAIRON
Prerequisite=YATECH,YACNST
TechLevel=11
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=0
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=GeneticConverterDLD
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1

[YAPPETDLD]

Soylent=0
Bounty.Value=1000
Bounty=yes
Image=YAPPET
UIName=Name:YAPPET
Name=Yuri Puppet Master
;Image=GAWETH
BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=11
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=0
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=PsychicDominatorDLD
Nominal=yes
ThreatPosed=1	; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1		;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7

[GAWEATDLD]
Bounty.Value=1000
Bounty=yes
Soylent=0
Image=GAWEAT
UIName=Name:GAWEAT
Name=Allied Weather Controller
Image=GAWETH ;GEF we need to get this name straightened out
BuildCat=Combat
;Image=NTIRON
Prerequisite=GATECH,GACNST
TechLevel=11
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=0
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=LightningStormDLD
Nominal=yes
ThreatPosed=1	; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1		;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7

[GACSPHDLD]
Bounty.Value=1000
Bounty=yes
Soylent=0
Image=GACSPH
UIName=Name:GACSPH
Name=Allied Chrono Sphere
;Image=GACHRO ;GEF we need to get this name straightened out
BuildCat=Combat
;Image=NTIRON
Prerequisite=GATECH,GACNST
TechLevel=11
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=0
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoSphereDLD
Nominal=yes
;SuperWeapon2=ChronoWarpSpecial
ThreatPosed=1	; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1		;Number of minutes left at which weapon should switch to charged state
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7

[NAIRONDLD]
Bounty.Value=1000
Bounty=yes
Soylent=0
Image=NAIRON
UIName=Name:NAIRON
Name=Soviet Iron Curtain Device
BuildCat=Combat
;Image=NAIRON
Prerequisite=NATECH,NACNST
TechLevel=11
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=4
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=0
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=IronCurtainDLD
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1
[NAMISLDLD]
Bounty.Value=1000
Bounty=yes
Image=NAMISL
UIName=Name:NAMISL
Name=Soviet Nuclear Missile Silo
BuildCat=Combat
SuperWeapon=NukeSpecialDLD
;HY SuperWeapon2=ChemicalSpecial
Prerequisite=NATECH,NACNST
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Soylent=0
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=0
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1  ;Number of minutes left at which weapon should switch to charged state  Geoff is god!
;DeathWeapon=NukePayload
;Explodes=Yes
AIBuildThis=yes
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes
[NukeSpecialDLD]
UIName=Name:Nuke
Name=N U K E !!!
IsPowered=false
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
;RechargeTime=0.1
RechargeTime=10
Type=MultiMissile
SidebarImage=NukeIcon
Action=Nuke
WeaponType=NukeCarrier
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7
LineMultiplier=2

SW.InitialReady=yes
SW.VirtualCharge=yes
[IronCurtainDLD]
UIName=Name:Iron
Name=Iron Curtain
IsPowered=false
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=IronCurtain
Action=IronCurtain
SidebarImage=IRCRICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3

SW.InitialReady=yes
SW.VirtualCharge=yes
[LightningStormDLD]
UIName=Name:Storm
Name=Lightning Storm
IsPowered=false
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=LightningStorm
Action=LightningStorm
SidebarImage=BOLTICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7
LineMultiplier=2
SW.InitialReady=yes
SW.VirtualCharge=yes
[ChronoSphereDLD]
UIName=Name:Chrono
Name=Chrono Sphere
IsPowered=false
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=7
Type=ChronoSphere
Action=ChronoSphere
SidebarImage=CHROICON
PreClick=yes
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3
SW.InitialReady=yes
SW.VirtualCharge=yes
[PsychicDominatorDLD]
UIName=Name:YAPPET
Name=Lightning Storm
IsPowered=false
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=PsychicDominator
Action=PsychicDominator
SidebarImage=PDOMICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3
SW.InitialReady=yes
SW.VirtualCharge=yes
[GeneticConverterDLD]
UIName=Name:YAGNTC
Name=Genetic Converter
IsPowered=false
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=GeneticConverter
Action=GeneticConverter
SidebarImage=MUTEICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=5
LineMultiplier=3
SW.InitialReady=yes
SW.VirtualCharge=yes
[ROBO]
PoweredUnit=no
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=RobogunE
[RobogunE]
Damage=65 
ROF=50
Range=5.5
Projectile=Cannon
Speed=60
Warhead=AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2
[DRON]
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF


[YURIPR2]
Image=YURIPR
UIName=Name:YURIPR
Name=Yuri Prime
Category=Soldier
;Image=YURI
Prerequisite=NAHAND
RequiresStolenSovietTech=yes
Primary=SuperMindControl2
Secondary=PsiWave
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=11
Pip=red
Sight=8
Speed=6
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=250
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1};
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
;Bombable=no
Deployer=yes
DeployFire=yes
UndeployDelay=75
Size=1
BuildLimit=1
CanPassiveAquire=no ; Won't try to pick up own targets
IFVMode=8

[SuperMindControl2]
Damage=10;Needed to be considered offensive unit
ROF=200
Range=30
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

[DESTDLD];海军


Image=DEST
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
NavalTargeting=5
LandTargeting=0
Primary=155mmDLD
Secondary=ASWLauncherDLD
OpportunityFire=yes
ElitePrimary=155mmDLDE
EliteSecondary=ASWLauncherDLDE


UIName=Name:DEST
Name=Destroyer
Prerequisite=GAYARD


Spawns=ASWDLD
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=600

Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no
Points=30
ROT=5
Crusher=no
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart

ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true

Size=30
IsSelectableCombatant=yes

[ASWDLD]


Image=ASW
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=2
LandTargeting=0
Strength=30
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=10
ROT=5;3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly

ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff
AuxSound2=OspreyLanding
ImmuneToPsionics=yes






[ASWLauncherDLD]
Damage=1
ROF=150
Range=8
Spawner=yes
Projectile=ASWVirt
;AntiUnderwater=yes
Speed=10
Warhead=SpecialDEST
OmniFire=yes
[ASWLauncherDLDE]
Damage=1
ROF=150
Range=10
Spawner=yes
Projectile=ASWVirt
;AntiUnderwater=yes
Speed=10
Warhead=SpecialDEST
OmniFire=yes
[SpecialDEST]

Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,0%



[155mmDLD]
Damage=60
ROF=110
Range=8
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=ARTYHEDLD
Report=DestroyerAttack
Anim=GUNFIRE
Lobber=no
[155mmDLDE]
Damage=60
ROF=110
Range=8
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=ARTYHEDLD
Report=DestroyerAttack
Anim=GUNFIRE
Lobber=no
Burst=2
[ARTYHEDLD]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,0%,0%,0%,100%,100%,60%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%



[DLPHDLD]:[DLPH]
Image=DLPH
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
NavalTargeting=5
LandTargeting=0
Underwater=no
Cloakable=no
Naval=no
OpportunityFire=yes



Primary=SonicZapDLD
ElitePrimary=SonicZapDLDE
[SonicZapDLD]
Damage=4
AmbientDamage=10
ROF=120
Range=6
;Projectile=Null
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
OmniFire=yes
DecloakToFire=yes
[SonicZapDLDE]
Damage=8
AmbientDamage=15
ROF=80
Range=9
;Projectile=Null
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
;AntiUnderwater=yes
Burst=2
OmniFire=yes
DecloakToFire=yes
[AEGISDLD]
Image=AEGIS
Primary=Medusa
NavalTargeting=6
LandTargeting=1
ToProtect=yes
Category=AFV
Strength=800
Naval=yes
Armor=light
TechLevel=7
Sight=8
Speed=5
CrateGoodie=no
Owner=Americans,Alliance,French,Germans,British,Africans,Arabs,Confederation,Russians,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Points=35
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=4
RadialFireSegments=10
OpportunityFire=yes
DistributedFire=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AegisSelect
VoiceMove=AegisMove
VoiceAttack=AegisAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=AegisMoveStart
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;BuildLimit=2
ElitePrimary=MedusaE
Size=8
TooBigToFitUnderBridge=true

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
ROT=2
[CARRIERDLD]:[CARRIER]

CanPassiveAquire=yes

Image=CARRIER
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
NavalTargeting=5
LandTargeting=0
Naval=no
ROT=2

[SUBDLD]
Primary=SubTorpedoDLD
ElitePrimary=SubTorpedoEDLD
ROT=2
Image=SUB
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
NavalTargeting=5
LandTargeting=0
OpportunityFire=yes

UIName=Name:SUB
Name=Typhoon Attack Sub
Prerequisite=NAYARD

Speed=4
;FireAngle=64
Category=AFV
Strength=600
;Naval=yes
Armor=heavy
TechLevel=11
;Underwater=yes
Sight=4

CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no
Points=30

Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TyphoonSubSelect
VoiceMove=TyphoonSubMove
VoiceAttack=TyphoonSubAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart

ThreatPosed=20	; This value MUST be 0 for all building addons
Accelerates=true

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true

Size=20


[SubTorpedoDLD]
Damage=100
ROF=120
Range=7
Projectile=TorpedoDLD
Speed=25 ;18
Report=SubAttack
Warhead=APSplash
DecloakToFire=no
OmniFire=yes
Trajectory.Speed=80
[SubTorpedoEDLD]
Damage=100
ROF=120
Range=7
Projectile=TorpedoDLD
Speed=18
Report=SubAttack
Warhead=APSplash
DecloakToFire=no
OmniFire=yes
Trajectory.Speed=80
Burst=2

[TorpedoDLD]

Trajectory=Straight
;Trajectory.Speed=18
Trajectory.Speed=80

;Arm=2
Shadow=no
;Proximity=yes
Ranged=yes
Image=SUBT
;ROT=12 ;4
AA=no
;AN=yes
AG=yes
;AS=yes


[DREDDLD]:[DRED]

ROT=2
Image=DRED
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
NavalTargeting=5
LandTargeting=0
Naval=no


[SQDDLD]
Image=SQD
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
NavalTargeting=5
LandTargeting=0
Underwater=no



UIName=Name:SQD
Name=Giant Squid
NoShadow=yes
Category=AFV
Prerequisite=NAYARD,NATECH


WalkRate=2 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=4 ; power of two helps performance (mod).  "How much slower should I animate when stopped? 1/x"
Strength=200
SuppressionThreshold=250; damage below this amount won't suppress the parasite
Organic=yes
Armor=light
TechLevel=11


Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5

GuardRange=5
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=8
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Soylent=1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceFeedback=SquidFear
MoveSound=SquidMove
DieSound=SquidDie

ThreatPosed=25	; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Parasiteable=no
Trainable=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF


TooBigToFitUnderBridge=true



Primary=SquidGrab
Secondary=SquidPunch
ElitePrimary=SquidGrabE
EliteSecondary=SquidPunchE




[HYDDLD]

Image=HYD
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
NavalTargeting=5
LandTargeting=0

UIName=Name:HYD
Name=Sea Scorpion
Prerequisite=NAYARD,NARADR
;Primary=HoverMissile
Primary=FlakTrackGun
Secondary=FlakWeapon
ToProtect=yes
Category=AFV
Strength=400
Naval=yes
Armor=heavy
TechLevel=11

Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=600
Soylent=600
Points=20
ROT=6
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceFeedback=
DieSound=GenSmallWaterDie
MoveSound=SeawolfMoveStart

ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=FlakTrackGunE
EliteSecondary=FlakWeaponE
Size=20


[BSUBDLD]
Image=BSUB
UIName=Name:Boomer
Name=Yuri Boomer
;Image=SUB
Prerequisite=YAYARD,RADAR



FireAngle=64
Category=AFV
Strength=1200

Armor=heavy
TechLevel=11

Sight=8

Speed=5
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=30
ROT=2
Crusher=no
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BoomerSelect
VoiceMove=BoomerMove
VoiceAttack=BoomerAttackWaterCommand
VoiceSecondaryWeaponAttack=BoomerAttackLandCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=BoomerMoveStart


ThreatPosed=20	; This value MUST be 0 for all building addons
Accelerates=true


VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true

Size=20
Spawns=CMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
;NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO)


Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
NavalTargeting=5
LandTargeting=0



Primary=CruiseLauncher

Explodes=yes

SizeLimit=5
Passengers=5
OpenTopped=yes
InitialPayload.Types=BSUBDLD2
InitialPayload.Nums=1
Promote.IncludePassengers=yes
Experience.PromotePassengers=no
Experience.FromPassengers=yes
Experience.PassengerModifier=100%

Survivor.RookiePassengerChance=0%
Survivor.VeteranPassengerChance=0%
Survivor.ElitePassengerChance=0%

NoManualUnload=yes
NoManualEnter=yes

[BSUBDLD2]
UIName=Name:SUB
Name=Typhoon Attack Sub
Prerequisite=NAYARD

NavalTargeting=5
LandTargeting=0
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=11

Sight=4

Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=100
Soylent=100

Points=30
ROT=2
Crusher=no
Crewed=no
Weight=1
Explosion=

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
SpeedType=Amphibious
ThreatPosed=0



VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true

Size=1



Primary=BoomerTorpedoDLD
ElitePrimary=BoomerTorpedoDLDE
[BoomerTorpedoDLD]
Damage=60
ROF=120
Range=7
Projectile=TorpedoDLD
Speed=25 ;18
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Burst=2
OmniFire=yes
Trajectory.Speed=100
[BoomerTorpedoDLDE]
Damage=60
ROF=120
Range=7
Projectile=TorpedoDLD
Speed=18
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Trajectory.Speed=100
OmniFire=yes
Burst=4

























