;AuY修改
;启动游戏后，在主界面键入“THETEAM”来激活，可在单人游戏的遭遇战中解锁特殊单位。（不要问我怎么“键入”）
;此功能详见https://modenc.renegadeprojects.com/Tmcj4f.ini
;五雷天罚，准备就绪

[VehicleTypes]
1=SCHP4

[SCHP4]
Ammo=5
Reload=300
EmptyReload=300
BuildLimit=1
PipScale=Ammo

Image=SCHP
UIName=name:wltf
Name=Soviet Siege Chopper
PrerequisiteOverride=GAWEAP,NAWEAP,YAWEAP
Primary=wltf1
Strength=3000
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1145
Soylent=1
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceSecondaryWeaponAttack=SeigeChopperAttackLand
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=40
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Amphibious                          ;AuY修改
BalloonHover=yes                              ;AuY修改
MoveSound=SeigeChopperMoveLoop
ElitePrimary=wltf1
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
Turret=yes
DeathWeapon=DefaultDeathWeapon

IsSimpleDeployer=yes
UnloadingClass=SCHP
DeployToLand=yes
DeployFire=no

[wltf1]                                   ;五雷天罚，武器
ROF=3
Range=-2                                  ;任意地点打击，但不是实时
MinimumRange=5
Speed=30
Damage=50
Report=
Warhead=wltfwh1
Projectile=wltfpj1
FireOnce=yes

[wltfwh1]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,0%                                          ;禁止自动索敌，不攻击导弹
AnimList=LightningAnim1A,LightningAnim2A,LightningAnim3A                         ;随机动画
EMEffect=yes                                                                     ;随机动画
InfDeath=5
CellSpread=2.0
Conventional=yes
PercentAtMax=1
CombatLightSize=40%

[Fire2]                       ;对空中单位造成伤害的弹头
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Verses=300%,300%,300%,200%,100%,80%,0%,0%,0%,100%,100%
EMEffect=yes
InfDeath=5
CellSpread=3                                 ;若空中单位被建筑抬升，则打不到
Conventional=yes
PercentAtMax=.5
CombatLightSize=40%

[wltfpj1]
AA=yes
ROT=3                                        ;必须使用导弹类抛射体
Arm=999
Image=none
Ranged=yes
Cluster=9
Airburst=yes
Dropping=no
Proximity=yes
AirburstWeapon=wltf2
SubjectToElevation=yes
Acceleration=100                              ;我已经是全速前进了o.0

[wltf2]                                       ;对地武器
ROF=80
Range=6
Speed=20
Damage=30
Warhead=wltfwh2
Projectile=wltfpj2

[wltfwh2]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Verses=300%,300%,300%,200%,100%,160%,100%,170%,27%,100%,100%
AnimList=                                     ;无动画
InfDeath=5
CellSpread=2.0
PercentAtMax=.5
CombatLightSize=40%

[wltfpj2]
Arm=10
Image=none
Shadow=no
Vertical=yes
Acceleration=1                                 ;控制时间与动画出现基本一致
DetonationAltitude=20000

