
[GDI]
Anims=Anims
Sounds=GDISFX
1=ALL01
2=AuY01
3=ALL02
4=ALL03
5=ALL04
6=ALL05
7=ALL06
8=ALL07
9=ALL08
10=ALL09
11=ALL10
12=AuY02
13=ALL11
14=ALL12
15=ALL13
16=ALL14
17=AuY03
18=ALL15
19=ALL16
20=ALL17
21=ALL18
22=ALL19
23=AuY04
24=ALL20
25=ALL21
26=AuY05
27=ALL22
28=ALL23
29=ALL24
30=ALL25
31=ALL26
32=ALL27
33=ALL28
34=AuY06

35=Sov01
36=Sov02
37=Sov03
38=Sov04
39=Sov05
40=Sov06
41=Sov07

[GDISFX]
Overlay=GSWEEP.AUD,60
TargetFlyIn=BESTBOX.AUD,75
EnterRegion=EFFICIEN.AUD,40
ExitRegion=
ClickRegion=

; Soviet Progression
[Nod]
Anims=Anims
Sounds=NODSFX
1=ALL01
2=AuY01
3=ALL02
4=ALL03
5=ALL04
6=ALL05
7=ALL06
8=ALL07
9=ALL08
10=ALL09
11=ALL10
12=AuY02
13=ALL11
14=ALL12
15=ALL13
16=ALL14
17=AuY03
18=ALL15
19=ALL16
20=ALL17
21=ALL18
22=ALL19
23=AuY04
24=ALL20
25=ALL21
26=AuY05
27=ALL22
28=ALL23
29=ALL24
30=ALL25
31=ALL26
32=ALL27
33=ALL28
34=AuY06

35=Sov01
36=Sov02
37=Sov03
38=Sov04
39=Sov05
40=Sov06
41=Sov07

[ThirdSide]
Anims=Anims
Sounds=NODSFX
1=ALL01
2=AuY01
3=ALL02
4=ALL03
5=ALL04
6=ALL05
7=ALL06
8=ALL07
9=ALL08
10=ALL09
11=ALL10
12=AuY02
13=ALL11
14=ALL12
15=ALL13
16=ALL14
17=AuY03
18=ALL15
19=ALL16
20=ALL17
21=ALL18
22=ALL19
23=AuY04
24=ALL20
25=ALL21
26=AuY05
27=ALL22
28=ALL23
29=ALL24
30=ALL25
31=ALL26
32=ALL27
33=ALL28
34=AuY06

35=Sov01
36=Sov02
37=Sov03
38=Sov04
39=Sov05
40=Sov06
41=Sov07

[NODSFX]
Overlay = NSWEEP.AUD, 60
TargetFlyIn = BESTBOX.AUD, 75
EnterRegion = EFFICIEN.AUD, 40
ExitRegion =
ClickRegion =

[Anims]
TextRect=92,322,332,78
Palette=MapSel.pal
1=SMLOGO.SHP,16,322,5
2=GLOBE.SHP,545,168,5
3=COMPASS.SHP,448,255,5

[ALL00]
Scenario=
Description=
VoiceOver=
MapVQ=GDIMAP01.VQA
Overlays=RG01A.SHP,RN01A.SHP
Targets=1,144,70
; # of targets, x, y of target
ClickMap=GDICLK01.PCX
1=ALL01 
;index color is the # above, that's how it chooses the next map

[ALL01]
Scenario=ALL01umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
2=AuY01
3=ALL02

[AuY01]
Scenario=AuY01.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
4=ALL02

[ALL02]
Scenario=ALL02umd.MAP
Description=769
VoiceOver=GDI-02.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG03AB.SHP,RN03AB.SHP
Targets=1,290,88,218,108
ClickMap=GDICLK01.PCX
5=ALL03

[ALL03]
Scenario=ALL03umd.MAP
Description=769
VoiceOver=GDI-02.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG03AB.SHP,RN03AB.SHP
Targets=1,290,88,218,108
ClickMap=GDICLK01.PCX
6=ALL04

[ALL04]
Scenario=ALL04dmd.MAP
Description=770
VoiceOver=GDI-03A.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG04A2.SHP,RN04A2.SHP
Targets=1,360,78
ClickMap=GDICLK01.PCX
7=ALL05

[ALL05]
Scenario=ALL05umd.MAP
Description=771
VoiceOver=GDI-03B.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG03A.SHP,RN03A.SHP
Targets=1,290,88
ClickMap=GDICLK01.PCX
8=ALL06

[ALL06]
Scenario=ALL06umd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB1.SHP,RN05AB1.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
9=ALL07

[ALL07]
Scenario=ALL07smd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
10=ALL08

[ALL08]
Scenario=ALL08umd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
11=ALL09

[ALL09]
Scenario=ALL09umd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
12=ALL10

[ALL10]
Scenario=ALL10umd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
13=ALL11
14=AuY02

[AuY02]
Scenario=AuY02.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
15=ALL11

[ALL11]
Scenario=ALL11umd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
16=ALL12

[ALL12]
Scenario=ALL12umd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
17=ALL13

[ALL13]
Scenario=ALL13umd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
18=ALL14

[ALL14]
Scenario=ALL14umd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
19=ALL15
20=AuY03

[AuY03]
Scenario=AuY03.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
21=ALL15

[ALL15]
Scenario=ALL15umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
22=ALL16

[ALL16]
Scenario=ALL16umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
23=ALL17

[ALL17]
Scenario=ALL17umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
24=ALL18

[ALL18]
Scenario=ALL18umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
25=ALL19

[ALL19]
Scenario=ALL19umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
26=ALL20
27=AuY04

[AuY04]
Scenario=AuY04.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
28=ALL20

[ALL20]
Scenario=ALL20umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
29=ALL21

[ALL21]
Scenario=ALL21umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
30=ALL22
31=AuY05

[AuY05]
Scenario=AuY05.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
32=ALL22

[ALL22]
Scenario=ALL22umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
33=ALL23

[ALL23]
Scenario=ALL23umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
34=ALL24

[ALL24]
Scenario=ALL24umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
35=ALL25

[ALL25]
Scenario=ALL25umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
36=ALL26

[ALL26]
Scenario=ALL26umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
37=ALL27

[ALL27]
Scenario=ALL27umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
38=ALL28

[ALL28]
Scenario=ALL28umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
39=Sov01
40=AuY06

[AuY06]
Scenario=AuY06.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
41=Sov01

;****************************************************************************
; Soviet STAGES
;****************************************************************************

;[Sov00]
;Scenario=
;Description=
;VoiceOver=
;MapVQ=NODMAP01.VQA
;Overlays=TN01A.SHP,TG01A.SHP
;Targets=1,120,140
;ClickMap=NODCLK01.PCX
;1=Sov01

[Sov01]
Scenario=Sov01umd.MAP
Description=787
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
2=Sov02

[Sov02]
Scenario=sov02smd.MAP
Description=788
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
3=Sov03

[Sov03]
Scenario=sov03umd.MAP
Description=789
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
4=Sov04

[Sov04]
Scenario=sov04dmd.MAP
Description=789
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
5=Sov05

[Sov05]
Scenario=sov05umd.MAP
Description=790
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
6=Sov06

[Sov06]
Scenario=sov06lmd.MAP
Description=791
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
7=Sov07

[Sov07]
Scenario=sov07tmd.MAP
Description=791
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
