;由B站AuY1234整理，删去原rule文件的全部注释
;致命节奏1.3版本
;2025/3/24

[General]
UIName=Name:General
Name=Lethal Tempo 1.3-- Official Rules of Engagement
VeteranRatio=3.0
VeteranCombat=1.1
VeteranSpeed=1.2
VeteranSight=0.0
VeteranArmor=1.5
VeteranROF=0.6
VeteranCap=2
InitialVeteran=no
RefundPercent=50%
ReloadRate=.3
RepairPercent=15%
RepairRate=.016
RepairStep=8
URepairRate=.016
IRepairRate=.001
IRepairStep=20
TiberiumHeal=.010
SelfHealInfantryFrames=50
SelfHealInfantryAmount=20
SelfHealUnitFrames=75
SelfHealUnitAmount=5
BuildSpeed=.7
BuildupTime=.06
GrowthRate=5
TiberiumGrows=yes
TiberiumSpreads=yes
SeparateAircraft=yes
SurvivorRate=.4
AlliedSurvivorDivisor=500
SovietSurvivorDivisor=250
ThirdSurvivorDivisor=750
PlacementDelay=.05
WeedCapacity=56
CurleyShuffle=yes
BaseBias=2
BaseDefenseDelay=.25
CloseEnough=2.25
DamageDelay=1
GameSpeedBias=1.6
Stray=2.0
RelaxedStray=3.0
CloakDelay=.02
SuspendDelay=2
SuspendPriority=1
FlightLevel=1500
ParachuteMaxFallRate=-3
NoParachuteMaxFallRate=-100
GuardModeStray=2.0
MissileSpeedVar=.25
MissileROTVar=.25
MissileSafetyAltitude=750
TeamDelays=2000,2500,3500
AIHateDelays=30,50,70
AIAlternateProductionCreditCutoff=1000
NodAIBuildsWalls=no
AIBuildsWalls=no
MultiplayerAICM=400,0,0
AIVirtualPurifiers=4,2,0
AISlaveMinerNumber=4,3,2
HarvestersPerRefinery=2,2,1
AIExtraRefineries=2,1,0
HealScanRadius=10
FillEarliestTeamProbability=100,100,100
MinimumAIDefensiveTeams=1,1,1
MaximumAIDefensiveTeams=2,2,2
TotalAITeamCap=30,30,30
UseMinDefenseRule=yes
DissolveUnfilledTeamDelay=5000
LargeVisceroid=VISC_LRG
SmallVisceroid=VISC_SML
AIIonCannonConYardValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=60,100,100
AIIonCannonTechCenterValue=100,100,100
AIIonCannonEngineerValue=1,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1
AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35
LightningDeferment=250
LightningDamage=250
LightningStormDuration=180
LightningWarhead=IonWH
LightningHitDelay=10
LightningScatterDelay=5
LightningCellSpread=10
LightningSeparation=3
IonStorms=no
ForceShieldRadius=4
ForceShieldDuration=500
ForceShieldBlackoutDuration=1000
ForceShieldPlayFadeSoundTime=75
MutateExplosion=yes
PrismType=ATESLA
PrismSupportModifier=1.5          ;然鹅，地图里改了[General]，还是要再写一次
PrismSupportMax=8
PrismSupportDelay=45
PrismSupportDuration=15
PrismSupportHeight=420
V3RocketPauseFrames=0
V3RocketTiltFrames=60
V3RocketPitchInitial=0.21
V3RocketPitchFinal=0.5
V3RocketTurnRate=0.05
V3RocketRaiseRate=1
V3RocketAcceleration=0.4
V3RocketAltitude=768
V3RocketDamage=200
V3RocketEliteDamage=400
V3RocketBodyLength=256
V3RocketLazyCurve=yes
V3RocketType=V3ROCKET
DMislPauseFrames=20
DMislTiltFrames=60
DMislPitchInitial=0
DMislPitchFinal=0.5
DMislTurnRate=0.08
DMislRaiseRate=1
DMislAcceleration=0.8
DMislAltitude=768
DMislDamage=300
DMislEliteDamage=600
DMislBodyLength=128
DMislLazyCurve=no
DMislType=DMISL
CMislPauseFrames=20
CMislTiltFrames=100
CMislPitchInitial=1
CMislPitchFinal=1.0
CMislTurnRate=0.10
CMislRaiseRate=1
CMislAcceleration=1.0
CMislAltitude=768
CMislDamage=200
CMislEliteDamage=250
CMislBodyLength=128
CMislLazyCurve=no
CMislType=CMISL
ParadropRadius=1024
FogOfWar=no
Visceroids=no
Meteorites=no
CrewEscape=50%
CameraRange=9
FineDiffControl=no
Pilot=E1
AlliedCrew=E1
SovietCrew=E2
ThirdCrew=INIT
Technician=CTECH
Engineer=ENGINEER
PParatrooper=E1
ChronoDelay=60
ChronoReinfDelay=180
ChronoDistanceFactor=48
ChronoTrigger=yes
ChronoMinimumDelay=16
ChronoRangeMinimum=0
AmerParaDropInf=E1
AmerParaDropNum=8
AllyParaDropInf=E1
AllyParaDropNum=6
SovParaDropInf=E2
SovParaDropNum=9
YuriParaDropInf=INIT
YuriParaDropNum=6
AnimToInfantry=BRUTE,BRUTE2,ifwltf                       ;AuY修改
SecretInfantry=SNIPE,TERROR,DESO,YURI
SecretUnits=TNKD,TTNK,DTRUCK
SecretBuildings=GTGCAN
AlliedDisguise=E1
SovietDisguise=E2
ThirdDisguise=INIT
SpyPowerBlackout=1000
SpyMoneyStealPercent=.5
AttackCursorOnDisguise=yes
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04
InfantryBlinkDisguiseTime=20
MaximumCheerRate=300
AISafeDistance=20
AIMinorSuperReadyPercent=.7
HarvesterTooFarDistance=5
ChronoHarvTooFarDistance=50
AlliedBaseDefenseCounts=25,20,6
SovietBaseDefenseCounts=25,22,6
ThirdBaseDefenseCounts=25,22,6
AIPickWallDefensePercent=50,25,10
AIRestrictReplaceTime=400
ThreatPerOccupant=10
ApproachTargetResetMultiplier=1.5
CampaignMoneyDeltaEasy=0
CampaignMoneyDeltaHard=0
GuardAreaTargetingDelay=36
NormalTargetingDelay=27
AINavalYardAdjacency=20
DisabledDisguiseDetectionPercent=15,5,2
AIAutoDeployFrameDelay=15,25,100
MaximumBuildingPlacementFailures=3
TiberiumShortScan=6
TiberiumLongScan=48
SlaveMinerShortScan=8
SlaveMinerSlaveScan=14
SlaveMinerLongScan=48
SlaveMinerScanCorrection=3
SlaveMinerKickFrameDelay=150
AISuperDefenseProbability=90,50,10
AISuperDefenseFrames=50
AISuperDefenseDistance=12
AICaptureNormal=75,5,5,15
AICaptureWounded=15,40,40,5
AICaptureLowPower=15,5,75,5
AICaptureLowMoney=15,75,5,5
AICaptureLowMoneyMark=2000
AICaptureWoundedMark=.25
PurifierBonus=.25
DropPodWeapon=Vulcan2
DropPodHeight=2000
DropPodSpeed=75
DropPodAngle=0.79
HoverHeight=120
HoverDampen=40%
HoverBob=.04
HoverBoost=150%
HoverAcceleration=.02
HoverBrake=.03
BalloonHoverHeight=1000
BalloonHoverDampen=20%
BalloonHoverBob=1.2
BalloonHoverBoost=150%
BalloonHoverAcceleration=.04
BalloonHoverBrake=.03
TunnelSpeed=1
MultipleFactory=0.8
MinLowPowerProductionSpeed=.5
MaxLowPowerProductionSpeed=.8
LowPowerPenaltyModifier=1
GDIGateOne=GADUMY
GDIGateTwo=GADUMY
WallTower=GADUMY
Shipyard=GAYARD,NAYARD,YAYARD
NodGateOne=GADUMY
NodGateTwo=GADUMY
NodRegularPower=NAPOWR
NodAdvancedPower=NANRCT
GDIPowerPlant=GAPOWR
ThirdPowerPlant=YAPOWR
RepairBay=GADEPT,NADEPT,CAOUTP
BaseUnit=AMCV,SMCV,PCV
HarvesterUnit=HARV,CMIN
PadAircraft=ORCA,BEAG
TreeStrength=200
WindDirection=1
TrackedUphill=1.0
TrackedDownhill=1.2
WheeledUphill=1.0
WheeledDownhill=1.2
LeptonsPerSightIncrease=2000
LeptonsPerFireIncrease=2000
AttackingAircraftSightRange=2
BlendedFog=yes
CliffBackImpassability=2
IceCrackingWeight=50.0
IceBreakingWeight=50.0
ShipSinkingWeight=3.0
CloakingStages=9
TiberiumTransmogrify=40
TreeFlammability=0.0
CraterLevel=1
BridgeVoxelMax=3
WallBuildSpeedCoefficient=3.0
AllowShroudedSubteranneanMoves=true
AircraftFogReveal=6
MaximumQueuedObjects=29
MaxWaypointPathLength=15
ChargeToDrainRatio=.333
DamageToFirestormDamageCoefficient=.1
VeinholeGrowthRate=300
VeinholeShrinkRate=100
MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE
AITriggerSuccessWeightDelta=20
AITriggerFailureWeightDelta=-50
AITriggerTrackRecordCoefficient=1
SpotlightSpeed=.015
SpotlightMovementRadius=2000
SpotlightLocationRadius=1000
SpotlightAcceleration=.0025
SpotlightAngle=.5
RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6
RadarEventVisibilityDurations=200,200,200,200,200,200
RadarEventDurations=400,400,400,400,400,400
FlashFrameTime=7
RadarCombatFlashTime=49
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1
RevealTriggerRadius=9
ExplosiveVoxelDebris=GASTANK,PIECE
TireVoxelDebris=TIRE
ScrapVoxelDebris=PIECE
OKBuildingSmokeSystem=SmokeStackSys
DamagedBuildingSmokeSystem=SmallSmokeSys
DamagedUnitSmokeSystem=VSSmokeSys
DebrisSmokeSystem=VSSmokeSys
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP
PrerequisiteBarracks=NAHAND,GAPILE,YABRCK
PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PrerequisiteTech=GATECH,NATECH,YATECH
PrerequisiteProc=GAREFN,NAREFN,YAREFN
PrerequisiteProcAlternate=SMIN
HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6
MyEffectivenessCoefficientDefault=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200
TargetStrengthCoefficientDefault=-200
TargetDistanceCoefficientDefault=-10
DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1
EnemyHouseThreatBonus=400
DamageFireTypes=FIRE01,FIRE02,FIRE03
OreTwinkle=TWNK1
BarrelExplode=EXPLOLRG
BarrelDebris=GASTANK,PIECE
BarrelParticle=SmallGreySSys
NukeTakeOff=NUKETO
Wake=WAKE1
DropPod=DROPPOD,DROPPOD2
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070
IonBlast=RING1
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3
WeatherConBoltExplosion=EXPLOLB
DominatorWarhead=DominatorWH
DominatorDamage=1000
DominatorCaptureRange=1
DominatorFirstAnim=PDFXCLD
DominatorSecondAnim=PDFXLOC
DominatorFireAtPercentage=20
ChronoPlacement=CHRONOAR
ChronoBeam=CHRONOBM
ChronoBlast=CHRONOFD
ChronoBlastDest=CHRONOTG
WarpIn=WARPIN
WarpOut=WARPOUT
WarpAway=WARPAWAY
IronCurtainInvokeAnim=IRONBLST
ForceShieldInvokeAnim=FORCSHLD
WeaponNullifyAnim=IRONFX
ChronoSparkle1=CHRONOSK
InfantryExplode=S_BANG34
FlamingInfantry=FLAMEGUY
InfantryHeadPop=YURIDIE
InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
InfantryBrute=BRUTDIE
InfantryMutate=GENDEATH
Behind=BEHIND
MoveFlash=RING
Parachute=PARACH
BombParachute=PARABOMB
DropZoneAnim=BEACON
EMPulseSparkles=EMP_FX01

[JumpjetControls]
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500
Acceleration=2
WobblesPerSecond=.15
WobbleDeviation=40

[SpecialWeapons]
NukeWarhead=Nuke
NukeDown=NukeDown
NukeProjectile=NukeUp
EMPulseWarhead=EMPuls
EMPulseProjectile=PulsPr
MutateWarhead=Mutate
MutateExplosionWarhead=MutateExplosion

[AudioVisual]
DetailMinFrameRateNormal=15
DetailMinFrameRateMovie=20
DetailBufferZoneWidth=5
LineTrailColorOverride=0,0,0
ChronoBeamColor=128,200,255
MagnaBeamColor=255,200,255
OreTwinkleChance=30
CreateInfantrySound=
CreateUnitSound=
CreateAircraftSound=
SpySatActivationSound= SpyUplinkOn
SpySatDeactivationSound= SpyUplinkOff
UpgradeVeteranSound=UpgradeVeteran
UpgradeEliteSound=UpgradeElite
BaseUnderAttackSound=BaseUnderAttackSiren
BuildingGarrisonedSound=BuildingGarrisoned
BuildingRepairedSound=BuildingRepaired
CheerSound=Cheer
PlaceBeaconSound=BeaconPlaced
DirectRockingCoefficient=1.5
FallBackCoefficient=0.1
LaserTargetColor=4
IronCurtainColor=0
BerserkColor=4
ForceShieldColor=6
StartPlanningModeSound=PlanningModeStart
EndPlanningModeSound=PlanningModeEnd
AddPlanningModeCommandSound=PlanningModeAdd
ExecutePlanSound=
CratePromoteSound=CratePromoted
CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal
CrateFireSound=CrateFirePower
CrateArmourSound=CrateArmor
CrateSpeedSound=CrateSpeed
CrateUnitSound=CrateFreeUnit
GUIMainButtonSound=MenuClick
GUIBuildSound=MenuClick
GUITabSound=MenuTab
GUIOpenSound=MenuACBOpen
GUICloseSound=MenuACBClose
GUIMoveOutSound=MenuSlideOut
GUIMoveInSound=MenuSlideIn
GUIComboOpenSound=MenuACBOpen
GUIComboCloseSound=MenuACBClose
GUICheckboxSound=MenuClick
ScoreAnimSound=ScoreEmblemSoundLoop
SinkingSound=GenLargeWaterDie
ImpactWaterSound=ExplosionWaterLarge
ImpactLandSound=
BombTickingSound=CrazyIvanBombTick
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
BombAttachSound=CrazyIvanAttack
YuriMindControlSound=YuriMindControl
PoseDir=0                                    ;AuY修改  2024.10.22
DeployDir=2
WaypointAnimationSpeed=10
DigSound=NukeSiren                           ;核弹升空警报使用此音效，wwsb
GateUp=Dummy
GateDown=Dummy
ShroudGrow=no
ScrollMultiplier=.07
ShakeScreen=400
CloakSound=NavalUnitEmerge
SellSound=SellBuilding
GameClosed=GameClosed
IncomingMessage=MessageText
MessageCharTyped=TextBleep
SystemError=GenericBeep
OptionsChanged=OptionsChanged
GameForming=NewGame
PlayerJoined=PlayerJoined
Construction=Dummy
CreditTicks=CreditUp,CreditDown
BuildingDieSound=BuildingGenericDie
BuildingSlam=PlaceBuilding
RadarOn=RadarOn
RadarOff=RadarOff
MovieOn=MovieOn
MovieOff=MovieOff
ScoldSound=MenuScold
TeslaCharge=TeslaCoilPowerUp
TeslaZap=
BuildingDamageSound=BuildingDamaged
ChuteSound=ParachuteDrop
GenericClick=MenuClick
GenericBeep=GenericBeep
BuildingDrop=PlaceBuilding
StopSound=CommandBar
GuardSound=CommandBar
ScatterSound=CommandBar
DeploySound=
StormSound=WeatherIntro
LightningSounds=WeatherStrike
ShellButtonSlideSound=
VoiceIFVRepair= IFVMove
SlavesFreeSound= SlaveWorkerLiberated
SlaveMinerDeploySound= SlaveMinerDeploy
SlaveMinerUndeploySound= SlaveMinerDeploy
BunkerWallsUpSound= TankBunkerUp
BunkerWallsDownSound= TankBunkerDown
RepairBridgeSound= BridgeRepaired
PsychicDominatorActivateSound=PsychicDominatorActivate
GeneticMutatorActivateSound=GeneticMutatorActivate
PsychicRevealActivateSound=PsychicRevealActivate
MasterMindOverloadDeathSound= MasterMindOverloadVoice
MindClearedSound=	MindCleared
EnterGrinderSound= GrinderGrinding
LeaveGrinderSound=
EnterBioReactorSound= BioReactorEnter
LeaveBioReactorSound= BioReactorEnter
ActivateSound=
DeactivateSound=
AirstrikeAbortSound=MIGMissionAborted
AirstrikeAttackVoice=MIGMove
SpyPlaneCamera=SpyPlaneSnapshot
SpyPlaneCameraFrames=16
DiskLaserChargeUp= FloatingDiscChargeUp
LetsDoTheTimeWarpOutAgain = ChronoScreenSound
LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain
Smoke=xxxx
EliteFlashTimer=150
AllyReveal=yes
ConditionRed=25%
ConditionYellow=50%
DropZoneRadius=5                   ;AuY修改
EnemyHealth=yes
Gravity=6
IdleActionFrequency=.15
MessageDelay=.6
MovieTime=.06
NamedCivilians=no
SavourDelay=.1
ShroudRate=4
FogRate=.01
IceGrowthRate=1.5
IceSolidifyFrameTime=1000
IceCrackSounds=
AmbientChangeRate=.2
AmbientChangeStep=.2
SpeakDelay=2
TimerWarning=2
ExtraUnitLight=.2
ExtraInfantryLight=.2
ExtraAircraftLight=.2
LocalRadarColor=0,255,0

[CrateRules]
CrateMaximum=255
CrateMinimum=1
CrateRadius=3.0
CrateRegen=3
SilverCrate=HealBase
SoloCrateMoney=5000
UnitCrateType=none
WoodCrate=Money
WaterCrate=Money
HealCrateSound=HealCrate
WoodCrateImg=CRATE
CrateImg=CRATE
WaterCrateImg=WCRATE
FreeMCV=yes

[CombatDamage]
AmmoCrateDamage=200
IonCannonDamage=751
HarvesterImmune=no
DestroyableBridges=yes
TiberiumExplosive=no
Scorches=BURN01,BURN02,BURN03,BURN04
Scorches1=BURN05,BURN06,BURN07
Scorches2=BURN08,BURN09,BURN10
Scorches3=BURN11,BURN12,BURN13
Scorches4=BURN14,BURN15,BURN16
TiberiumExplosionDamage = 0
TiberiumStrength = -1
Craters=CR1,CR2,CR3,CR4,CR5,CR6
AtomDamage=1000
BallisticScatter=1.0
BridgeStrength=1500
C4Delay=.03
C4Warhead=Super
V3Warhead=V3WH
DMislWarhead=DMISLWH
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislWarhead=CMISLWH
CMislEliteWarhead=CMISLEWH
CrushWarhead=Crush
IvanWarhead=IvanWH
IvanDamage=450
IvanTimedDelay=450
CanDetonateTimeBomb=no
CanDetonateDeathBomb=no
IvanIconFlickerRate=8
OccupyDamageMultiplier=1.2
OccupyROFMultiplier=1.2
OccupyWeaponRange=5
BunkerDamageMultiplier=1.3
BunkerROFMultiplier=1.3
BunkerWeaponRangeBonus=2
OverloadCount=3,6,10,50
OverloadDamage=0,50,100,500
OverloadFrames=30,60,60,60
ControlledAnimationType=MINDANIM
PermaControlledAnimationType=MINDANIMR
MindControlAttackLineFrames=20
DrainMoneyFrameDelay=30
DrainMoneyAmount=30
DrainAnimationType=DISKRAY
FallingDamageMultiplier=1.0
CurrentStrengthDamage=yes
OpenToppedRangeBonus=2
OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7
DeathWeapon=DefaultDeathWeapon
IronCurtainDuration=750
FirestormWarhead=FirestormWH
IonCannonWarhead=IonCannonWH
VeinholeWarhead=VeinholeWH
PsychicRevealRadius=15
DefaultFirestormExplosionSystem=FirestormSparkSys
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultSmallGreySmokeSystem=SmallGreySSys
DefaultSparkSystem=SparkSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultFireStreamSystem=FireStreamSys
DefaultTestParticleSystem=TestSmokeSys
DefaultRepairParticleSystem=WeldingSys
Crush=1.8
ExpSpread=.7
FireSupress=1
FlameDamage=Fire
FlameDamage2=Fire2
HomingScatter=2.0
MaxDamage=10000
MinDamage=1
PlayerAutoCrush=no
PlayerReturnFire=no
PlayerScatter=no
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1
TreeTargeting=no
TurboBoost=1.5
Incoming=10
CollapseChance=100
BerzerkAllowed=no
// PCG

[Radiation]
RadDurationMultiple=1
RadApplicationDelay=16
RadLevelMax=500
RadLevelDelay=90
RadLightDelay=90
RadLevelFactor=0.2
RadLightFactor=0.1
RadTintFactor=1.0
RadColor=0,255,0
RadSiteWarhead=RadSite
// PCG

[ElevationModel]
ElevationIncrement=4
ElevationIncrementBonus=2
ElevationBonusCap=2
// PCG

[WallModel]
AlliedWallTransparency=no
WallPenetratorThreshold=50%

[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

[Sides]
GDI=British,French,Germans,Americans,Alliance
Nod=Russians,Africans,Confederation,Arabs
ThirdSide=YuriCountry
Civilian=Neutral
Mutant=Special

[InfantryTypes]
1=E1
2=E2
3=SHK
4=ENGINEER
5=JUMPJET
6=GHOST
7=YURI
8=IVAN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH
15=WEEDGUY
16=CLEG
17=SPY
18=CCOMAND
19=PTROOP
20=CIVAN
21=YURIPR
22=SNIPE
23=COW
24=ALL
25=TANY
26=FLAKT
27=TERROR
28=SENGINEER
29=ADOG
30=VLADIMIR
31=PENTGEN
32=PRES
33=SSRV
34=CIVA
35=CIVB
36=CIVC
37=CIVBBP
38=CIVBFM
39=CIVBF
40=CIVBTM
41=CIVSFM
42=CIVSF
43=CIVSTM
44=POLARB
45=JOSH
46=YENGINEER
47=GGI
48=INIT
49=BORIS
50=BRUTE
51=VIRUS
52=CLNT
53=ARND
54=STLN
55=CAML
56=EINS
57=MUMY
58=RMNV
59=LUNR
60=DNOA
61=DNOB
62=SLAV
63=WWLF
64=YDOG
65=YADOG

66=BRUTE2
67=ifwltf

[VehicleTypes]
1=AMCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
7=BUS
8=WINI
9=PICK
10=MTNK
11=HORV
12=TRUCKA
13=TRUCKB
14=CARRIER
15=V3
16=ZEP
17=DRON
18=HTK
19=DEST
20=SUB
21=AEGIS
22=LCRF
23=DRED
24=SHAD
25=SQD
26=DLPH
27=SMCV
28=TNKD
29=HOWI
30=TTNK
31=HIND
32=LTNK
33=CMON
34=CMIN
35=SREF
36=XCOMET
37=HYD
38=MGTK
39=FV
40=DeathDummy
41=VLAD
42=DTRUCK
43=PROPA
44=CONA
45=COP
46=EUROC
47=LIMO
48=STANG
49=SUVB
50=SUVW
51=TAXI
52=PTRUCK
53=CRUISE
54=TUG
55=CDEST
56=YHVR
57=PCV
58=SMIN
59=SMON
60=YCAB
61=YTNK
62=BFRT
63=TELE
64=CAOS
65=DDBX
66=BCAB
67=BSUB
68=SCHP
69=JEEP
70=MIND
71=DISK
72=UTNK
73=ROBO
74=SCHD
75=DOLY
76=CBLC
77=FTRK
78=AMBU
79=CIVP

98=SCHP4
99=CARRIER6

[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=BPLN
11=SPYP
12=CMISL
13=FORTRESS

14=HORNET6               ;其实官方尤复下，不必注册子机

[BuildingTypes]
0=GAPOWR
1=GAREFN
2=GACNST
3=GAPILE
4=GASAND
5=GADEPT
6=GATECH
7=GAWEAP
8=CALAB
9=NAPOWR
10=NATECH
11=NAHAND
12=GAWALL
13=NARADR
14=NAWEAP
15=NAREFN
16=NAWALL
17=CAHSE07
18=NAPSIS
19=CASYDN01
20=NALASR
21=NASAM
22=CASYDN02
23=GAYARD
24=NAIRON
25=NACNST
26=NADEPT
27=GACSPH
28=GADUMY
29=GAWEAT
30=CABHUT
31=GALITE
32=REDLAMP
33=GRENLAMP
34=BLUELAMP
35=YELWLAMP
36=PURPLAMP
37=INORANLAMP
38=INGRNLMP
39=INREDLMP
40=INBLULMP
41=CGCITY01
42=CGCITY02
43=CGCITY03
44=CGCITY04
45=CGCITY05
46=CGCITY06
47=CAHOSP
48=INGALITE
49=INYELWLAMP
50=INPURPLAMP
51=NEGLAMP
52=NEGRED
53=TESLA
54=NAMISL
55=ATESLA
56=CAMACH
57=TSTLAMP
58=CASYDN03
59=AMMOCRAT
60=GAGREEN
61=NAYARD
62=GASPYSAT
63=GAGAP
64=GTGCAN
65=NANRCT
66=GAPILL
67=NAFLAK
68=CAOUTP
69=CATHOSP
70=CAAIRP
71=CAOILD
72=NACLON
73=GAOREP
74=CACITY01
75=CACITY02
76=CACITY03
77=CACITY04
78=CANEWY01
79=CANEWY04
80=CGNEWY05
81=CASWST01
82=CATECH01
83=CATEXS01
84=CATEXS02
85=CAWASH01
86=CAFARM01
87=CAFARM02
88=CALIT01E
89=CALIT01N
90=CALIT01S
91=CALIT01W
92=CAMISC01
93=CAMISC02
94=CAMISC03
95=CAMISC04
96=CAPOL01E
97=CAPOL01N
98=CAPOL01S
99=CAPOL01W
100=CASIN01E
101=CASIN01N
102=CASIN01S
103=CASIN01W
104=CAPARS01
105=GAAIRC
106=CAFRMA
107=CAFRMB
108=CAWASH05
109=CAWASH04
110=CAWASH03
111=CAWASH07
112=CAWASH11
113=CAWSH12
114=CAWASH14
115=CAWASH09
116=CAWASH10
117=CAWASH13
118=CAARMY01
119=CAUSFGL
120=CAWASH08
121=CALIT03E
122=CALIT03N
123=CALIT03S
124=CALIT03W
125=CALIT02L
126=CALIT02R
127=CAHSE01
128=CAWT01
129=CATS01
130=CABARN02
131=CAWA2A
132=CAWA2B
133=CAWA2C
134=CAWA2D
135=AMRADR
136=CAPRS03
137=CAGARD01
138=CARUS01
139=CAMIAM01
140=CATRAN01
141=CAMIAM02
142=CANWY05
143=MAYAN
144=CAEUR1
145=CAEUR2
146=CAEUR04
147=CAMEX01
148=CARUS02A
149=CARUS02B
150=CARUS02C
151=CARUS02D
152=CARUS02E
153=CARUS02F
154=CANEWY06
155=CANEWY07
156=CANEWY08
157=CAPARS02
158=CAPARS08
159=CAPARS09
160=CARUS03
161=CANEWY10
162=CANEWY11
163=CANEWY12
164=CANEWY13
165=CANEWY14
166=CANEWY15
167=CANEWY16
168=CANEWY17
169=CANEWY18
170=CAPARS04
171=CAPARS05
172=CAPARS06
173=CAPARS07
174=CAWASH15
175=CAPARS10
176=CAPARS13
177=CAPARS14
178=CAGAS01
179=CAPARS11
180=CAPARS12
181=CAFARM06
182=CAMIAM04
183=NAPSYB
184=NAPSYA
185=CAIND01
186=CACOLO01
187=CANWY09
188=CANWY22
189=CANWY23
190=CANWY24
191=CANWY25
192=CANWY26
193=CATEXS03
194=CATEXS04
195=CATEXS05
196=CARUS02G
197=CACHIG04
198=CAMIAM03
199=CARUS07
200=CATEXS06
201=CATEXS07
202=CATEXS08
203=CACHIG01
204=CACHIG02
205=CACHIG03
206=CAWASH16
207=CAWASH17
208=CACHIG05
209=CAWASH19
210=CARUS08
211=CARUS09
212=CARUS10
213=CARUS11
214=CANEWY20
215=CANEWY21
216=CARUS04
217=CARUS05
218=CARUS06
219=CAMSC01
220=CAMSC02
221=CAMSC03
222=CAMSC04
223=CAMSC05
224=CAMSC06
225=CAMSC07
226=CAWASH18
227=CAEURO05
228=CAPARK01
229=CAPARK02
230=CAPARK03
231=CAHSE02
232=CAHSE03
233=CAHSE04
234=CASTRT01
235=CASTRT02
236=CASTL01
237=CASTL02
238=CASTL03
239=CASTL04
240=CAHSE05
241=CAHSE06
242=CAMIAM05
243=CAMIAM06
244=CAMIAM07
245=CAFNCB
246=CAFNCW
247=CAMEX02
248=CAMEX03
249=CAMEX04
250=CAMEX05
251=CACHIG06
252=CAMSC08
253=CAMSC09
254=CAARMY02
255=CAARMY03
256=CAARMY04
257=TEMMORLAMP
258=TEMDAYLAMP
259=TEMDUSLAMP
260=TEMNITLAMP
261=SNOMORLAMP
262=SNODAYLAMP
263=SNODUSLAMP
264=SNONITLAMP
265=CAKRMW
266=CARUFGL
267=CAFRFGL
268=CATRAN02
269=CACUFGL
270=CASKFGL
271=CALBFGL
272=CAMIAM08
273=CAMISC05
274=CAMISC06
275=CASTL05A
276=CASTL05B
277=CASTL05C
278=CASTL05D
279=CASTL05E
280=CASTL05F
281=CASTL05G
282=CASTL05H
283=CAMSC10
284=CAGEFGL
285=CAUKFGL
286=CAWASH06
287=CAMSC11
288=CAMSC12
289=CAMSC13
290=CAPOFGL
291=CAMSC12A
292=CAMOV01
293=CAMOV02
294=CABUNK01
295=CABUNK02
296=CAFNCP
297=CASTRT03
298=CASTRT04
299=CASTRT05
300=YACNST
301=YAPOWR
302=YABRCK
303=YAWEAP
304=YAYARD
305=YADEPT
306=YATECH
307=GAFWLL
308=YAGGUN
309=YAPSYT
310=NAINDP
311=YAGRND
312=YAGNTC
313=CASLAB
314=CATIME
315=YAPPET
316=CALOND04
317=CALOND05
318=CBLOND06
319=CAMOON01
320=CATRAN03
321=CAEAST01
322=CAEGYP01
323=CAEGYP02
324=CAEGYP03
325=CALA01
326=CALA02
327=CALA03
328=CALA04
329=CALA05
330=CALOND01
331=CALOND02
332=CALOND03
333=CAMORR01
334=CAMORR02
335=CAMORR03
336=CASANF01
337=CASANF02
338=CASANF03
339=CASANF04
340=CASANF05
341=CASEAT01
342=NATBNK
343=GAGATE_A
344=CASANF09
345=CASANF10
346=CASANF11
347=CASANF12
348=CASANF13
349=CASANF14
350=CASANF06
351=CASANF07
352=CASANF08
353=CASEAT02
354=YACOMD
355=YAPPPT
356=GAROBO
357=YAREFN
358=YAROCK
359=NABNKR
360=CASANF15
361=CASANF16
362=CASANF17
363=CASANF18
364=CASIN03E
365=CASIN03S
366=CAURB01
367=CAURB02
368=CAURB03
369=CAPOWR
370=CALA07
371=CAEGYP06
372=CALA08
373=CAEAST02
374=CABARR01
375=CABARR02
376=CAMORR04
377=CAMORR05
378=CALA09
379=CAEGYP04
380=CAEGYP05
381=CALA06
382=CAMORR06
383=CAMORR07
384=CAMORR08
385=CAMORR09
386=CAMORR10
387=CATIME01
388=CATIME02
389=CALA10
390=CALA11
391=CALA12
392=CALA13
393=CAPARK04
394=CAPARK05
395=CAPARK06
396=CALA14
397=CALA15
398=CABUNK03
399=CABUNK04
400=CALUNR01
401=CALUNR02

[TerrainTypes]
2=BOXES01
3=BOXES02
4=BOXES03
5=BOXES04
6=BOXES05
7=BOXES06
8=BOXES07
9=BOXES08
10=BOXES09
11=ICE01
12=ICE02
13=ICE03
14=ICE04
15=ICE05
16=TREE01
17=TREE02
18=TREE03
19=TREE04
20=TREE05
21=TREE06
22=TREE07
23=TREE08
24=TREE09
25=TREE10
26=TREE11
27=TREE12
28=TREE13
29=TREE14
30=TREE15
31=TREE16
32=TREE17
33=TREE18
34=TREE19
35=TREE20
36=TREE21
37=TREE22
38=TREE23
39=TREE24
40=TREE25
41=TREE26
42=TREE27
43=TREE28
44=TREE29
45=TREE30
46=TIBTRE01
47=TIBTRE02
48=TIBTRE03
49=VEINTREE
50=HDSTN01
51=LT_GEN01
52=LT_GEN02
53=LT_GEN03
54=LT_GEN04
55=LT_SGN01
56=LT_SGN02
57=LT_SGN03
58=LT_SGN04
59=LT_EUR01
60=LT_EUR02
61=POLE01
62=POLE02
63=SIGN01
64=TRFF01
65=TRFF02
66=TRFF03
67=TRFF04
68=SIGN02
69=SIGN03
70=SIGN04
71=SIGN05
72=SIGN06
73=SPKR01
74=TREE31
75=TREE32
76=TREE33
77=TREE34
78=TREE35
79=TREE36

[SmudgeTypes]
1=CR1
2=CR2
3=CR3
4=CR4
5=CR5
6=CR6
7=BURN01
8=BURN02
9=BURN03
10=BURN04
11=BURN05
12=BURN06
13=BURN07
14=BURN08
15=BURN09
16=BURN10
17=BURN11
18=BURN12
19=BURN13
20=BURN14
21=BURN15
22=BURN16
23=BURNT01
24=BURNT02
25=BURNT03
26=BURNT04
27=BURNT05
28=BURNT06
29=BURNT07
30=BURNT08
31=BURNT09
32=BURNT10
33=BURNT11
34=BURNT12
35=CRATER01
36=CRATER02
37=CRATER03
38=CRATER04
39=CRATER05
40=CRATER06
41=CRATER07
42=CRATER08
43=CRATER09
44=CRATER10
45=CRATER11
46=CRATER12

[OverlayTypes]
1=GASAND
2=CYCL
3=GAWALL
4=BARB
5=WOOD
6=DUMMY
7=DUMMY2
8=DUMMY3
9=DUMMY4
10=DUMMY5
11=DUMMY6
12=DUMMY7
13=DUMMY8
14=DUMMY9
15=DUMMY10
16=DUMMY11
17=DUMMY12
18=V16
19=V17
20=V18
21=DUMMY13
22=DUMMY14
23=FENC
24=DUMMY15
25=BRIDGE1
26=BRIDGE2
27=NAWALL
28=GEM01
29=GEM02
30=GEM03
31=GEM04
32=GEM05
33=GEM06
34=GEM07
35=GEM08
36=GEM09
37=GEM10
38=GEM11
39=GEM12
42=TRACKS01
43=TRACKS02
44=TRACKS03
45=TRACKS04
46=TRACKS05
47=TRACKS06
48=TRACKS07
49=TRACKS08
50=TRACKS09
51=TRACKS10
52=TRACKS11
53=TRACKS12
54=TRACKS13
55=TRACKS14
56=TRACKS15
57=TRACKS16
58=TRACKTUNNEL01
59=TRACKTUNNEL02
60=TRACKTUNNEL03
61=TRACKTUNNEL04
62=RAILBRDG1
63=RAILBRDG2
64=CRAT01
65=CRAT02
66=CRAT03
67=CRAT04
68=CRAT0A
69=CRAT0B
70=CRAT0C
71=DRUM01
72=DRUM02
73=PALET01
74=PALET02
75=PALET03
76=PALET04
77=LOBRDG01
78=LOBRDG02
79=LOBRDG03
80=LOBRDG04
81=LOBRDG05
82=LOBRDG06
83=LOBRDG07
84=LOBRDG08
85=LOBRDG09
86=LOBRDG10
87=LOBRDG11
88=LOBRDG12
89=LOBRDG13
90=LOBRDG14
91=LOBRDG15
92=LOBRDG16
93=LOBRDG17
94=LOBRDG18
95=LOBRDG19
96=LOBRDG20
97=LOBRDG21
98=LOBRDG22
99=LOBRDG23
100=LOBRDG24
101=LOBRDG25
102=LOBRDG26
103=LOBRDG27
104=LOBRDG28
105=TIB01
106=TIB02
107=TIB03
108=TIB04
109=TIB05
110=TIB06
111=TIB07
112=TIB08
113=TIB09
114=TIB10
115=TIB11
116=TIB12
117=TIB13
118=TIB14
119=TIB15
120=TIB16
121=TIB17
122=TIB18
123=TIB19
124=TIB20
125=LOBRDGE1
126=LOBRDGE2
127=LOBRDGE3
128=LOBRDGE4
129=DUMMYOLD
130=TIB2_01
131=TIB2_02
132=TIB2_03
133=TIB2_04
134=TIB2_05
135=TIB2_06
136=TIB2_07
137=TIB2_08
138=TIB2_09
139=TIB2_10
140=TIB2_11
141=TIB2_12
142=TIB2_13
143=TIB2_14
144=TIB2_15
145=TIB2_16
146=TIB2_17
147=TIB2_18
148=TIB2_19
149=TIB2_20
150=TIB3_01
151=TIB3_02
152=TIB3_03
153=TIB3_04
154=TIB3_05
155=TIB3_06
156=TIB3_07
157=TIB3_08
158=TIB3_09
159=TIB3_10
160=TIB3_11
161=TIB3_12
162=TIB3_13
163=TIB3_14
164=TIB3_15
165=TIB3_16
166=TIB3_17
167=TIB3_18
168=TIB3_19
169=TIB3_20
170=USELESS
171=SROCK01
172=SROCK02
173=SROCK03
174=SROCK04
175=SROCK05
176=TROCK01
177=TROCK02
178=TROCK03
179=TROCK04
180=TROCK05
181=VEINHOLEDUMMY
182=CRATE
184=FENCE01
185=FENCE02
186=FENCE03
187=FENCE04
188=FENCE05
189=FENCE06
190=FENCE07
191=FENCE08
192=FENCE09
193=FENCE10
194=FENCE11
195=FENCE12
196=FENCE13
197=FENCE14
198=FENCE15
199=FENCE16
200=FENCE17
201=FENCE18
202=FENCE19
203=FENCE20
204=FENCE21
205=FENCE22
206=GAWRONG
207=CAFNCB
208=CAFNCW
209=LOBRDB01
210=LOBRDB02
211=LOBRDB03
212=LOBRDB04
213=LOBRDB05
214=LOBRDB06
215=LOBRDB07
216=LOBRDB08
217=LOBRDB09
218=LOBRDB10
219=LOBRDB11
220=LOBRDB12
221=LOBRDB13
222=LOBRDB14
223=LOBRDB15
224=LOBRDB16
225=LOBRDB17
226=LOBRDB18
227=LOBRDB19
228=LOBRDB20
229=LOBRDB21
230=LOBRDB22
231=LOBRDB23
232=LOBRDB24
233=LOBRDB25
234=LOBRDB26
235=LOBRDB27
236=LOBRDB28
237=LOBRDGB1
238=LOBRDGB2
239=LOBRDGB3
240=LOBRDGB4
241=BRIDGEB1
242=BRIDGEB2
243=RUBBLE_OVERLAY
244=CAKRMW
245=CAFNCP
246=WCRATE
247=GAFWLL
248=LUNRK1
249=LUNRK2
250=LUNRK3
251=LUNRK4
252=LUNRK5
253=LUNRK6

254=ngnewall            ;无图像围墙

[Animations]
0=TWLT100
1=ELECTRO
2=H2O_EXP1
3=H2O_EXP2
4=H2O_EXP3
5=PARACH
6=PARABOMB
7=RING
8=OLD_001
9=PIFF
10=PIFFPIFF
11=GUNFIRE
12=MONEY
13=MLTIMISL
14=HEALONE
15=HEALALL
16=ARMOR
17=CHEMISLE
18=CLOAK
19=FIREPOWR
20=MGUN-N
21=MGUN-NE
22=MGUN-E
23=MGUN-SE
24=MGUN-S
25=MGUN-SW
26=MGUN-W
27=MGUN-NW
28=VETERAN
29=REVEAL
30=SHROUDX
31=GAPOWR_A
32=GAPOWR_AD
33=NARADR_A
34=NARADR_AD
35=GAWEAP_1
36=GAWEAP_2
37=GAWEAP_A
38=GAWEAP_B
39=OLD_002
40=OLD_003
41=GAPILE_A
42=OLD_004
43=NAPULS_A
44=GACTWR_A
45=GACTWR_B
46=GACTWR_C
47=GACTWR_D
48=OLD_005
49=GAWEAP_BD
50=NASTLH_A
51=NASTLH_AD
52=OLD_006
53=GACNST_A
54=GACNST_AD
55=GACNST_B
56=OLD_007
57=OLD_008
58=OLD_009
59=OLD_010
60=OLD_011
61=OLD_012
62=OLD_013
63=NATMPL_A
64=OLD_014
65=OLD_015
66=OLD_016
67=OLD_017
68=GAHPAD_A
69=GAHPAD_AD
70=GAPOWR_B
71=GADEPT_A
72=GADEPT_AD
73=GADEPT_B
74=GATECH_A
75=GATECH_AD
76=OLD_018
77=OLD_019
78=OLD_020
79=OLD_021
80=OLD_022
81=OLD_023
82=OLD_024
83=OLD_025
84=OLD_026
85=OLD_027
86=OLD_028
87=OLD_029
88=OLD_030
89=OLD_031
90=NAPOST_A
91=NAPOST_AD
92=NAPOST_B
93=WA01X
94=WA02X
95=WA03X
96=WA04X
97=WB01X
98=WB02X
99=WB03X
100=WB04X
101=WC01X
102=WC02X
103=WC03X
104=WC04X
105=WD01X
106=WD02X
107=WD03X
108=WD04X
109=OLD_032
110=GADEPT_D
111=GADEPT_DD
112=GASILO_A
113=GASILO_AD
114=GASILO_B
115=GASILO_BD
116=NAPOWR_A
117=NAPOWR_AD
118=CAHOSP_A
119=NAAPWR_A
120=NAAPWR_AD
121=GASPOT_A
122=GASPOT_AD
123=CTDAM_A
124=CTDAM_AD
125=TUNTOP01
126=TUNTOP02
127=TUNTOP03
128=TUNTOP04
129=NTPYRA_A
130=NTPYRA_AD
131=OLD_033
132=PULSBALL
133=GAFSDF_A
134=OLD_034
135=GADPSA_A
136=OLD_035
137=OLD_036
138=CAARAY_A
139=CAARAY_B
140=CAARAY_C
141=CAARAY_CD
142=CAARAY_D
143=CAARAY_DD
144=GAICBM_A
145=OLD_037
146=NAHPAD_A
147=NAHPAD_AD
148=CARYLAND
149=DROPLAND
150=TWLT026
151=TWLT036
152=TWLT050
153=TWLT070
154=TWLT070T
155=TWLT100I
156=S_BANG16
157=S_BANG24
158=S_BANG34
159=S_BANG48
160=S_BRNL20
161=S_BRNL30
162=S_BRNL40
163=S_BRNL58
164=S_CLSN16
165=S_CLSN22
166=S_CLSN30
167=S_CLSN42
168=S_CLSN58
169=S_TUMU22
170=S_TUMU30
171=S_TUMU42
172=S_TUMU60
173=RING1
174=IONBEAM
175=SQDG_N
176=SQDG_NE
177=SQDG_E
178=SQDG_SE
179=SQDG_S
180=SQDG_SW
181=SQDG_W
182=SQDG_NW
183=SQDG
184=FIRE01
185=FIRE02
186=FIRE03
187=GARADR_A
188=GARADR_AD
189=NASAM_A
190=EMP_FX01
191=SMKPUFF
192=V3TRAIL
193=V3TAKOFF
194=NUKEANIM
195=NUKEBALL
196=HTRKPUFF
197=IRONFX
198=IRONBLST
199=WARPIN
200=WARPOUT
201=WARPAWAY
202=GAREFNBB
203=GAREFNL1
204=GAREFNL2
205=GAREFNL3
206=GAREFNOR
207=CAGRD1_A
208=GAREFNL4
209=YAPOWR_A
210=YAPOWR_AD
211=GAROBO_A
212=YACNST_C
213=INFDIE
214=DBRIS1LG
215=DBRIS1SM
216=DBRIS2LG
217=DBRIS2SM
218=DBRIS3LG
219=DBRIS3SM
220=DBRIS4LG
221=DBRIS4SM
222=DBRIS5LG
223=DBRIS5SM
224=DBRIS6LG
225=DBRIS6SM
226=DBRIS7LG
227=DBRIS7SM
228=DBRIS8LG
229=DBRIS8SM
230=DBRIS9LG
231=DBRIS9SM
232=DBRS10LG
233=DBRS10SM
234=DEATH_A
235=DEATH_B
236=DEATH_C
237=DEATH_D
238=DEATH_E
239=DEATH_F
240=DROPPOD
241=DROPPOD2
242=FLAMEGUY
243=YURIDIE
244=NUKEDIE
245=EXPLOSML
246=EXPLOMED
247=EXPLOLRG
248=XGRYMED1
249=XGRYMED2
250=XGRYSML1
251=XGRYSML2
252=OLD_038
253=WAKE1
254=WAKE2
255=BEACON
256=CHRONOFD
257=CHRONOTG
258=NUKETO
259=NUKEPUFF
260=CRYSTAL1
261=CRYSTAL2
262=CRYSTAL3
263=CRYSTAL4
264=BIGBLUE
265=SGRYSMK1
266=INVISO
267=NAPSIS_A
268=NAPSIS_AD
269=PSIWARN
270=GACNST_BD
271=GAYARD_A
272=OLD_039
273=OLD_040
274=UCFLASH
275=UCELEC
276=UCBLOOD
277=OLD_041
278=GAWEAP_3
279=GAWEAP_4
280=NAWEAP_3
281=NAWEAP_4
282=OLD_042
283=CAOILD_A
284=NAREFNL1
285=NAREFNL2
286=NAREFNL3
287=NAREFNL4
288=NACNST_A
289=NACNST_B
290=NACNST_C
291=NAREFNOR
292=NACLON_A
293=NANRCT_A
294=NATSLA_A
295=CHRONOBM
296=CHRONOAR
297=OLD_043
298=GACSPH_E
299=GACSPH_F
300=GACSPH_FD
301=GACSPH_G
302=GACSPH_H
303=GACSPH_HD
304=CAWSH12A
305=CAWSH12D
306=OLD_044
307=DBRI-WM1
308=DBRI-WM2
309=DBRI-WM3
310=NAMISL_E
311=NAMISL_F
312=NAMISL_G
313=NAMISL_H
314=CAAIRP_A
315=WCCLOUD1
316=WCCLOUD2
317=WCCLOUD3
318=WCLBOLT1
319=WCLBOLT3
320=OLD_045
321=EXPLOLB
322=CAUSFGL_A
323=DBRI-WM4
324=DBRI-WM5
325=DBRI-WM6
326=GAWETH_E
327=GAWETH_F
328=GAWETH_FD
329=GAWETH_G
330=GAWETH_H
331=GAWETH_HD
332=NAIRON_A
333=TWNK1
334=NAYARD_A
335=NAYARD_B
336=NAYARD_C
337=NAYARD_D
338=CAWS01DM
339=NATSLA_B
340=NATSLA_BD
341=GAPRIS_A
342=GAPRIS_AD
343=CHRONOSK
344=CAWA14DM
345=OLD_046
346=NACNST_BD
347=GAWEAP_AD
348=GAWEAP_1D
349=GAWEAP_2D
350=GAWEAP_3D
351=GAWEAP_4D
352=GACSPH_GD
353=GAAIRC_A
354=GAAIRC_AD
355=GAAIRC_B
356=GAAIRC_BD
357=GAAIRC_C
358=GAAIRC_CD
359=NAYARD_AD
360=NAYARD_BD
361=NAYARD_CD
362=NAYARD_DD
363=NATSLA_AD
364=CARUS01D
365=GACSPH_ED
366=NAREFNL1D
367=NAREFNL2D
368=NAREFNL3D
369=NAREFNL4D
370=NAWEAP_1
371=NAWEAP_2
372=NAWEAP_1D
373=NAWEAP_2D
374=NAWEAP_3D
375=NAWEAP_4D
376=NAWEAP_A
377=OLD_047
378=GAOREP_A
379=GAOREP_AD
380=CAPARS12D
381=CACHIG04D
382=OLD_048
383=NANRCT_AD
384=GASPST_A
385=GASPST_AD
386=NACLON_AD
387=CAWSH18A
388=NAIRON_AD
389=GAPILE_AD
390=GAYARD_C
391=GAYARD_CD
392=GAYARD_D
393=GAYARD_DD
394=GAYARD_AD
395=NAPSYA_A
396=NAPSYA_AD
397=NAPSYB_A
398=NAPSYB_AD
399=GADEPT_BD
400=GADEPT_C
401=GADEPT_CD
402=CAOUTP_A
403=CAOUTP_AD
404=CAOUTP_B
405=CAOUTP_BD
406=CAOUTP_C
407=CAOUTP_CD
408=CAOUTP_D
409=CAOUTP_DD
410=NADEPT_B
411=NADEPT_BD
412=NADEPT_C1
413=NADEPTBB
414=NADEPT_C2
415=NADEPT_C3
416=NADEPT_C4
417=NADEPT_C5
418=NADEPT_C6
419=CAMSC06A
420=CARUFGL_A
421=CAFRFGL_A
422=CAIRFGL_A
423=CACUFGL_A
424=CASKFGL_A
425=CALBFGL_A
426=CAWA19_A
427=CAWA19_AD
428=CASTL04DM
429=CAHOSP_AD
430=NACNST_CD
431=GAPRIS_B
432=GAPRIS_BD
433=GAGAP_A
434=GAGAP_AD
435=OLD_049
436=BEHIND
437=NACNST_AD
438=CAGEFGL_A
439=CAUKFGL_A
440=CAPOFGL_A
441=NAIRON_F
442=NAIRON_FD
443=NAIRON_H
444=NAIRON_HD
445=NAIRON_G
446=NAIRON_GD
447=NAIRON_E
448=NAIRON_ED
449=CANY04DM
450=KTSTLEXP
451=DEMTEXP
452=GCMUZZLE
453=VTEXPLOD
454=VTMUZZLE
455=CRIVEXP
456=CRIVEXP2
457=TSTIMPCT
458=BRRLEXP1
459=BRRLEXP2
460=GAYARD_S1
461=GAYARD_S2
462=GAYARD_S3
463=MININUKE
464=CAPR01DM
465=NAYARD_S1
466=NAYARD_S2
467=NAYARD_S3
468=NAMISL_ED
469=NAMISL_FD
470=NAMISL_GD
471=NAMISL_HD
472=GAAIRCBB
473=CAWA19_AG
474=CAPR11DM
475=ARRWDEST
476=ARRWN
477=ARRWS
478=ARRWE
479=ARRWW
480=ARRWNW
481=ARRWNE
482=ARRWSW
483=ARRWSE
484=CAMOV01_A
485=CAMOV01_AD
486=CAMOV02_A
487=CAMOV02_AD
488=CAOILD_F
489=CAOILD_AD
490=CAOUTP_F
491=CAHOSP_F
492=CAAIRP_F
493=SPEED
494=NAYARD_S1D
495=NAYARD_S2D
496=NAYARD_S3D
497=GAYARD_S1D
498=GAYARD_S2D
499=GAYARD_S3D
500=CAEAST01DM
501=YAPPET_E
502=YAPPET_ED
503=YAPPET_F
504=YAPPET_FD
505=YAPPET_G
506=YAPPET_GD
507=YAPPET_H
508=YAPPET_HD
509=OLD_050
510=VIRUSD
511=NAINDP_A
512=NAINDP_AD
513=OLD_051
514=OLD_052
515=YAGRND_A
516=YAGRND_AD
517=YAGRND_B
518=YAGRND_BD
519=YAGRND_C
520=YAGRND_CD
521=YAWEAP_1
522=YAWEAP_2
523=YAWEAP_3
524=YAWEAP_4
525=YAWEAP_A
526=YAWEAP_AD
527=NATBNK_A
528=NATBNK_B
529=NATBNK_A2
530=NATBNK_B2
531=NATBNK_AD
532=NATBNK_BD
533=NATBNK_A2D
534=NATBNK_B2D
535=GENDEATH
536=YAROCK_A
537=YABRCK_A
538=YAYARD_C
539=YAYARD_CD
540=YAYARD_A
541=YAYARD_AD
542=YAYARD_D
543=YAYARD_DD
544=YAYARD_S
545=YAYARD_SD
546=YAYARD_S2
547=YAYARD_S2D
548=YAYARD_S3
549=YAYARD_S3D
550=YAPSYT_A
551=YAPSYT_AD
552=YATECH_A
553=YATECH_AD
554=YAREFN_A
555=SCHPDEPL
556=YAGNTC_E
557=YAGNTC_ED
558=YAGNTC_F
559=YAGNTC_FD
560=YAGNTC_G
561=YAGNTC_GD
562=YAGNTC_H
563=YAGNTC_HD
564=YACNST_A
565=YACNST_AD
566=YACNST_B
567=YACNST_BD
568=CALND6_A
569=CALND6_AD
570=CATR03DM
571=UCCONS
572=UCINIT
573=CASEAT02_A
574=CASEAT02_AD
575=MINDANIM
576=DISKRAY
577=PDFXCLD
578=PDFXLOC
579=OLD_053
580=OLD_054
581=CAPOWR_A
582=CAPOWR_AD
583=CALA10_A
584=CALA10_AD
585=CAMACH_F
586=OLD_055
587=YAGRND_D
588=YAGRND_DD
589=YACNST_CD
590=FORCSHLD
591=CATIME_A
592=INITFIRE
593=CDGAS
594=CASLAB_A
595=YAPOWR_B
596=YAPOWR_C
597=CASLAB_F
598=YAPPET_A
599=YAPPET_AD
600=BRUTDIE
601=YAGNTC_P
602=YAGNTC_PD
603=NANRCT_P
604=NANRCT_PD
605=YAPOWR_BD
606=YAPOWR_CD   ;尤复最后一个动画

607=GAROBO_AD   ;控制中心残血动画，wwsb

608=L_PROTECT
609=S_PROTECT
610=L_WARNING
611=S_WARNING
612=L_CAPTURE
613=S_CAPTURE
614=L_VITAL
615=S_VITAL
616=L_ATTACK
617=S_ATTACK
618=L_DANGER
619=S_DANGER
620=L_UNKNOWN
621=S_UNKNOWN
622=S_BEACON
623=VISA_LA                 ;苍蓝之鹰广告牌动画
624=firestor                ;火风暴动画（第一段）
625=LightningAnim1          ;空中闪电60帧延迟
626=LightningAnim2
627=LightningAnim3
628=LightningAnim4
629=LightningAnim5
630=LightningAnim6
631=LightningAnim7
632=LightningAnim8
633=LightningAnim9
634=LightningAnim1A         ;五雷天罚不对建筑，闪电30帧延迟，落点为地面
635=LightningAnim2A
636=LightningAnim3A
637=LightningAnim4A
638=LightningAnim5A
639=LightningAnim6A
640=LightningAnim7A
641=LightningAnim8A
642=LightningAnim9A
643=EXPLOLB2                ;空中闪电爆炸动画
644=EXPLOLB3                ;地面闪电爆炸动画
645=WCLBOLT2                ;闪电风暴动画，wwsb
646=WCLBOLT4
647=WCLBOLT5
648=WCLBOLT6                ;空中闪电
649=WCLBOLT4A
650=WCLBOLT5A
651=WCLBOLT6A               ;地面闪电
652=jiguang1                ;雷神之锤攻击伤害
653=jiguang2                ;激光30帧延迟后火风暴
654=jiguang3                ;雅典娜攻击
655=jiguang4                ;废弃
656=jiguang5                ;雷神之锤对地攻击动画
657=GAWETH_ED               ;天气控制仪动画，wwsb
658=GAWETH_GD               ;天气控制仪动画，wwsb
659=GAWETH_P                ;天气控制仪停电动画
660=GAWETH_PD               ;天气控制仪停电动画
661=GACSPH_P                ;超时空传送仪停电动画
662=GACSPH_PD               ;超时空传送仪停电动画
663=NAIRON_P                ;铁幕装置停电动画
664=NAIRON_PD               ;铁幕装置停电动画
665=YAPPET_P                ;心灵控制仪停电动画
666=YAPPET_PD               ;心灵控制仪停电动画
667=firestor2               ;火风暴动画（第二段）
668=firestor3
669=firestor4
670=GGCORT_A                ;5x3雷神之锤动画
671=GGCORT_AD
672=GGCORT_B
673=GGCORT_BD
674=GGCORT_C
675=GGCORT2_A               ;3x5雷神之锤动画
676=GGCORT2_AD
677=GGCORT2_B
678=GGCORT2_BD
679=GGCORT2_C
680=GACKRT_A                ;小型雷神之锤动画
681=GACKRT_AD
682=GACKRT_B
683=GACKRT_BD
684=GACKRT_P
685=NGHLPAD_A               ;QG制作的苏军机场
686=MINDANIM2
687=ktzfxdl                 ;库图佐夫行动广告牌
688=ktzfxdr

689=RING2                   ;有声音的心灵波
690=YGDLIT_A                ;心灵干扰塔动画
691=YGDLIT_AD
692=EACHANNEL_A             ;裂隙导航仪，作为超时空传送的辅助建筑
693=EACHANNEL_B
694=EACHANNEL_D
695=EACHANNEL_DD
696=EABASE_B                ;湍流引导塔，作为闪电风暴的辅助建筑
697=EABASE_BD
698=CGNAPOWR_A              ;高级通讯塔（盟）
699=CGNAPOWR_AD
700=YGTSTR_B                ;尤里激光晶体塔
701=target2                 ;雅典娜空爆瞄准动画
702=naicc_a                 ;铁幕聚能器，作为无限铁幕的辅助装置
703=cgbconradr_a            ;高级雷达站（尤）
704=cgbconradr_b
705=ifwltfda                ;无图像步兵死亡动画
706=LightningAnim1AA        ;五雷天罚对建筑，闪电30帧延迟，落点为地面
707=LightningAnim2AA
708=LightningAnim3AA
709=LightningAnim4AA
710=LightningAnim5AA
711=LightningAnim6AA
712=LightningAnim7AA
713=LightningAnim8AA
714=LightningAnim9AA
715=WCLBOLT4AA
716=WCLBOLT5AA
717=WCLBOLT6AA
718=crystal_s
719=ngdet_a                 ;探测塔
720=ngdet_ad
721=ngdet_ap
722=ngdet_adp
723=progressbar             ;进度条

[VoxelAnims]
1=PIECE
2=TIRE
3=GASTANK
4=SONICTURRET
5=4TNKTURRET
6=CRYSTAL01
7=CRYSTAL02
8=METEOR01
9=METEOR02
10=PEBBLE

[Particles]
1=GasCloud1
2=GasCloud2
3=FireStream
4=Spark
5=FirestormSpark
6=LargeGreySmoke
7=SmallGreySmoke
8=TestSmoke
9=GasCloudD1
10=GasCloudD2
11=SmallRailgunPart
12=LargeRailgunPart
13=GasCloudM1
14=GasCloudM2
15=WeldingSpark
16=LargeSpark
17=VirusCloud1
18=VirusCloud2
19=VirusCloudD1
20=VirusCloudD2
21=PsychCloud
22=PsychCloudD

[ParticleSystems]
1=GasCloudSys
2=FireStreamSys
3=BigGreySmokeSys
4=SmallGreySSys
5=DebrisSmokeSys
6=SparkSys
7=FirestormSparkSys
8=TestSmokeSys
9=SmallRailgunSys
10=LargeRailgunSys
11=WeldingSys
12=LGSparkSys
13=PsychCloudSys

[SuperWeaponTypes]
1=NukeSpecial
2=IronCurtainSpecial
3=LightningStormSpecial
4=ChronoSphereSpecial
5=ChronoWarpSpecial
6=ParaDropSpecial
7=AmericanParaDropSpecial
8=PsychicDominatorSpecial
9=SpyPlaneSpecial
10=GeneticConverterSpecial
11=ForceShieldSpecial
12=PsychicRevealSpecial

[Warheads]
1=EMPuls
2=SonicWarhead
3=TankOGas
4=SA
5=HE
6=AP
7=Gas
8=Fire
9=HollowPoint
10=Super
11=Organic
12=Slimer
13=FirestormWH
14=IonCannonWH
15=RailShot
16=Mechanical
17=VeinholeWH
18=IonWH
19=ARTYHE
20=PlasmaWH
21=SAMWH
22=ORCAAP
23=RailShot2
24=ORCAHE
25=Controller
26=PsiPulse
27=IvanBomb
28=IvanWH
29=Electric
30=ElectricAssault
31=V3HE
32=Parasite
33=NUKE
34=BlimpHE
35=ParasitePlus
36=DeathWH
37=ParasiteDog
38=BombDisarm
39=Snapshot
40=RadBeamWarhead
41=RadEruptionWarhead
42=RadSite
43=GrandCannonWH
44=UltraAP
45=HowitzerWH
46=CometWH
47=MaverickHE
48=FlakWH
49=OilExplosionWH
50=TankSnapshot
51=CRNUKEWH
52=ChronoBeam
53=HollowPoint2
54=NukeMaker
55=FakeC4WH
56=HollowPointNoBuilding
57=V3WH
58=FlakTWH
59=APSplash
60=DMISLWH
61=DemobombWH
62=MirageWH
63=SSA
64=SSAB
65=ApocAP
66=HARVWH
67=V3EWH
68=DMISLEWH
69=TerrorBombWH
70=FlakGuyWH
71=CRTerrorBombWH
72=HollowPoint3
73=ControllerBuilding
74=SuperPsiPulse
75=DominatorWH
76=AirstrikeFlare
77=VirusGas
78=Virus
79=PsychGasCreate
80=PsychGas
81=Battering
82=GattWH
83=Mutate
84=CMISLWH
85=CMISLEWH
86=Smashing
87=LocomotorBeam
88=MIGWH
89=LUNARWH
90=GUARDWH
91=AntiB
92=AntiPerson
93=PJABWH
94=APSplash2
95=SAFlame
96=SSABFlame
97=DiskWH
98=NukeB
99=BORISWH
100=SCHOPWH
101=TRexWH
102=MutateExplosion
103=TRexInfWH
104=Crush
105=BlimpHEEffect
106=BlimpHEEffect2

107=wltfwh1
108=wltfwh2
109=ydnlaserwh1
110=ydnlaserwh2
111=wltfwh3

[MultiplayerDialogSettings]
MinMoney=5000
Money=10000
MaxMoney=10000
MoneyIncrement=100
MinUnitCount=0
UnitCount=10
MaxUnitCount=10
TechLevel=10
GameSpeed=1
AIDifficulty=0
AIPlayers=0
BridgeDestruction=yes
ShadowGrow=no
Shroud=yes
Bases=yes
TiberiumGrows=yes
Crates=yes
CaptureTheFlag=no
HarvesterTruce=no
MultiEngineer=no
AlliesAllowed=no
ShortGame=yes
FogOfWar=no
MCVRedeploys=yes
AllyChangeAllowed=yes

[Maximums]
Players=8

[AI]
BuildConst=GACNST,NACNST,YACNST
BuildPower=NAPOWR,GAPOWR,YAPOWR
BuildRefinery=NAREFN,GAREFN,YAREFN
BuildBarracks=NAHAND,GAPILE,YABRCK
BuildTech=NATECH,GATECH,YATECH
BuildWeapons=GAWEAP,NAWEAP,YAWEAP
BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS
ConcreteWalls=GAWALL,NAWALL,GAFWLL
NSGates=GADUMY
EWGates=GADUMY
BuildNavalYard=NAYARD,GAYARD,YAYARD
BuildDummy=GAPILL,NALASR,YAGGUN
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR
AlliedBaseDefenses=GAPILL,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK
AIForcePredictionFudge=5,25,80
GDIWallDefense=6
GDIWallDefenseCoefficient=3
NodBaseDefenseCoefficient=1.2
GDIBaseDefenseCoefficient=1.5
MaximumBaseDefenseValue=60
ComputerBaseDefenseResponse=3
AttackInterval=0.5
AttackDelay=0.5
PatrolScan=.016
CreditReserve=100
PathDelay=.01
BlockagePathDelay=60
AutocreateTime=1
InfantryReserve=50000
InfantryBaseMult=1
PowerSurplus=50
BaseSizeAdd=3
RefineryRatio=.16
RefineryLimit=4
BarracksRatio=.16
BarracksLimit=2
WarRatio=.1
WarLimit=2
DefenseRatio=.4
DefenseLimit=40
AARatio=.14
AALimit=10
TeslaRatio=.16
TeslaLimit=10
HelipadRatio=.1
HelipadLimit=2
AirstripRatio=.12
AirstripLimit=0
CompEasyBonus=no
Paranoid=yes
PowerEmergency=75%
AIBaseSpacing=1

[AIGenerals]

[IQ]
MaxIQLevels=5
SuperWeapons=4
Production=5
GuardArea=2
RepairSell=1
AutoCrush=2
Scatter=2
ContentScan=3
Aircraft=3
Harvester=2
SellBack=2

[GDI]
UIName=Name:GDI
Name=GDI
Suffix=Allied
Prefix=G
Color=Gold
MultiplayPassive=true
Side=GDI
SmartAI=yes

[Nod]
UIName=Name:Nod
Name=Nod
Suffix=Allied
Prefix=G
Color=Gold
MultiplayPassive=true
Side=GDI
SmartAI=yes

[British]
UIName=Name:British
Name=Great Britain
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[French]
UIName=Name:French
Name=France
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[Germans]
UIName=Name:Germans
Name=Germany
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[Americans]
UIName=Name:Americans
Name=America
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[Alliance]
UIName=Name:Alliance
Name=Asian Alliance
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[Russians]
UIName=Name:Russians
Name=Russia
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes

[Confederation]
UIName=Name:Confederation
Name=Latin Confederation
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes

[Africans]
UIName=Name:Africans
Name=African Empire
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes

[Arabs]
UIName=Name:Arabs
Name=Arab Union
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes

[YuriCountry]
UIName=Name:YuriCountry
Name=YuriCountry
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=ThirdSide
SmartAI=yes

[Special]
UIName=Name:Special
Name=JP
Suffix=JP
Prefix=J
Color=Grey
Side=Mutant
SmartAI=yes
MultiplayPassive=true

[Neutral]
UIName=Name:Neutral
Name=Civilian
Suffix=CIV
Prefix=C
Color=Grey
MultiplayPassive=true
SmartAI=yes
Side=Civilian

[Colors]
LightGold=25,255,255
Gold=43,239,255
LightGrey=0,0,240
Grey=0,0,131
Red=20,255,184
DarkRed=0,230,255
Orange=25,230,255
Magenta=221,102,255
Purple=201,201,189
LightBlue=119,143,255
DarkBlue=153,214,212
NeonBlue=185,156,238
DarkSky=131,200,230
Green=104,241,195
DarkGreen=81,200,210
NeonGreen=0,0,0
Yellow=38,159,255
Purple2=211,201,189
Purple3=191,201,189
AlliedLoad=164,255,255
SovietLoad=0,235,255

[ColorAdd]
None=0,0,0
StrongRed=31,0,0
StrongGreen=0,63,0
StrongBlue=0,0,31
HighRed=24,0,0
HighGreen=0,56,0
HighBlue=0,0,24
BrightWhite=31,63,31
LowWhite=7,7,7
HighWhite=24,56,24
MidWhite=14,28,14
Purple=15,0,15
HighYellow=24,56,0
TopYellow=16,32,0

[Easy]
Groundspeed=1.0
Airspeed=1.0
BuildTime=.8
Armor=1.2
ROF=1.0                  ;2025/8/6修改，为了让探测塔武器CD与动画时长一致
Cost=1.0
RepairDelay=.02
BuildDelay=.03
DestroyWalls=no
ContentScan=yes

[Normal]
Groundspeed=1.0
Airspeed=1.0
BuildTime=1
Armor=1.0
ROF=1.0
Cost=1.0
RepairDelay=.02
BuildDelay=.03
BuildSlowdown=yes
DestroyWalls=no
ContentScan=yes

[Difficult]
Groundspeed=1.0
Airspeed=1.0
BuildTime=1.0
Armor=.8
ROF=1.0
Cost=1.0
RepairDelay=.05
BuildDelay=.1
BuildSlowdown=yes
DestroyWalls=no

[E1]
UIName=Name:E1
Name=GI
Image=GI
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes
OccupyWeapon=UCPara
EliteOccupyWeapon=UCElitePara
OpenTransportWeapon=1
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2

[ADOG]
UIName=Name:DOG
Name=Allied Attack Dog
NotHuman=yes
Category=Soldier
Primary=GoodTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes
RejoinTeamIfLimboed=yes
DefaultToGuardArea=yes
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes

[ENGINEER]
UIName=Name:ENGINEER
Name=Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
BombSight=4
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngAllSelect
VoiceMove=EngAllMove
VoiceAttack=EngAllMove
VoiceFeedback=EngAllFear
VoiceSpecialAttack=EngAllAttackCommand
VoiceEnter=EngAllMove
VoiceCapture=EngAllAttackCommand
DieSound=EngAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no

[GGI]
UIName=Name:GuardianGI
Name=Guardian GI
Category=Soldier
Primary=M60
Secondary=MissileLauncher
OpenTransportWeapon=1
Occupier=no
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=100
Pip=white
Armor=none
TechLevel=2
Sight=6
Speed=3
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=400
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=MissileLauncherE
IFVMode=16
PixelSelectionBracketDelta=-6

[JUMPJET]
UIName=Name:JUMPJET
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=yes
Primary=20mm
Prerequisite=GAPILE,RADAR
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=3
Sight=8
Pip=white
Speed=9
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
ConsideredAircraft=yes
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30
JumpjetClimb=20
JumpjetCrash=25
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=no                 ;AuY1234修改
BalloonHover=yes
MoveSound=RocketeerMoveLoop
ElitePrimary=20mmE

[SPY]
UIName=Name:SPY
Name=Spy
Category=Soldier
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
LeadershipRating=3
Strength=100
Primary=MakeupKit
CanPassiveAquire=no
CanRetaliate=no
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes
PermaDisguise=yes
Sight=9
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Pip=blue
Points=5
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
Trainable=no
StupidHunt=yes

[GHOST]
UIName=Name:GHOST
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=GAPILE,RADAR
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D
Primary=MP5
Secondary=Sapper
OpenTransportWeapon=0
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=yes
C4=yes
Assaulter=no
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=125
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
CreateSound=SealCreated
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=no
ElitePrimary=MP5E
IFVMode=4
UseOwnName=true

[TANY]
UIName=Name:TANYA
Name=Tanya
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=DoublePistols
Secondary=Sapper
OpenTransportWeapon=0
NavalTargeting=4
LeadershipRating=8
C4=yes
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
ElitePrimary=DoublePistolsE
EliteSecondary=Sapper
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true

[CLEG]
UIName=Name:CLEG
Name=Chrono Legionnaire
Category=Soldier
Primary=NeutronRifle
Prerequisite=GAPILE,TECH
PrerequisiteOverride=CAWASH16
CrushSound=InfantrySquish
Crushable=no
Strength=125
Armor=none
TechLevel=10
Pip=red
Sight=8
Speed=5
MoveToShroud=no
Teleporter=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1500
Soylent=750
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=NeutronRifleE
IFVMode=10

[CCOMAND]
UIName=Name:CCOMAND
Name=Chrono Commando
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenAlliedTech=yes
Primary=ChronoMP5
Secondary=FakeC4
OpenTransportWeapon=0
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=100
Armor=none
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=1000
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
VoiceMove=ChronoCommandoMove
VoiceAttack=ChronoCommandoAttackCommand
VoiceFeedback=
VoiceSpecialAttack=ChronoCommandoSpecialAttack
DieSound=SealDie
CreateSound=ChronoCommandoCreated
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=ChronoMP5E
PreventAttackMove=yes
MoveToShroud=no
IFVMode=4

[PTROOP]
UIName=Name:PCOMMANDO
Name=Psi-Corp Trooper
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenThirdTech=yes
Primary=MindControl
LeadershipRating=8
C4=yes
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=100
Armor=none
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
DetectDisguise=yes
ImmuneToPsionics=yes
ElitePrimary=MindControlE
IFVMode=4

[SNIPE]
UIName=Name:SNIPE
Name=Sniper
Category=Soldier
Primary=AWP
Prerequisite=GAPILE,RADAR
CrushSound=InfantrySquish
Strength=125
Pip=red
Armor=none
TechLevel=1
Sight=8
Speed=4
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=British
Cost=600
Soylent=300
Points=10
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=AWPE
PreventAttackMove=no
IFVMode=5
UseOwnName=true

[E2]
UIName=Name:E2
Name=Conscript
Image=CONS
Category=Soldier
Primary=M1Carbine
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Occupier=yes
Prerequisite=NAHAND
CrushSound=InfantrySquish
Strength=125
Armor=flak
TechLevel=1
Pip=white
OccupyPip=PersonRed
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=100
Soylent=50
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2

[DOG]
UIName=Name:DOG
Name=Attack Dog
NotHuman=yes
Category=Soldier
Primary=BadTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes
RejoinTeamIfLimboed=yes
DefaultToGuardArea=yes
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes

[FLAKT]
UIName=Name:FLAKT
Name=Flak Trooper
Category=Soldier
Primary=FlakGuyGun
Secondary=FlakGuyAAGun
Prerequisite=NAHAND,NARADR
CrushSound=InfantrySquish
Strength=100
Armor=none
TechLevel=1
Pip=white
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=300
Soylent=150
Points=5
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=FlakGuyGunE
EliteSecondary=FlakGuyAAGunE
IFVMode=3

[SENGINEER]
UIName=Name:ENGINEER
Image=ENGINEER
Name=Soviet Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
BombSight=4
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngSovSelect
VoiceMove=EngSovMove
VoiceAttack=EngSovMove
VoiceFeedback=EngSovFear
VoiceSpecialAttack=EngSovAttackCommand
VoiceEnter=EngSovMove
VoiceCapture=EngSovAttackCommand
DieSound=EngSovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no

[SHK]
UIName=Name:SHK
Name=Shock Trooper
Category=Soldier
Primary=ElectricBolt
Secondary=AssaultBolt
Assaulter=no
Prerequisite=NAHAND
CrushSound=InfantrySquish
Crushable=no
Strength=130
Armor=Plate
TechLevel=5
Pip=white
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=ElectricBoltE
IFVMode=6

[IVAN]
UIName=Name:IVAN
Name=Crazy Ivan
Prerequisite=NAHAND,NARADR
Pip=red
Category=Soldier
Strength=125
Primary=IvanBomber
Explodes=yes
Armor=none
TechLevel=5
CrushSound=InfantrySquish
Insignificant=no
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
Ivan=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
ElitePrimary=IvanBomberE
AttackCursorOnFriendlies=yes
IFVMode=7
Trainable=no

[BORIS]
UIName=Name:Boris
Name=Boris
Category=Soldier
Prerequisite=NAHAND,NATECH
Primary=AKM
Secondary=Flare
OpenTransportWeapon=0
NavalTargeting=4
LeadershipRating=8
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=9
Speed=5
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
ElitePrimary=AKME
IFVMode=4
UseOwnName=true
AirstrikeTeam=2
EliteAirstrikeTeam=4
AirstrikeTeamType=BPLN
EliteAirstrikeTeamType=BPLN
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50
BuildLimit=1
SelfHealing=yes

[CIVAN]
UIName=Name:CIVAN
Name=Chrono Ivan
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenSovietTech=yes
Primary=IvanBomber
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=100
Armor=none
TechLevel=9
Pip=red
Sight=8
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1750
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Ivan=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AttackCursorOnFriendlies=yes
MoveToShroud=no
IFVMode=7
Teleporter=yes
Trainable=no

[LUNR]
UIName=Name:LUNR
Name=Lunar Infantry
Image=LUNR
Category=Soldier
JumpJet=yes
Primary=Lunarlaser
Prerequisite=NAPILE,RADAR
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=11
Sight=8
Pip=white
Speed=9
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=600
Soylent=250
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
ConsideredAircraft=yes
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30
JumpjetClimb=20
JumpjetCrash=25
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes
MoveSound=RocketeerMoveLoop
ElitePrimary=Lunarlaser
JumpJetTurn=yes

[TERROR]
UIName=Name:TERROR
Name=Terrorist
Image=TRST
Category=Soldier
Prerequisite=NAHAND,RADAR
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Primary=TerrorBomb
CanPassiveAquire=no
CanRetaliate=no
Armor=flak
TechLevel=5
Sight=9
Speed=6
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Confederation
AllowedToStartInMultiplayer=no
Cost=200
Soylent=100
Pip=red
Points=5
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
Trainable=no
Explodes=yes
DeathWeapon=TerrorBomb
IFVMode=11

[DESO]
UIName=Name:DESO
Name=Desolater
Category=Soldier
Primary=RadBeamWeapon
Secondary=RadEruptionWeapon
Prerequisite=NAHAND,RADAR
CrushSound=InfantrySquish
Strength=150
Armor=plate
TechLevel=8
Pip=red
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Arabs
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
Deployer=yes
DeployFire=yes
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Fearless=yes
SelfHealing=yes
Crushable=no
ElitePrimary=RadBeamWeaponE
IFVMode=9

[INIT]
UIName=Name:INIT
Name=Yuri Initiate
Category=Soldier
Primary=PsychicJab
OccupyWeapon=UCPsychicJab
EliteOccupyWeapon=UCElitePsychicJab
Occupier=yes
Prerequisite=YABRCK
CrushSound=InfantrySquish
Strength=100
Armor=none
TechLevel=1
Pip=white
OccupyPip=PersonPurple
Sight=9
Speed=4
Owner=YuriCountry
Cost=200
Soylent=100
Points=5
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=PsychicJabE
IFVMode=13
UseOwnName=true

[YADOG]
UIName=Name:DOG
Name=Allied Attack Dog (Yuri version)
NotHuman=yes
Image=ADOG
Category=Soldier
Primary=GoodTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=GAPILE
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes
RejoinTeamIfLimboed=yes
DefaultToGuardArea=yes
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=YuriCountry
Cost=200
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes

[YDOG]
UIName=Name:DOG
Name=Attack Dog (Yuri version)
Image=DOG
NotHuman=yes
Category=Soldier
Primary=BadTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=NAHAND
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes
RejoinTeamIfLimboed=yes
DefaultToGuardArea=yes
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=YuriCountry
Cost=200
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes

[SLAV]
UIName=Name:SLAV
Name=Yuri Slave Worker
Category=Soldier
Primary=SHOVEL
CrushSound=InfantrySquish
Slaved=yes
Strength=125
Armor=none
TechLevel=-1
Pip=white
Sight=5
Speed=3
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=0
Points=5
IsSelectableCombatant=no
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
ElitePrimary=SHOVEL
IFVMode=0
Storage=4
HarvestRate=150
PipScale=Tiberium
DontScore=yes

[YENGINEER]
UIName=Name:ENGINEER
Image=ENGINEER
Name=Yuri Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
BombSight=4
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngYuriSelect
VoiceMove=EngYuriMove
VoiceAttack=EngYuriCapture
VoiceFeedback=EngYuriFear
VoiceSpecialAttack=EngYuriCapture
VoiceEnter=EngYuriCapture
VoiceCapture=EngYuriCapture
DieSound=EngSovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no

[BRUTE]
UIName=Name:Brute
Name=Yuri Brute
Category=Soldier
Primary=Punch
Secondary=Smash
Prerequisite=YABRCK
CrushSound=InfantrySquish
Crushable=no
Strength=200
Armor=plate
TechLevel=5
Pip=white
Sight=8
Speed=6
Owner=YuriCountry
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2
AllowedToStartInMultiplayer=no
ElitePrimary=PunchE
EliteSecondary=SmashE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=2
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8

[BRUTE2]
Image=BRUTE
UIName=Name:Brute
Name=Yuri Brute
Category=Soldier
Primary=Punch
Secondary=Smash
Prerequisite=YABRCK
CrushSound=InfantrySquish
Crushable=no
Strength=200
Armor=plate
TechLevel=15
Pip=white
Sight=8
Speed=6
Owner=YuriCountry
Cost=500
Soylent=1
Points=5
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2
AllowedToStartInMultiplayer=no
ElitePrimary=PunchE
EliteSecondary=SmashE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=2
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8

[VIRUS]
UIName=Name:Virus
Name=Yuri Virus
Category=Soldier
Primary=Virusgun
Prerequisite=YABRCK,RADAR
CrushSound=InfantrySquish
Strength=100
Pip=red
Armor=none
TechLevel=1
Sight=9
Speed=4
Owner=YuriCountry
Cost=700
Soylent=350
Points=10
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=VirusgunE
PreventAttackMove=no
IFVMode=14
ImmuneToPoison=yes
UseOwnName=true

[YURI]
UIName=Name:YuriClone
Name=Yuri Clone
Prerequisite=YABRCK,NAPSIS
PrerequisiteOverride=CARUS03
Pip=red
Category=Soldier
Strength=100
LeadershipRating=8
Primary=MindControl
Secondary=PsiWave
TypeImmune=yes
Armor=none
TechLevel=10
CrushSound=InfantrySquish
Insignificant=no
Sight=12
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=800
Soylent=400
Points=5
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Deployer=yes
DeployFire=yes
UndeployDelay=150
Size=1
DetectDisguise=yes
IFVMode=8

[YURIPR]
UIName=Name:YuriPrime
Name=Yuri Prime
Image=YURIX
Category=Soldier
Prerequisite=YABRCK,YATECH
Primary=SuperMindControl
Secondary=SuperPsiWave
OpenTransportWeapon=1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=150
Armor=flak
TechLevel=10
Pip=red
PixelSelectionBracketDelta=-26
Sight=9
Speed=6
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated
SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
Deployer=yes
DeployFire=yes
UndeployDelay=75
Size=1
BuildLimit=1
IFVMode=15
Unnatural=yes
SelfHealing=yes

[COW]
UIName=Name:COW
Name=Animal Cow
NotHuman=yes
Category=Civilian
Strength=150
Armor=none
TechLevel=-1
Crushable=no
Insignificant=yes
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CowSelect
VoiceMove=CowMove
VoiceAttack=CowMove
VoiceFeedback=CowFear
VoiceSpecialAttack=CowMove
DieSound=CowDie
AmbientSound=CowAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=2
IFVMode=12
Natural=yes
UseOwnName=true

[ALL]
UIName=Name:Alligator
Name=Animal Alligator
NotHuman=yes
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
Primary=AlligatorBite
Secondary=VirtualScanner
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=AlligatorSelect
VoiceMove=AlligatorMove
VoiceAttack=AlligatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=AlligatorMove
DieSound=AlligatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=2
IFVMode=12
Trainable=no
Natural=yes

[POLARB]
UIName=NAME:POLARBEAR
Name=Animal Polar Bear
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
Primary=BearBite
Secondary=VirtualScanner
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=2
IFVMode=12
Trainable=no
Natural=yes
NotHuman=yes

[JOSH]
UIName=Name:MONKEY
Name=Animal Monkey
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
Primary=ChimpBite
Secondary=VirtualScanner
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=ChimpSelect
VoiceMove=ChimpMove
VoiceAttack=ChimpAttackCommand
VoiceFeedback=ChimpFear
VoiceSpecialAttack=ChimpMove
DieSound=ChimpDie
AmbientSound=ChimpAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=2
IFVMode=12
Trainable=no
Natural=yes
NotHuman=yes

[CAML]
UIName=Name:CAML
Name=Animal Camel
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=CamelSelect
VoiceMove=CamelMove
VoiceAttack=CamelMove
VoiceSpecialAttack=
DieSound=CamelDie
MoveSound=CamelMoveStart
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=2
IFVMode=12
Trainable=no
Natural=yes
NotHuman=yes

[DNOA]
UIName=Name:DNOA
Name=Animal T-Rex
NoShadow=yes
Category=AFV
Primary=TRexInfBite
Secondary=TRexBite
Strength=300
Organic=yes
Armor=Plate
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=5
DefaultToGuardArea=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=2700
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes

[DNOB]
UIName=Name:DNOB
Name=Animal Bront
NoShadow=yes
Category=AFV
Primary=ChimpBite
Secondary=VirtualScanner
Strength=200
Organic=yes
Armor=light
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=5
DefaultToGuardArea=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Soylent=200
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=BrontoSelect
VoiceMove=BrontoMove
VoiceAttack=BrontoMove
VoiceFeedback=
DieSound=BrontoDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Water
SpeedType=Float
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
AmbientSound=BrontoAmbient
NotHuman=yes

[CIV1]
UIName=Name:CIV1
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIV2]
UIName=Name:CIV2
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIV3]
UIName=Name:CIV3
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVA]
UIName=Name:CIV1
Name=Civilian Texan A
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVB]
UIName=Name:CIV2
Name=Civilian Texan B
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVC]
UIName=Name:CIV3
Name=Civilian Texan C
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVBBP]
UIName=Name:CIV1
Name=Civilian Baseball Player
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVBFM]
UIName=Name:CIV1
Name=Civilian Beach Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVBF]
UIName=Name:CIV2
Name=Civilian Beach Female
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVBTM]
UIName=Name:CIV3
Name=Civilian Beach Thin Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVSFM]
UIName=Name:CIV1
Name=Civilian Snow Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVSF]
UIName=Name:CIV2
Name=Civilian Snow Female
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovFemSelect
VoiceMove=CivSovFemMove
VoiceAttack=CivSovFemAttackCommand
VoiceFeedback=CivSovFemFear
VoiceSpecialAttack=CivSovFemMove
DieSound=CivSovFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVSTM]
UIName=Name:CIV3
Name=Civilian Snow Thin Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[CLNT]
UIName=Name:Hero1
Name=Cowboy
Image=CIVC
Category=Civilian
Strength=200
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Primary=CLINTGUN
IFVMode=4
UseOwnName=true

[ARND]
UIName=Name:Hero3
Name=Hero
Category=Civilian
Strength=200
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Primary=TERMIGUN
IFVMode=4
PixelSelectionBracketDelta=-6
UseOwnName=true

[STLN]
UIName=Name:Hero2
Name=Bodybuilder
Category=Civilian
Strength=200
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Primary=STALGUN
Secondary=STALGREN
IFVMode=4
UseOwnName=true

[EINS]
UIName=Name:EINS
Name=Albert Einstein
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=EinsteinSelect
VoiceMove=EinsteinMove
VoiceAttack=EinsteinAttackCommand
VoiceFeedback=EinsteinFear
VoiceSpecialAttack=EinsteinMove
DieSound=EinsteinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=true

[MUMY]
UIName=Name:MUMY
Name=Evil Mummy
Category=Civilian
Primary=Mummypunch
Secondary=Mummysmash
Strength=400
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Sight=6
Speed=3
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=100
Soylent=200
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=MummySelect
VoiceMove=MummyMove
VoiceAttack=MummyMove
DieSound=MummyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=6
SelfHealing=yes
ImmuneToPsionics=yes
UseOwnName=true

[WWLF]
UIName=Name:MUMY
Name=Werewolf
Image=MUMY
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=true

[RMNV]
UIName=Name:RMNV
Name=Romanov
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=RomanovSelect
VoiceMove=RomanovMove
VoiceAttack=RomanovAttackCommand
VoiceFeedback=RomanovFear
VoiceSpecialAttack=RomanovMove
DieSound=RomanovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no
PixelSelectionBracketDelta=-6
UseOwnName=true

[VLADIMIR]
UIName=Name:CIV1
Name=Vladimir
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=2
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Pip=white
VoiceSelect=Dummy
VoiceMove=Dummy
VoiceAttack=Dummy
VoiceFeedback=Dummy
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=0
UseOwnName=true

[PENTGEN]
UIName=Name:CIV1
Name=General Pentagon
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=2
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Pip=white
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=0

[SSRV]
UIName=Name:SecretService
Name=Secret Service
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=2
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Pip=white
VoiceSelect=SSSelect
VoiceMove=SSMove
VoiceAttack=SSAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SSMove
DieSound=SSDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=0

[PRES]
UIName=Name:PRES
Name=President
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=2000
Points=1
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=12
UseOwnName=true

[CTECH]
UIName=Name:CTECH
Name=Technician
Image=CIV3
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
Trainable=no

[WEEDGUY]                        ;工具人，用于注册武器
UIName=Name:WEEDGUY
Name=ZZZ Chem Spray Infantry
Category=Soldier
Primary=NukeCarrier
Secondary=V3Cluster
Prerequisite=BARRACKS
TiberiumProof=yes
CrushSound=InfantrySquish
Strength=130
Storage=7
Pip=white
Fearless=yes
Armor=none
TechLevel=-1
Sight=4
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=300
Points=5
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ElitePrimary=wltf1
EliteSecondary=wltf2

[MTNK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmE
BuildTimeMultiplier=1.5

[FV]
UIName=Name:FV
Name=IFV
Prerequisite=GAWEAP
Primary=HoverMissile
Strength=200
Category=Transport
Armor=light
DeployTime=.022
TechLevel=3
Sight=8
PipScale=Passengers
Speed=10
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Soylent=600
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=4
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17
Weapon1=HoverMissile
EliteWeapon1=HoverMissileE
Weapon2=RepairBullet
EliteWeapon2=RepairBullet
Weapon3=CRM60
EliteWeapon3=CRM60
Weapon4=CRFlakGuyGun
EliteWeapon4=CRFlakGuyGun
Weapon5=CRMP5
EliteWeapon5=CRMP5
Weapon6=AWPE
EliteWeapon6=AWPE
Weapon7=CRElectricBolt
EliteWeapon7=CRElectricBolt
Weapon8=CRNuke
EliteWeapon8=CRNuke
Weapon9=CRMindControl
EliteWeapon9=CRMindControl
Weapon10=CRRadBeamWeapon
EliteWeapon10=CRRadBeamWeapon
Weapon11=CRNeutronRifle
EliteWeapon11=CRNeutronRifle
Weapon12=CRTerrorBomb
EliteWeapon12=CRTerrorBomb
Weapon13=CowShot
EliteWeapon13=CowShot
Weapon14=CRPsychicJab
EliteWeapon14=CRPsychicJab
Weapon15=CRVirusGun
EliteWeapon15=CRVirusGun
Weapon16=CRSuperMindBlast
EliteWeapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher
EliteWeapon17=CRMissileLauncher
NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=2
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=3
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
DeathWeapon=CRNuke
ElitePrimary=HoverMissileE

[MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=GAWEAP,GATECH
Primary=MirageGun
DisguiseWhenStill=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=15
DamageParticleSystems=SparkSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=MirageGunE
CrushSound=TankCrush

[SREF]
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
Strength=150
Category=AFV
Armor=light
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet
EliteWeapon1=SuperComet
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[BFRT]
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH
Primary=20mmRapid
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=6
Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes

[AMCV]
UIName=Name:AMCV
Name=Allied Construction Vehicle
Image=MCV
Prerequisite=GAWEAP,GADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes

[LCRF]
UIName=Name:LCRF
Name=Landing Craft
Prerequisite=GAYARD
Strength=300
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=light
Turret=no
IsTilter=yes
TechLevel=4
Sight=6
PipScale=Passengers
Speed=6
Naval=yes
Weight=1
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=15
ROT=5
Crusher=no
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverAlliedSelect
VoiceMove=HoverAlliedMove
VoiceAttack=HoverAlliedMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
ThreatPosed=3
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=16
TooBigToFitUnderBridge=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=no
StupidHunt=yes
Bunkerable=no

[DEST]
UIName=Name:DEST
Name=Destroyer
Prerequisite=GAYARD
Primary=155mm
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no
Points=30
ROT=5
Crusher=no
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes
ElitePrimary=155mmE
Size=30
IsSelectableCombatant=yes

[DLPH]
UIName=Name:DLPH
Name=Dolphin
NotHuman=yes
Prerequisite=GAYARD,GATECH
Primary=SonicZap
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=200
Naval=yes
Armor=light
TechLevel=5
Underwater=yes
Sight=4
GuardRange=4
Sensors=yes
SensorsSight=8
Speed=8
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Soylent=500
Turret=no
Points=15
ROT=6
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Cloakable=yes
CloakingSpeed=1
TypeImmune=yes
Organic=yes
WalkRate=4
IdleRate=8
ElitePrimary=SonicZapE
Size=15
IsSelectableCombatant=yes

[AEGIS]
UIName=Name:AEGIS
Name=Aegis Cruiser
Prerequisite=GAYARD,RADAR
Primary=Medusa
NavalTargeting=6
LandTargeting=1
ToProtect=yes
Category=AFV
Strength=800
Naval=yes
Armor=light
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1200
Soylent=1200
Points=35
ROT=1
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=4
RadialFireSegments=10
OpportunityFire=yes
DistributedFire=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AegisSelect
VoiceMove=AegisMove
VoiceAttack=AegisAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=AegisMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=MedusaE
Size=30
TooBigToFitUnderBridge=true

[CARRIER]
UIName=Name:CARRIER
Name=Aircraft Carrier
Prerequisite=GAYARD,TECH
Primary=HornetLauncher
CanPassiveAquire=no
Spawns=HORNET
SpawnsNumber=3
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=7
Sight=7
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=55
ROT=1
Crusher=no
Weight=5
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=ACCMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
Size=50

[CMON]
UIName=Name:CMIN
Name=Chrono Miner(noback)
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
Dock=NAREFN,GAREFN
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1400
Points=20
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
Trainable=no

[CMIN]
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
Dock=NAREFN,GAREFN
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=1
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Teleporter=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes
Trainable=no
ResourceGatherer=yes
Bunkerable=no

[ROBO]
UIName=Name:Robotank
Name=Robot Tank
Image=ROBO
Prerequisite=GAWEAP,GAROBO
Primary=Robogun
Strength=180
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=10
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=600
Soylent=600
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
MaxDebris=2
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PoweredUnit=yes
Trainable=no
BuildTimeMultiplier=1.3

[TNKD]
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAWEAP,RADAR
Primary=SABOT
Strength=400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Germans
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=SABOTE

[HOWI]
UIName=Name:HOWI
Name=Howitzer
Image=HWTZ
Prerequisite=GAWEAP
Primary=HowitzerGun
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=5
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=750
Soylent=750
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3

[DRON]
UIName=Name:DRON
Name=Terror Drone
Category=AFV
Prerequisite=NAWEAP
Primary=DroneJump
Secondary=VirtualScanner
NavalTargeting=6
Strength=100
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=yes
Armor=special_1
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=4
Speed=10
Owner=Russians,Confederation,Africans,Arabs
Cost=500
Soylent=500
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Trainable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=2
Accelerates=false
Bunkerable=no

[HTK]
UIName=Name:HTK
Name=Flak Track
Prerequisite=NAWEAP
Primary=FlakTrackGun
Secondary=FlakTrackAAGun
Strength=180
Category=Transport
Armor=heavy
DeployTime=.022
TechLevel=3
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=500
Soylent=500
Points=20
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=2
Accelerates=false
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=FlakTrackGunE
EliteSecondary=FlakTrackAAGunE

[HTNK]
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
BuildTimeMultiplier=1.3

[V3]
UIName=Name:V3
Name=V3 Launcher
Category=AFV
Prerequisite=NAWEAP,NARADR
Primary=V3Launcher
CanPassiveAquire=no
Spawns=V3ROCKET
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0
NoSpawnAlt=yes
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
Bunkerable=no

[APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=120mmx
Secondary=MammothTusk
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Soylent=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=120mmxE
BuildTimeMultiplier=1.0

[SMCV]
UIName=Name:SMCV
Name=Soviet Construction Vehicle
Prerequisite=NAWEAP,NADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=NACNST
TechLevel=10
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes

[SAPC]
UIName=Name:SAPC
Name=Armored Transport
Prerequisite=NAYARD
Image=TRS
Strength=300
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6
Naval=yes
Weight=1
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverSovietSelect
VoiceMove=HoverSovietMove
VoiceAttack=HoverSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
CrushSound=TankCrush
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
Trainable=no
StupidHunt=yes
Bunkerable=no

[HYD]
UIName=Name:HYD
Name=Sea Scorpion
Prerequisite=NAYARD,NARADR
Primary=FlakTrackGun
Secondary=FlakWeapon
ToProtect=yes
Category=AFV
Strength=400
Naval=yes
Armor=heavy
TechLevel=6
MovementRestrictedTo=Water
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=600
Soylent=600
Points=20
ROT=6
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceFeedback=
DieSound=GenSmallWaterDie
MoveSound=SeawolfMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=FlakTrackGunE
EliteSecondary=FlakWeaponE
Size=20

[SUB]
UIName=Name:SUB
Name=Typhoon Attack Sub
Prerequisite=NAYARD
Primary=SubTorpedo
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=4
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no
Points=30
ROT=2
Crusher=no
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TyphoonSubSelect
VoiceMove=TyphoonSubMove
VoiceAttack=TyphoonSubAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=SubTorpedoE
Size=20
IsSelectableCombatant=yes     ;AuY

[SQD]
UIName=Name:SQD
Name=Giant Squid
NoShadow=yes
Category=AFV
Prerequisite=NAYARD,NATECH
Primary=SquidGrab
Secondary=SquidPunch
NavalTargeting=3
LandTargeting=1
WalkRate=2
IdleRate=4
Strength=200
SuppressionThreshold=250
Organic=yes
Armor=light
TechLevel=9
Underwater=yes
Naval=yes
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
Sensors=yes
SensorsSight=8
GuardRange=5
DefaultToGuardArea=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Soylent=1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceFeedback=SquidFear
MoveSound=SquidMove
DieSound=SquidDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Parasiteable=no
Trainable=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
Cloakable=yes
CloakingSpeed=5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
MovementRestrictedTo=Water
ElitePrimary=SquidGrabE
EliteSecondary=SquidPunchE
TooBigToFitUnderBridge=true

[DRED]
UIName=Name:DRED
Name=Dreadnought
Prerequisite=NAYARD,NATECH
Primary=DredLauncher
CanPassiveAquire=no
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=6
Sight=7
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=55
Weight=4
ROT=1
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
Size=50

[HORV]
UIName=Name:HORV
Name=War Miner
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
Dock=NAREFN,GAREFN
Harvester=yes
TechLevel=-1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1400
Points=25
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
CrushSound=TankCrush
DieSound=GenVehicleDie
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes

[HARV]
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
Dock=NAREFN,GAREFN
Turret=yes
Primary=20mmRapid
Harvester=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=20mmRapidE
ResourceGatherer=yes
Bunkerable=no

[UTNK]                 ;工具车，用于注册武器
UIName=Name:UTNK
Name=ZZZ Not Used
Prerequisite=NAWEAP
Image=HTNK
Primary=ydnlaser2
Secondary=ydnlaser2E
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=none
EliteSecondary=none

[TTNK]
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=TankBolt
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1200
Soylent=1200
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=TankBoltE
BuildTimeMultiplier=1.2

[DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
Strength=150
Armor=light
Turret=no
TechLevel=10
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
Trainable=no

[LTNK]
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=ATGUN
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=no
Crusher=yes
Owner=YuriCountry
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=ATGUNE
BuildTimeMultiplier=1.5

[YTNK]
UIName=Name:GattTank
Name=Gattling Tank
Prerequisite=YAWEAP
Primary=AGGattling
Secondary=AAGattling
Strength=210
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6
Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattling
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattling2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattling3
EliteWeapon6=AAGattling3E
WeaponStages=3
Stage1=200
Stage2=400
Stage3=600
EliteStage1=100
EliteStage2=200
EliteStage3=300
RateUp=1
RateDown=50
TooBigToFitUnderBridge=true
TechLevel=4
Sight=10
Speed=6
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=600
Soylent=600
Points=25
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=AGGattlingE
EliteSecondary=AAGattlingE

[TELE]
UIName=Name:Magnetron
Name=Magnetron
Prerequisite=YAWEAP,NAPSIS
Primary=MagneticBeam
Secondary=MagneShake
Strength=150
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=10
Speed=5
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=1000
Soylent=1000
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=MagneticBeamE
Bunkerable=no
CanPassiveAquire=no

[MIND]
UIName=Name:MasterMind
Name=Master Mind
Prerequisite=YAWEAP,YATECH
Primary=MultipleMindControlTank
Strength=500
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=9
Speed=4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=1750
Soylent=1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=no

[DISK]
UIName=Name:DISK
Name=Floating Disk
Prerequisite=YAWEAP,YATECH
Primary=DiskLaser
Secondary=DiskDrain
Strength=600
Category=AirPower
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Turret=yes
TurretSpins=yes
Sight=9
Speed=15
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=1750
Soylent=1750
Points=25
ROT=100
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
MoveSound=FloatingDiscMoveLoop
CreateSound=FloatingDiscCreated
BalloonHover=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=DiskLaserE
JumpjetSpeed=16
JumpjetClimb=8
JumpjetCrash=15
JumpJetAccel=10
JumpJetTurnRate=100
JumpjetHeight=750
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
Crashable=yes
TiltCrashJumpjet=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.1
SelfHealing=yes

[CAOS]
UIName=Name:ChaosDrone
Name=Chaos Drone
Category=AFV
Prerequisite=YAWEAP
Primary=ChaosAttack
Secondary=VirtualScanner
NavalTargeting=6
Strength=130
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=yes
Armor=light
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=6
Speed=8
Owner=YuriCountry
Cost=1000
Soylent=1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChaosDroneSelect
VoiceAttack=ChaosDroneAttackCommand
VoiceMove=ChaosDroneMove
VoiceFeedback=
DieSound=ChaosDroneDie
MoveSound= ChaosDroneMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=yes
Trainable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=2
Accelerates=false
BerserkFriendly=yes
CanPassiveAquire=no
CanRetaliate=no
Deployer=yes
DeployFire=yes
Bunkerable=no
BuildTimeMultiplier=1.1

[PCV]
UIName=Name:YMCV
Name=Yuri Construction Vehicle
Prerequisite=YAWEAP,YAGRND
Strength=1000
Category=Support
Armor=heavy
DeploysInto=YACNST
TechLevel=10
Sight=8
Speed=4
Owner=YuriCountry
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes

[YHVR]
UIName=Name:SAPC
Name=Hover Transport Yuri
Prerequisite=YAYARD
Strength=300
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6
Naval=yes
Weight=1
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverYuriSelect
VoiceMove=HoverYuriMove
VoiceAttack=HoverYuriMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
MaxDebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
Trainable=no
StupidHunt=yes
Bunkerable=no

[BSUB]
UIName=Name:Boomer
Name=Yuri Boomer
Prerequisite=YAYARD,RADAR
Primary=BoomerTorpedo
Secondary=CruiseLauncher
NavalTargeting=7
LandTargeting=2
FireAngle=64
Category=AFV
Strength=1200
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=8
Sensors=yes
SensorsSight=8
Speed=5
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=30
ROT=2
Crusher=no
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BoomerSelect
VoiceMove=BoomerMove
VoiceAttack=BoomerAttackWaterCommand
VoicePrimaryEliteWeaponAttack=BoomerAttackWaterCommand     ;AuY
VoiceSecondaryWeaponAttack=BoomerAttackLandCommand
VoiceSecondaryEliteWeaponAttack=BoomerAttackLandCommand     ;AuY
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=BoomerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=BoomerTorpedoE
Size=20
Spawns=CMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0
Unnatural=yes
IsSelectableCombatant=yes     ;AuY

[SMON]
UIName=Name:CMON
Name=ZZZ Useless
Image=CMON
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
Dock=NAREFN,GAREFN
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1
Sight=4
Speed=4
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=1400
Points=20
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
Trainable=no
Unsellable=yes

[SMIN]
UIName=Name:SMIN
Name=Slave Miner
Prerequisite=YAWEAP
Nominal=yes
ToProtect=yes
Category=Support
Strength=2000
Armor=medium
Primary=20mmRapid
ElitePrimary=20mmRapidE
Turret=yes
OpportunityFire=yes
TechLevel=1
Sight=4
Speed=3
Owner=YuriCountry
AllowedToStartInMultiplayer=no
CrateGoodie=yes
Storage=20
Cost=1750
Soylent=1750
Points=55
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DieSound=GenVehicleDie
MoveSound=SlaveMinerMoveStart
CrushSound=TankCrush
DeploySound=SlaveMinerDeploy
VoiceDeploy=SlaveMinerDeployVoice
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes
Trainable=yes
DeploysInto=YAREFN
DeployFacing=0
Enslaves=SLAV
SlavesNumber=5
SlaveRegenRate=500
SlaveReloadRate=25
ResourceGatherer=yes
ResourceDestination=yes
DeaccelerationFactor=.2
Accelerates=false
Bunkerable=no
OmniCrushResistant=yes
Parasiteable=no
Unsellable=yes
BuildTimeMultiplier=0.8

[VLAD]
UIName=Name:VLADBOAT
Name=Vladimir's Dreadnought
Prerequisite=NAYARD,NATECH
Primary=DredLauncher
CanPassiveAquire=no
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=1500
Naval=yes
Armor=heavy
TechLevel=-1
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=Russians
AllowedToStartInMultiplayer=no
Cost=2500
Soylent=2500
Turret=no
Points=55
Weight=4
ROT=1
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
Size=50

[TRUCKA]
UIName=Name:TRUCKA
Name=Truck
Category=AFV
Primary=none
Strength=200
Armor=light
Turret=no
TechLevel=-1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Insignificant=yes
Trainable=no

[TRUCKB]
UIName=Name:TRUCKB
Name=Truck (loaded)
Category=AFV
Primary=none
Strength=200
Armor=light
Turret=no
TechLevel=-1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE
DebrisMaximums=4
CarriesCrate=yes
Size=6
Insignificant=yes
Trainable=no

[BUS]
UIName=Name:BUS
Name=School Bus
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[CIVP]
UIName=Name:Civilian_Plane
Name=Civilian Plane
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no

[DDBX]
UIName=Name:RedBus
Name=Double Decker Bus
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[PICK]
UIName=Name:PICK
Name=Pickup Truck
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Crewed=no
Insignificant=yes
Trainable=no

[CAR]
UIName=Name:CAR
Name=Automobile
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[WINI]
UIName=Name:WINI
Name=Recreational Vehicle
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[DeathDummy]
Primary=DefaultDeathWeapon

[XCOMET]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=CometFragment
Secondary=TeslaFragment
ElitePrimary=SuperCometFragment
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[PROPA]
UIName=Name:PROPA
Name=Propaganda Truck
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
AmbientSound=PropagandaTruck
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=2
Trainable=no

[CONA]
UIName=Name:CONA
Name=Construction Excavator
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=2
Insignificant=yes

[COP]
UIName=Name:PIGCAR
Name=Police Car
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=PoliceCarDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
AmbientSound=PoliceSirenLoop
Trainable=no

[EUROC]
UIName=Name:CAR
Name=European Car A
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[LIMO]
UIName=Name:LIMO
Name=Limo
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[STANG]
UIName=Name:CAR
Name=Sports Car
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[SUVB]
UIName=Name:CAR
Name=SUV Black
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[SUVW]
UIName=Name:CAR
Name=SUV White
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[TAXI]
UIName=Name:Taxi
Name=Taxi
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[YCAB]
UIName=Name:YCAB
Name=Yellow Cab
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=
VoiceAttack=
VoiceFeedback=
MoveStart=GenCarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no

[JEEP]
UIName=Name:TRUCKA
Name=Jeep
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[BCAB]
UIName=Name:BlackCab
Name=Black Cab
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no

[PTRUCK]
UIName=Name:PICK
Name=Pickup Truck
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

[CRUISE]
UIName=Name:CruiseShip
Name=Cruise Ship
Prerequisite=NAWEAP
Strength=300
Naval=yes
Category=Support
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=1
Crusher=yes
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CruiseShipSelect
VoiceMove=ACCMoveStart
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
AmbientSound=CruiseShipAmbience
Trainable=no
Weight=4

[TUG]
UIName=Name:TUGBOAT
Name=Tug Boat
Prerequisite=NAWEAP
Strength=200
Naval=yes
Category=Support
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=30
ROT=2
Crusher=yes
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TugBoatSelect
VoiceMove=
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
AmbientSound=TugBoatAmbience

[CDEST]
UIName=Name:CDEST
Name=Coast Guard Boat
Primary=155mm
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes
Armor=light
TechLevel=-1
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Turret=no
Points=30
ROT=5
Crusher=yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TugBoatSelect
VoiceMove=
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes
ElitePrimary=155mmE

[SHAD]
UIName=Name:SHAD
Name=BlackHawk Transport
Prerequisite=GAWEAP
Primary=BlackHawkCannon
Strength=175
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=5
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no

[ORCA]
UIName=Name:ORCA
Name=Intruder
Image=FALC
Prerequisite=RADAR
Primary=Maverick
CanPassiveAquire=no
CanRetaliate=no
Strength=150
SlowdownDistance=1200           ;AuY修改
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=no
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickE
PreventAttackMove=yes

[ASW]
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=2
LandTargeting=1
Strength=30
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=10
ROT=5
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff
AuxSound2=OspreyLanding
ImmuneToPsionics=yes

[HORNET]
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff
AuxSound2=HornetLanding
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
ElitePrimary=HornetBombE

[BEAG]
UIName=Name:BEAGLE
Name=Black Eagle
Prerequisite=RADAR
Primary=Maverick2
CanPassiveAquire=no
CanRetaliate=no
Strength=200
SlowdownDistance=1200           ;AuY修改
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=Maverick2E
PreventAttackMove=yes

[HIND]
UIName=Name:HIND
Name=Hind Transport
Prerequisite=NAWEAP
Primary=BlackHawkCannon
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1
Sight=7
RadarInvisible=yes
Carryall=yes
Landable=yes
PipScale=Passengers
Passengers=10
Speed=15
PitchSpeed=1.1
JumpjetSpeed=40
JumpjetClimb=50
JumpjetCrash=60
JumpJetAccel=12
JumpJetTurnRate=12
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Confederation
Cost=1000
Points=15
ROT=10
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy
AuxSound2=Dummy
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
PreventAttackMove=yes

[SCHP]
UIName=Name:SiegeChopper
Name=Soviet Siege Chopper
Prerequisite=NAWEAP,TECH
Primary=BlackHawkCannon
Secondary=160mm
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1100
Soylent=1100
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceSecondaryWeaponAttack=SeigeChopperAttackLand
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Amphibious                          ;AuY修改
BalloonHover=yes                              ;AuY修改
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
EliteSecondary=160mmE
PreventAttackMove=no                          ;AuY修改
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
IsSimpleDeployer=yes
UnloadingClass=SCHD
DeployingAnim=SCHPDEPL
DeployFire=yes
Turret=yes
DeployToLand=yes
IsSelectableCombatant=yes

[DOLY]
UIName=Name:DOLY
Name=Hollywood Camera Dolly
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no

[CBLC]
UIName=Name:CBLC
Name=Cable Car
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CableCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no

[FTRK]
UIName=Name:FTRK
Name=Fire Truck
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no

[AMBU]
UIName=Name:AMBU
Name=Ambulance
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=4
SizeLimit=2
Insignificant=yes
Trainable=no

[SCHD]
UIName=Name:SiegeChopper
Name=ZZZ Deployed Soviet Siege Chopper
Prerequisite=NAWEAP
Primary=BlackHawkCannon
Strength=200
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackLand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
IsSimpleDeployer=yes
UnloadingClass=SCHP
Turret=yes
DeployFire=yes
DeployToLand=yes

[ZEP]
UIName=Name:ZEP
Name=Kirov Airship
Prerequisite=NAWEAP,NATECH
Primary=BlimpBomb
Strength=2000
Category=AirPower
Armor=medium
TechLevel=10
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes
Speed=5
JumpjetSpeed=5
JumpjetClimb=6
JumpjetCrash=12
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
JumpjetNoWobbles=yes
Crashable=yes
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=2000
Soylent=2000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
ThreatPosed=30
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy
AuxSound2=Dummy
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=BlimpBombE
Parasiteable=no
Size=50
Bunkerable=no

[BPLN]
UIName=Name:BPLN
Name=Soviet MIG
Strength=200
Category=AirLift
Armor=light
TechLevel=-1
Primary=Maverick3
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
Speed=16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=Maverick3E
Trainable=no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
FlyBy=true

[SPYP]
UIName=Name:SpyP
Name=Soviet Spy Plane
Strength=600
Category=AirLift
Armor=light
TechLevel=-1
Primary=SpyCameraWeapon
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=SpyPlaneMoveLoop
DieSound=
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
FlyBy=true

[V3ROCKET]
UIName=Name:V3ROCKET
Name=V3 Rocket
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=15
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=V3Attack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
BalloonHover=yes                              ;AuY修改，避免导弹被认为在地图外而不被攻击

[DMISL]
UIName=Name:DMISL
Name=Dread Missile
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=18
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=DreadnoughtAttack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes
BalloonHover=yes                              ;AuY修改

[CMISL]
UIName=Name:DMISL
Name=Cruise Missile
Image=BSUBMISL
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=20
Owner=YuriCountry
Cost=50
Points=18
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=BoomerAttack1
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes
BalloonHover=yes                              ;AuY修改

[PDPLANE]
UIName=Name:PDPLANE
Name=Cargo Plane
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=ParaDropWeapon
Spawned=yes
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

[CARGOPLANE]
Image=PDPLANE
UIName=Name:PDPLANE
Name=Transport Plane
Strength=400
Category=AirPower
Armor=light
TechLevel=-1
LeadershipRating=10
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

[GACNST]
UIName=Name:GACNST
Name=Allied Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=AMCV
Sight=8
Owner=British,French,Germans,Americans,Alliance
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes
ImmuneToPsionics=no

[GAPOWR]
UIName=Name:GAPOWR
Name=Allied Power Plant
BuildCat=Power
Prerequisite=GACNST
Strength=750
Armor=wood
TechLevel=1
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=800
Points=40
Power=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
ImmuneToPsionics=no
Drainable=yes
PoweredSpecial=yes

[GAPILE]
UIName=Name:GAPILE
Name=Allied Barracks
BuildCat=Tech
Prerequisite=POWER,GACNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no

[GAREFN]
UIName=Name:GAREFN
Name=Allied Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
Prerequisite=POWER,GACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=CMIN
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys
Spyable=yes
NumberImpassableRows=3
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes

[GAWEAP]
UIName=Name:GAWEAP
Name=Allied War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,GAPILE,GACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1

[GAAIRC]
UIName=Name:GAAIRC
Name=Allied Airforce Command Headquarters
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=Americans
AIBasePlanningSide=0
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
ImmuneToPsionics=no

[GAYARD]
UIName=Name:GAYARD
Name=Allied Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,GACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes
WaterBound=yes
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=300,200,0
ImmuneToPsionics=no

[GADEPT]
UIName=Name:GADEPT
Name=Allied Service Depot
BuildCat=Tech
Prerequisite=GAWEAP,GACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=800
Points=80
Power=-25
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=270, 580, 260
AIBuildThis=no
HasStupidGuardMode=false
NumberImpassableRows=1
ImmuneToPsionics=no

[GATECH]
UIName=Name:GATECH
Name=Allied Battle Lab
BuildCat=Tech
Prerequisite=GAWEAP,RADAR,GACNST
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no
SuperWeapon=ForceShieldSpecial

[GAOREP]
Name=Allied Ore Processor
UIName=Name:GAOREP
BuildCat=Resource
Prerequisite=GATECH,PROC,GACNST
TechLevel=10
Strength=900
Adjacent=2
Points=30
Power=-200
Sight=5
Armor=wood
Cost=2500
Soylent=1250
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Capturable=false
Crewed=yes
OrePurifier=yes
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1

[GAROBO]
Name=Allied Robot Control Center
UIName=Name:Robocont
BuildCat=Resource
Prerequisite=GAWEAP,GACNST
TechLevel=10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Crewed=yes
AIBuildThis=yes
TogglePower=yes
Powered=true
PowersUnit=ROBO
ImmuneToPsionics=no
Capturable=true

[GAWALL]
UIName=Name:GAWALL
Name=Allied Wall
BuildCat=Combat
Strength=300
Prerequisite=GAPILE
Armor=concrete
TechLevel=1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
GuardRange=5

[GAPILL]
UIName=Name:GAPILL
Name=Allied Pill Box
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,GACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=Vulcan2
ThreatPosed=30
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0

[NASAM]
UIName=Name:NASAM
Name=Allied Patriot Missile
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,GACNST
Adjacent=4
Sight=10
ROT=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=RedEye2
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25

[ATESLA]
UIName=Name:ATESLA
Name=Allied Prism Cannon
Image=GAPRIS
BuildCat=Combat
Prerequisite=POWER,RADAR,GACNST
Strength=600
Armor=steel
TechLevel=6
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1500
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=PrismShot
Secondary=PrismSupport
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0

[GASPYSAT]
UIName=Name:GASPYSAT
Name=Allied SpySat Uplink
Image=GASPST
BuildCat=Combat
Prerequisite=GATECH,GACNST
Strength=1000
Radar=yes
SpySat=yes
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1500
Points=0
Power=-100
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=800, 550, 400
AIBuildThis=no
SpecialThreatValue=1

[GAGAP]
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=10
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=no

[GACSPH]
UIName=Name:GACSPH
Name=Allied Chrono Sphere
BuildCat=Combat
Prerequisite=GATECH,GACNST
TechLevel=10
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoSphereSpecial
Nominal=yes
ThreatPosed=1
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7

[GAWEAT]
UIName=Name:GAWEAT
Name=Allied Weather Controller
Image=GAWETH
BuildCat=Combat
Prerequisite=GATECH,GACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=LightningStormSpecial
Nominal=yes
ThreatPosed=1
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7

[AMRADR]
UIName=Name:GAAIRC
Name=Allied American Airforce Command Headquarters
Image=GAAIRC
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
SuperWeapon=AmericanParaDropSpecial
ImmuneToPsionics=no

[GTGCAN]
UIName=Name:GTGCAN
Name=Allied Grand Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=7
Prerequisite=RADAR,GACNST
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=2000
RequiredHouses=French
Points=30
Power=-100
Crewed=no
ROT=1
Primary=GrandCannonWeapon
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=yes
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=no
Drainable=yes

[NACNST]
UIName=Name:NACNST
Name=Soviet Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=SMCV
Sight=8
Owner=Russians,Confederation,Africans,Arabs
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes
ImmuneToPsionics=no

[NAPOWR]
UIName=Name:NAPOWR
Name=Soviet Tesla Reactor
BuildCat=Power
Prerequisite=NACNST
Strength=750
Armor=wood
TechLevel=1
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=600
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
ImmuneToPsionics=no
Drainable=yes
PoweredSpecial=yes

[NAHAND]
UIName=Name:NAHAND
Name=Soviet Barracks
BuildCat=Tech
Prerequisite=POWER,NACNST
Strength=500
Armor=steel
TechLevel=2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=500
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
ExitCoord=0,0,0
NODBarracks=yes
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no

[NAREFN]
UIName=Name:NAREFN
Name=Soviet Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
NumberImpassableRows=3
Prerequisite=POWER,NACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=HARV
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys
Spyable=yes
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes

[NAWEAP]
UIName=Name:NAWEAP
Name=Soviet War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,NAHAND,NACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1

[NARADR]
UIName=Name:NARADR
Name=Soviet Radar Tower
BuildCat=Tech
Prerequisite=NAREFN,NACNST
Strength=1000
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=1000
Points=60
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no
SuperWeapon=SpyPlaneSpecial

[NAYARD]
UIName=Name:NAYARD
Name=Soviet Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,NACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes
WaterBound=yes
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=1000
Points=55
Power=-20
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=256,256,0
ImmuneToPsionics=no

[NADEPT]
UIName=Name:NADEPT
Name=Soviet Service Depot
BuildCat=Tech
Prerequisite=NAWEAP,NACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=800
Points=80
Power=-20
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no
NumberOfDocks=1
HasStupidGuardMode=false
NumberImpassableRows=1
ImmuneToPsionics=no

[NATECH]
UIName=Name:NATECH
Name=Soviet Battle Lab
BuildCat=Tech
Prerequisite=NAWEAP,RADAR,NACNST
Strength=500
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no
SuperWeapon=ForceShieldSpecial

[NANRCT]
UIName=Name:NANRCT
Name=Soviet Nuclear Reactor
BuildCat=Power
Strength=1000
Armor=concrete
TechLevel=9
Prerequisite=NATECH,NACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=1000
Points=30
Power=2000
Crewed=yes
Capturable=true
DamageSmokeOffset=410, 100, 165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Explodes=yes
DeathWeapon=NukePayload
DeathWeaponDamageModifier=0.5
Spyable=yes
ImmuneToPsionics=no
Drainable=yes
PoweredSpecial=yes

[NAINDP]
Name=Soviet Industrial Plant
UIName=Name:IndustrialPlant
Image=NAINDP
BuildCat=Resource
Prerequisite=NATECH,PROC,NACNST
TechLevel=10
Strength=1000
Adjacent=2
Points=30
Power=-200
Sight=4
Armor=wood
Cost=2500
Soylent=1000
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=1
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0
Capturable=false
Crewed=yes
FactoryPlant=yes
InfantryCostBonus=1
UnitsCostBonus=0.75
AircraftCostBonus=1
BuildingsCostBonus=1
DefensesCostBonus=1
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1

[NAWALL]
UIName=Name:NAWALL
Name=Soviet Wall
BuildCat=Combat
Strength=300
Prerequisite=NAHAND
Armor=concrete
TechLevel=1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
GuardRange=5

[NALASR]
UIName=Name:NALASR
Name=Soviet Sentry Gun
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,NACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=Vulcan
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0

[NAFLAK]
UIName=Name:NAFLAK
Name=Soviet Flak Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,NACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=FlakWeapon
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=3
MinDebris=2
ThreatPosed=0
IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=FLAKTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25

[TESLA]
UIName=Name:TESLA
Name=Soviet Tesla Coil
Image=NATSLA
BuildCat=Combat
Prerequisite=POWER,RADAR,NACNST
Strength=600
Armor=steel
TechLevel=5
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=1500
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=CoilBolt
Secondary=OPCoilBolt
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0

[NABNKR]
UIName=Name:NABNKR
Name=Soviet Battle Bunker
Adjacent=2
AIBasePlanningSide=1
Armor=steel
BaseNormal=no
BuildCat=Combat
Prerequisite=NACNST
Capturable=false
ClickRepairable=yes
Cost=500
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=6
Strength=600
TechLevel=1
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0

[NAIRON]
UIName=Name:NAIRON
Name=Soviet Iron Curtain Device
BuildCat=Combat
Prerequisite=NATECH,NACNST
TechLevel=10
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=4
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=IronCurtainSpecial
ThreatPosed=1
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1

[NAMISL]
UIName=Name:NAMISL
Name=Soviet Nuclear Missile Silo
BuildCat=Combat
SuperWeapon=NukeSpecial
Prerequisite=NATECH,NACNST
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1
AIBuildThis=yes
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes

[YACNST]
UIName=Name:YACNST
Name=Yuri Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=PCV
Sight=10
Owner=YuriCountry
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes
ImmuneToPsionics=no

[YAPOWR]
UIName=Name:BioR
Name=Yuri Bio Reactor
BuildCat=Power
Prerequisite=YACNST
Strength=700
Armor=wood
TechLevel=1
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=600
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
ImmuneToPsionics=no
UnitAbsorb=no
InfantryAbsorb=yes
PipScale=Passengers
Passengers=5
SizeLimit=15
ExtraPower=100
Drainable=yes
PoweredSpecial=yes

[YABRCK]
UIName=Name:Ybarracks
Name=Yuri Barracks
Image=YABRCK
BuildCat=Tech
Prerequisite=POWER,YACNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
ExitCoord=-64,64,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no

[YACOMD]
UIName=Name:YACOMD
Name=Yuri Command Center
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
TogglePower=no
LeaveRubble=yes
ProtectWithWall=yes
EligibileForAllyBuilding=yes

[YAREFN]
UIName=Name:SMIN
Name=Yuri Ore Refinery
BuildCat=Resource
Prerequisite=POWER,YACNST
Strength=2000
Adjacent=2
Armor=medium
Primary=20mmRapid
ElitePrimary=20mmRapidE
Turret=yes
TurretAnim=SMINTUR
TurretAnimIsVoxel=true
TurretAnimX=-25
TurretAnimY=15
TurretAnimZAdjust=-50
TechLevel=1
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=1750
Soylent=1750
Points=80
Power=0
Storage=200
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-85,-85,220
RefinerySmokeOffsetTwo=-85,90,220
RefinerySmokeOffsetThree=95,-85,220
RefinerySmokeOffsetFour=95,90,220
RefinerySmokeFrames=30
RefinerySmokeParticleSystem=SmallGreySSys
Enslaves=SLAV
SlavesNumber=5
SlaveRegenRate=500
SlaveReloadRate=25
Spyable=yes
ImmuneToPsionics=yes
BaseNormal=no
UndeploysInto=SMIN
ClickRepairable=no
DeployFacing=0
ResourceGatherer=yes
ResourceDestination=yes
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DeploySound=SlaveMinerUndeploy
VoiceDeploy=SlaveMinerUnDeployVoice
Unsellable=yes
Trainable=yes
BuildTimeMultiplier=1.15

[YAWEAP]
UIName=Name:YWarfactory
Name=Yuri War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,YABRCK,YACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1

[NAPSIS]
UIName=Name:YURIRAD
Name=Yuri Psychic Sensor
BuildCat=Tech
Prerequisite=YACNST,PROC
Strength=750
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
PsychicDetectionRadius=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=1000
Points=50
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
HasRadialIndicator=true
ConcentricRadialIndicator=true
DetectDisguise=yes
DetectDisguiseRange=15
SensorArray=yes
SensorsSight=15
Spyable=yes
ImmuneToPsionics=no
SuperWeapon=PsychicRevealSpecial

[YAYARD]
UIName=Name:Ynaval
Name=Yuri Submarine Pen
Image=YAYARD
BuildCat=Tech
Prerequisite=YACNST,POWER,PROC
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes
WaterBound=yes
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=300,200,0
ImmuneToPsionics=no

[YADEPT]
UIName=Name:GADEPT
Name=ZZZ Yuri Service Depot
Image=GADEPT
BuildCat=Tech
Prerequisite=YAWEAP,YACNST
Strength=1200
Armor=wood
TechLevel=15
Adjacent=2
Sight=5
UnitRepair=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=800
Points=80
Power=-25
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=270, 580, 260
AIBuildThis=no
HasStupidGuardMode=false
NumberImpassableRows=1
ImmuneToPsionics=no

[YATECH]
UIName=Name:Yblab
Name=Yuri Battle Lab
BuildCat=Tech
Prerequisite=YAWEAP,YACNST,RADAR
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no
SuperWeapon=ForceShieldSpecial

[YAGRND]
UIName=Name:Grinder
Name=Yuri Grinder
BuildCat=Tech
Prerequisite=YAWEAP,YACNST
Strength=900
Armor=wood
TechLevel=9
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=600
Points=30
Power=-50
Grinding=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
ExitCoord=0,0,0
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
ImmuneToPsionics=no

[NACLON]
UIName=Name:NACLON
Name=Yuri Cloning Vats
BuildCat=Combat
Prerequisite=YATECH,YACNST
Strength=1000
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=2500
Points=30
Power=-200
Cloning=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
ExitCoord=0,0,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
BuildLimit=1

[GAFWLL]
UIName=Name:Citadel
Name=Yuri Citadel Wall
BuildCat=Combat
Strength=300
Prerequisite=YABRCK
Armor=concrete
TechLevel=2
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
GuardRange=5

[YAGGUN]
UIName=Name:GattCannon
Name=Yuri Gattling Cannon
BuildCat=Combat
Strength=810
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,YACNST
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=30
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=YAGGUN
TurretAnimIsVoxel=True
TurretAnimX=0
ROT=10
TurretAnimY=15
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=25
IsGattling=yes
TurretCount=1
WeaponCount=6
Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattCann
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattCann2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattCann3
EliteWeapon6=AAGattling3E
WeaponStages=3
Stage1=200
Stage2=400
Stage3=600
EliteStage1=100
EliteStage2=200
EliteStage3=300
RateUp=1
RateDown=50

[YAPSYT]
UIName=Name:YAPSYT
Name=Yuri Psychic Tower
BuildCat=Combat
Prerequisite=NAPSIS,YACNST
Primary=MultipleMindControlTower
TechLevel=7
Adjacent=2
Strength=455
Armor=steel
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=1500
Power=-100
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=30
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=yes
PipScale=MindControl
PipsDrawForAll=yes
DetectDisguise=yes
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0

[NATBNK]
UIName=Name:NATBNK
Name=Yuri Tank Bunker
BuildCat=Combat
Prerequisite=YACNST
Strength=1000
Armor=steel
TechLevel=3
Adjacent=3
Sight=6
Bunker=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=400
Points=60
Power=0
Powered=false
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no
NumberOfDocks=1
NumberImpassableRows=0
HasStupidGuardMode=false
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
BaseNormal=no

[YAGNTC]
UIName=Name:YAGNTC
Name=Yuri Genetic Mutator Device
BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=GeneticConverterSpecial
ThreatPosed=1
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1

[YAPPET]
UIName=Name:YAPPET
Name=Yuri Puppet Master
BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=PsychicDominatorSpecial
Nominal=yes
ThreatPosed=1
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7

[YAROCK]
UIName=Name:YAROCK
Name=Rocket Launch Pad
Strength=700
Armor=wood
TechLevel=-1
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=600
Points=40
Capturable=False
Crewed=No
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=0
DamageSmokeOffset=300, 300, 450
Spyable=No
DieSound=PowerPlantDie
ImmuneToPsionics=Yes
UnitAbsorb=No

[CAOUTP]
UIName=Name:CAOUTP
Name=Tech Outpost
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=10
MinDebris=5
Primary=HoverMissile
UnitRepair=yes
IsBase=yes
Turret=yes
TurretAnim=OUTP
TurretAnimX=-30
TurretAnimY=14
TurretAnimIsVoxel=true
TurretAnimZAdjust=-140
FireAngle=0
Capturable=yes
NeedsEngineer=yes
CaptureEvaEvent= EVA_RepairFacilityCaptured
Unsellable=yes
NumberOfDocks=1
LeaveRubble=yes
NumberImpassableRows=3
RadarVisible=yes

[CAAIRP]
UIName=Name:CAAIRP
Name=Tech Airport
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_AirfieldCaptured
NeedsEngineer=yes
Unsellable=yes
Ammo=5
SuperWeapon=ParaDropSpecial
LeaveRubble=yes
RadarVisible=yes

[CAOILD]
UIName=Name:CAOILD
Name=Tech Oil Derrick
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
Capturable=yes
CaptureEvaEvent= EVA_OilRefineryCaptured
NeedsEngineer=yes
Unsellable=yes
Explodes=yes
DeathWeapon=OilExplosion
ProduceCashStartup=1000
ProduceCashAmount=20
ProduceCashDelay=100
WorkingSound=OilDerrickLoop
LeaveRubble=yes
RadarVisible=yes

[CAPOWR]
UIName=Name:CAPOWR
Name=Tech Civilian Power Plant
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent=  EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
Ammo=5
LeaveRubble=yes
Power=200
RadarVisible=yes

[CAMACH]
UIName=Name:CAMACH
Name=Tech Machine Shop
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
MaxDebris=8
MinDebris=4
Capturable=yes
CaptureEvaEvent=  EVA_MachineShopCaptured
NeedsEngineer=yes
Unsellable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
LeaveRubble=yes
UnitsGainSelfHeal=1
RadarVisible=yes

[CATHOSP]
UIName=Name:CAHOSP
Name=Tech Hospital
Image=CAHOSP
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_HospitalCaptured
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=yes
InfantryGainSelfHeal=1
RadarVisible=yes

[CAHOSP]
UIName=Name:CAHOSP
Name=Old Civilian Hospital
Image=CAHOSP
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_HospitalCaptured
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=yes
InfantryGainSelfHeal=1
RadarVisible=yes

[CASLAB]
UIName=Name:CASLAB
Name=Tech Secret Lab
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
Capturable=yes
CaptureEvaEvent= EVA_SecretLabCaptured
NeedsEngineer=yes
Unsellable=yes
WorkingSound=OilDerrickLoop
LeaveRubble=yes
:SecretBuilding=
SecretLab=yes
RadarVisible=yes

[CATEXS02]
UIName=Name:CATEXS02
Name=Alamo
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAWASH01]
UIName=Name:CAWASH01
Name=White House
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DestroyAnim=CAWS01DM
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=Yes
DieSound=MonumentCrumble

[CAWSH12]
Name=Washington Monument
UIName=Name:CAWSH12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWSH12D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAWASH14]
UIName=Name:CAWSH14
Name=Jefferson Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWA14DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAPRS03]
UIName=Name:CAPRS03
Name=Paris Louvre
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes
DieSound=MonumentCrumble

[CAMEX01]
Name=Mayan Prism Pyramid
UIName=Name:CAMEX01
TechLevel=-1
Strength=2000
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=12
ClickRepairable=no
CanBeOccupied=no
Primary=MayanPrism
LeaveRubble=Yes

[MAYAN]
Name=Mayan Prism Pyramid
UIName=Name:MAYAN
Image=CAMEX01
Primary=MayanPrism
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
RadarInvisible=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CARUS03]
Name=Russain Kremlin Palace
UIName=Name:CARUS03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH15]
UIName=Name:CAWASH15
Name=Wash Lincoln Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWA15DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
CanBeOccupied=no
LeaveRubble=yes

[CAPARS11]
Name=Paris Arc de Triumphe
UIName=Name:CAPARS11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAPR11DM
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes
DieSound=MonumentCrumble

[CAPARS12]
Name=Paris Notre Dame
UIName=Name:CAPARS12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes
DieSound=MonumentCrumble

[NAPSYB]
UIName=Name:NAPSYB
Name=Psychic Beacon
BuildCat=Tech
Prerequisite=NATECH
Strength=750
Armor=wood
TechLevel=-1
Adjacent=2
Sight=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Points=50
Power=-100
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
HasRadialIndicator=true
DetectDisguise=yes
BaseNormal=yes
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie

[NAPSYA]
UIName=Name:NAPSYA
Name=Psychic Amplifier
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Power=-100
Powered=true
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie

[CACOLO01]
Name=Air Force Academy Chapel Colorado
UIName=Name:CACOLO01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes

[CARUS07]
Name=Russain Red Square Circle Thing
UIName=Name:CARUS07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=13
MinDebris=6
CrateBeneath=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH16]
Name=Smithsonian Castle
UIName=Name:CAWASH16
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=Yes

[CAWASH17]
Name=Smithsonian Natural History Museum
UIName=Name:CAWASH17
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
CrateBeneath=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CACHIG05]
Name=Chicago Sears Tower
UIName=Name:CACHIG05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Radar=yes
SpySat=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH19]
Name=Iwo Jima Memorial
UIName=Name:CAWASH19
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3SM,DBRIS5LG,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRS10SM
MaxDebris=15
MinDebris=7
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=Yes

[CAWASH18]
Name=White House Fountain
UIName=Name:CAWASH18
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6
ClickRepairable=no
AmbientSound=FountainLoop

[CASTL04]
UIName=Name:CASTL04
Name=St Louis Arch
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CASTL04DM
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CARUS01]
Name=Russian Basil's Cathedral
UIName=Name:CARUS01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes
DieSound=MonumentCrumble

[CAWA2A]
UIName=Name:CAWA2A
Name=Wash Pent A
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWA2B]
UIName=Name:CAWA2A
Name=Wash Pent B
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWA2C]
UIName=Name:CAWA2A
Name=Wash Pent C
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWA2D]
UIName=Name:CAWA2A
Name=Wash Pent D
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAEAST01]
Name=Easter Island Statue
UIName=Name:CAEAST01
TechLevel=-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Primary=PrismShot
Power=-100
Powered=Yes
Overpowerable=true
DestroyAnim=CAEAST01DM
LeaveRubble=yes
Capturable=true
DieSound=MonumentCrumble

[CAEAST02]
Name=Yuri Bust
UIName=Name:CAEAST02
TechLevel=-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Primary=PrismShot
Power=-100
Powered=Yes
Overpowerable=true
LeaveRubble=yes
DieSound=MonumentCrumble
ROT=3
Turret=yes
TurretAnim=CAHEAD
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=-45
TurretAnimZAdjust=-150
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=YuriBustRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff

[YAPPPT]
Name=Partially Built Psychic Dominator
UIName=Name:YAPPET
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
Explodes=yes
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=false
DieSound=MonumentCrumble
CanOccupyFire=yes
DeathWeapon=BlimpBombEffect2
DeathWeaponDamageModifier=.01

[CASANF01]
Name=San Fran Victorian Home 1
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CAMISC01]
UIName=Name:CAMISC01
Name=Barrels
TechLevel=-1
Strength=5
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=BRRLEXP2
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
CanC4=no
DamageSound=BuildingMetalDamaged

[CAMISC02]
UIName=Name:CAMISC02
Name=Barrel
TechLevel=-1
Strength=5
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=BRRLEXP1
MaxDebris=0
Selectable=no
BaseNormal=no
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
CanC4=no
DamageSound=BuildingMetalDamaged

[CALAB]
UIName=Name:EinsteinLab
Name=Einstein's Lab
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATIME01]
UIName=Name:CATIME02
Name=Time Machine
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=yes
LeaveRubble=yes

[CATIME02]
UIName=Name:CATIME02
Name=Time Machine Traveled
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=yes
LeaveRubble=yes

[CALOND04]
Name=LONDON PARLAIMENT
UIName=Name:CALOND04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CALOND05]
Name=LONDON BIG BEN
UIName=Name:CALOND05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=14
MinDebris=6
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CBLOND06]
Name=LONDON TOWER
UIName=Name:CALOND06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CAMOON01]
Name=ZZZ LAUNCH PAD
UIName=Name:CAMOON01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN03]
Name=TRANS FORTRESS
UIName=Name:CATRAN03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CATR03DM
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CASTL05A]
UIName=Name:CASTL05
Name=Busch Stadium A
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes
Height=6

[CASTL05B]
UIName=Name:CASTL05
Name=Busch Stadium B
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05C]
UIName=Name:CASTL05
Name=Busch Stadium C
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05D]
UIName=Name:CASTL05
Name=Busch Stadium D
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05E]
UIName=Name:CASTL05
Name=Busch Stadium E
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05F]
UIName=Name:CASTL05
Name=Busch Stadium F
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05G]
UIName=Name:CASTL05
Name=Busch Stadium G
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CASTL05H]
UIName=Name:CASTL05
Name=Busch Stadium H
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=yes

[CAMIAM08]
UIName=Name:CAMIAM08
Name=Arizona Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes

[CAEGYP01]
Name=Egypt Great Pyramid 1
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP02]
Name=Egypt Small Pyramid
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CAEGYP03]
Name=Egypt Sphinx
UIName=Name:CAEGYP03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP04]
Name=Egypt Great Pyramid 2
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP05]
Name=Egypt Great Pyramid 3
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP06]
Name=Egypt Great Pyramid 4 mound
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CALA03]
Name=LA Hwood Sign 1of2
UIName=Name:CALA03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CALA04]
Name=LA Hollywood Bowl
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA11]
Name=LA HBowl Seats 1of2
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA12]
Name=LA HBowl Seats 2of2
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA13]
Name=LA Hwood Sign 2of2
UIName=Name:CALA03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CALA14]
Name=LA Mini Mall 02
UIName=Name:CALA01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA15]
Name=LA Mini Mall 03
UIName=Name:CALA01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA05]
Name=LA LAX
UIName=Name:CALA05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA06]
Name=LA Control Tower
UIName=Name:CALA06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA07]
Name=LA Movie Theater
UIName=Name:CALA07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA08]
Name=LA Car Dealership
UIName=Name:CALA08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA09]
Name=LA Circle S
UIName=Name:CALA09
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA10]
Name=LA Billboard
UIName=Name:CALA10
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=5
ClickRepairable=no
CanBeOccupied=no
CanOccupyFire=no
LeaveRubble=true

[CASANF04]
Name=San Fran Golden Gate Bridge
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF05]
Name=San Fran Alcatraz
UIName=Name:CASANF05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF06]
Name=San Fran Victorian Home 4
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASANF07]
Name=San Fran Victorian Home 5
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASANF08]
Name=San Fran Victorian Home 6
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASANF09]
Name=San Fran Golden Bridge 01
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF10]
Name=San Fran Golden Bridge 02
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF11]
Name=San Fran Golden Bridge 03
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF12]
Name=San Fran Golden Bridge 05
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF13]
Name=San Fran Golden Bridge 06
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF14]
Name=San Fran Golden Bridge 07
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Naval=yes
WaterBound=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DieSound=MonumentCrumble

[CASANF15]
Name=San Fran Alcatraz Watertower
UIName=Name:CASANF15
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF16]
Name=San Fran Alcatraz lighthouse
UIName=Name:CAFARM06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF17]
Name=San Fran Misc Bldg 1
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF18]
Name=San Fran Misc Bldg 2
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASEAT01]
Name=Seattle Space Needle
UIName=Name:CASEAT01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASEAT02]
Name=MicroSpam Campus
UIName=Name:CASEAT02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASYDN03]
Name=Sydney Opera House
UIName=Name:CASYDN03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CABHUT]
UIName=Name:CABHUT
Name=Bridge repair hut
Strength=2000
Immune=yes
LegalTarget=yes
Nominal=yes
TechLevel=-1
Repairable=true
Selectable=yes
Insignificant=yes
BridgeRepairHut=yes
Adjacent=0
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0

[GAGREEN]
UIName=Name:GAGREEN
Name=Green Building
Image=null
Strength=150
Prerequisite=GAPILE
Armor=wood
TechLevel=-1
Adjacent=3
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
ToTile=Green01
AIBuildThis=no

[GASAND]
UIName=Name:GASAND
Name=Sandbags
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushSandbag
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[CAFNCB]
UIName=Name:CAFNCB
Name=Fence Black
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[CAFNCW]
UIName=Name:CAFNCW
Name=Fence White
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushWhite
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[CALA01]
Name=LA Keegan Produce
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALOND01]
Name=London Victorian Home 1
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALOND03]
Name=London Pub
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CABARR01]
Name=Barricade 01
UIName=Name:CABARR
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CABARR02]
Name=Barricade 02
UIName=Name:CABARR
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMORR01]
Name=Morocco Generic
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR02]
Name=Morocco Generic02
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR03]
Name=Morroco Generic03
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=8
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR04]
Name=Morroco Generic04
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR05]
Name=Morroco Bar 01
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR06]
Name=Morroco Bar 02
UIName=Name:CAMORR05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR07]
Name=Morroco Generic07
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR08]
Name=Morroco Generic08
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR09]
Name=Morroco Generic09
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR10]
Name=Morroco Generic10
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=10
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF02]
Name=San Fran Victorian Home 2
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF03]
Name=San Fran Victorian Home 3
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASYDN02]
Name=Sydney Kangaroo Burger
UIName=Name:CASYDN02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN01]
Name=Transylvania Crypt 1
UIName=Name:CATRAN01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN02]
Name=Transylvania Crypt 2
UIName=Name:CATRAN01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMEX02]
UIName=Name:MAYANRUINS
Name=Mayan Castillo
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=Yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAMEX03]
UIName=Name:MAYANRUINS
Name=Mayan Minor Temple
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes

[CAMEX04]
UIName=Name:MAYANTEMPLE
Name=Mayan Large Temple
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=Yes

[CAMEX05]
UIName=Name:MAYANRUINS
Name=Mayan Platfrom
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=Yes

[CACHIG06]
Name=Chicago Water Tower
UIName=Name:CAWT01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CACH06DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
CanBeOccupied=no
LeaveRubble=yes

[GAGATE_A]
UIName=Name:GATE1
Name=Guard Border Crossing
BuildCat=Combat
Strength=100
Prerequisite=GAPILE
Armor=wood
TechLevel=-1
Selectable=yes
Capturable=false
Insignificant=yes
Adjacent=8
Owner=British,French,Germans,Americans,Alliance
Cost=250
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Gate=yes
DeployTime=.044
GateCloseDelay=.2
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[TSTLAMP]
Name=AlphaLightPost
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
ThreatPosed=0
DamageParticleSystems=SparkSys
Insignificant=yes
AlphaImage=ALPHATST

[GALITE]
Name=Light Post
Image=GALITE
Strength=600
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=NO
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
AIBuildThis=no

[NEGLAMP]
Name=Negative Light Post
Image=GALITE
Strength=1000
Armor=wood
TechLevel=-1
InvisibleInGame=yes
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
LightVisibility=3500
LightIntensity=-0.15
LightRedTint=0.03
LightGreenTint=0.04
LightBlueTint=0.04
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Insignificant=yes

[INGALITE]
Name=Invisible Light Post
Image=GALITE
InvisibleInGame=yes
Insignificant=yes
Selectable=no
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[REDLAMP]
Name=Red Light Post
Image=GALITE
Insignificant=yes
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true

[NEGRED]
Name=Negative Red Light
Image=GALITE
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=-0.05
LightRedTint=-1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys

[GRENLAMP]
Name=Green Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

[BLUELAMP]
Name=Blue Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

[YELWLAMP]
Name=Yellow Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes

[INYELWLAMP]
Name=Invisible Yellow Light Post
Image=GALITE
Insignificant=yes
Selectable=no
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[PURPLAMP]
Name=Purple Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

[INPURPLAMP]
Name=Invisible Purple Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[INORANLAMP]
Name=Orange Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=1.4
LightBlueTint=0.3
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes

[INGRNLMP]
Name=Invisible Green Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[INREDLMP]
Name=Invisible Red Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[INBLULMP]
Name=Invisible Blue Light Post
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[TEMMORLAMP]
Name=InvisibleTemperateMorningLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.78
LightGreenTint=0.4
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[TEMDAYLAMP]
Name=InvisibleTemperateDayLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.7
LightGreenTint=0.3
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[TEMDUSLAMP]
Name=InvisibleTemperateDuskLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.78
LightGreenTint=0.4
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[TEMNITLAMP]
Name=InvisibleTemperateNightLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.01
LightRedTint=0.7
LightGreenTint=0.6
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[SNOMORLAMP]
Name=InvisibleSnowMorningLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.01
LightRedTint=0.3
LightGreenTint=0.4
LightBlueTint=-0.1
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[SNODAYLAMP]
Name=InvisibleSnowDayLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.005
LightRedTint=0.1
LightGreenTint=0.1
LightBlueTint=0.00
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[SNODUSLAMP]
Name=InvisibleSnowDuskLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.005
LightRedTint=0.25
LightGreenTint=0.35
LightBlueTint=-0.2
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[SNONITLAMP]
Name=InvisibleSnowNightLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.15
LightGreenTint=0.25
LightBlueTint=0.05
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

[GADUMY]
UIName=Name:GADUMY
Name=Dummy ChronoSphere
BuildCat=Tech
Image=NTIRON
Prerequisite=GATECH
TechLevel=-1
Strength=1000
Powered=true
Adjacent=2
Armor=wood
Sight=5
Owner=British,French,Germans,Americans,Alliance
Cost=2800
Points=30
Power=-150
Crewed=yes
Capturable=no
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoWarpSpecial
ThreatPosed=1
AIBuildThis=no
Spyable=yes

[CGCITY01]
UIName=Name:CITY01
Name=Connelly Court Apts.
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
BaseNormal=no
ClickRepairable=no

[CGCITY02]
UIName=Name:CITY02
Name=Lightner's Luxury Suites
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
BaseNormal=no
ClickRepairable=no

[CGCITY03]
UIName=Name:CITY03
Name=Office Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
BaseNormal=no
ClickRepairable=no

[CGCITY04]
UIName=Name:CITY04
Name=Westwood Stock Exchange
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
BaseNormal=no
ClickRepairable=no

[CGCITY05]
UIName=Name:CITY05
Name=Daily Sun Times
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
BaseNormal=no
ClickRepairable=no

[CGCITY06]
UIName=Name:CITY06
Name=YEO-CA Cola Corp.
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
BaseNormal=no
ClickRepairable=no
Repairable=no

[CAPARS01]
UIName=Name:CAPARS01
Name=Paris Tower
TechLevel=-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Primary=EiffelBolt
Power=-100
Powered=Yes
Overpowerable=true
DestroyAnim=CAPR01DM
LeaveRubble=yes
DieSound=MonumentCrumble

[CACITY01]
UIName=Name:CACITY01
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes

[CACITY02]
UIName=Name:CACITY02
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes

[CACITY03]
UIName=Name:CACITY03
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes

[CACITY04]
UIName=Name:CACITY04
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes

[CANEWY01]
UIName=Name:CANEWY01
Name=Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY04]
UIName=Name:CANEWY04
Name=Statue of Liberty
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CANY04DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes
DieSound=MonumentCrumble

[CGNEWY05]
UIName=name:caswst01
Name=World Trade Center
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Radar=yes
SpySat=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=4
ClickRepairable=no

[CASWST01]
UIName=Name:CASWST01
Name=Southwest Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATECH01]
UIName=Name:CATECH01
Name=Communications
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS01]
UIName=Name:CATEXS01
Name=Texs01 Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAWASH05]
UIName=Name:CAWASH05
Name=Wash Building 5
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH06]
UIName=Name:CAWASH13
Name=Wash Building 6
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes
DieSound=MonumentCrumble

[CAWASH04]
UIName=Name:CAWASH04
Name=Wash Building 4
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH03]
UIName=Name:CAWASH03
Name=Wash Building 3
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH07]
UIName=Name:CAWASH07
Name=Wash Building 7
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH11]
UIName=Name:CAWASH11
Name=Wash Building 11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH08]
UIName=Name:CAWSH08
Name=Wash Building 8
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CAWASH09]
UIName=Name:CAWSH09
Name=Wash Building 9
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH10]
UIName=Name:CAWSH10
Name=Wash Building 10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAWASH13]
UIName=Name:CAWASH13
Name=Wash Building 13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAEUR1]
UIName=Name:CAEUR1
Name=Euro Cottage A
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
CanOccupyFire=yes
LeaveRubble=Yes

[CAEUR2]
UIName=Name:CAEUR2
Name=Euro Cottage B
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
CanOccupyFire=yes
LeaveRubble=Yes

[CAMIAM02]
UIName=Name:CAMIAM02
Name=Miami Hotel 02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANWY05]
UIName=Name:CANWY05
Name=NY Building 05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAEUR04]
UIName=Name:CAEUR04
Name=Euro Building 04
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS02A]
Name=Russain Kremlin Wall LTower
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no

[CARUS02B]
Name=Russain Kremlin Wall STower
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no

[CARUS02C]
Name=Russain Kremlin Wall North
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Crushable=no

[CARUS02D]
Name=Russain Kremlin Wall East
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Crushable=no

[CARUS02E]
Name=Russain Kremlin Wall South
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Crushable=no

[CARUS02F]
Name=Russain Kremlin Wall West
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Crushable=no

[CANEWY06]
Name=Wall Street Office
UIName=Name:CANEWY06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY07]
Name=Wall Street Office Var 2
UIName=Name:CANEWY07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY08]
Name=Wall Street Office Var 3
UIName=Name:CANEWY08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS02]
Name=Large Paris Building Var 1
UIName=Name:CAPARS02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS08]
Name=Large Paris Building Var 2
UIName=Name:CAPARS08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS09]
Name=Large Paris Building Var 3
UIName=Name:CAPARS09
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY10]
UIName=Name:CANEWY10
Name=NY Building 10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY11]
UIName=Name:CANEWY11
Name=NY Building 11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY12]
UIName=Name:CANEWY12
Name=NY Building 12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY13]
UIName=Name:CANEWY13
Name=NY Building 13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY14]
UIName=Name:CANEWY13
Name=NY Building 14
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY15]
UIName=Name:CANEWY15
Name=NY Building 15
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY16]
UIName=Name:CANEWY15
Name=NY Building 16
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY17]
UIName=Name:CANEWY17
Name=NY Building 17
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANEWY18]
UIName=Name:CANEWY18
Name=NY Building 18
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS04]
UIName=Name:CAPRS04
Name=Paris Building 4
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS05]
UIName=Name:CAPRS05
Name=Paris Building 5
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS06]
UIName=Name:CAPRS06
Name=Paris Building 6
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes
LeaveRubble=yes

[CAPARS07]
UIName=Name:CAPRS07
Name=Euro Phone Booth
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAPARS10]
Name=Paris Bistro Var 1
UIName=Name:CAPARS10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAPARS13]
Name=Paris Bistro Var 2
UIName=Name:CAPARS13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAPARS14]
Name=Paris Bistro Var 3
UIName=Name:CAPARS14
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAGAS01]
Name=Gas Station
UIName=Name:CAGAS01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAFARM06]
UIName=Name:CAFARM06
Name=Lighthouse
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAMIAM04]
UIName=Name:CAMIAM04
Name=Lifeguard Hut
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=3
DebrisAnim=Dbris3sm,Dbris8sm,Dbris10sm,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
CanOccupyFire=yes

[CAIND01]
Name=Industrial building
UIName=Name:CAIND01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANWY09]
UIName=Name:CANWY09
Name=NY Building 09
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CANWY22]
UIName=Name:CANWY22
Name=NY Building 22
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CANWY23]
UIName=Name:CANWY23
Name=NY Building 23
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CANWY24]
UIName=Name:CANWY24
Name=NY Building 24
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CANWY25]
UIName=Name:CANWY25
Name=NY Building 25
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CANWY26]
UIName=Name:CANWY26
Name=NY Building 26
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CATEXS03]
Name=San Antonio Office building
UIName=Name:CATEXS03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS04]
Name=San Antonio Office building Var 2
UIName=Name:CATEXS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS05]
Name=San Antonio Office building Var 3
UIName=Name:CATEXS05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CARUS02G]
Name=Russain Kremlin Wall Clock Tower
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes

[CACHIG04]
Name=Chicago Associates Center
UIName=Name:CACHIG04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CACHIG04D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAMIAM03]
Name=Miami Hotel 03
UIName=Name:CAMIAM03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CAMIAM01]
UIName=Name:CAMIAM01
Name=Miami Hotel 01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS06]
Name=Texas Office Building
UIName=Name:CATEXS06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=13
MinDebris=6
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS07]
Name=Texas Office Building var2
UIName=Name:CATEXS07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=15
MinDebris=7
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CATEXS08]
Name=Texas Office Building var3
UIName=Name:CATEXS08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=10
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=yes

[CACHIG01]
Name=Chigo Brick Building
UIName=Name:CACHIG01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CACHIG02]
Name=Chigo Brick Building var2
UIName=Name:CACHIG02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CACHIG03]
Name=Chigo Office Building
UIName=Name:CACHIG03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS08]
Name=Russain Gum Corner
Strength=1000
TechLevel=-1
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS09]
Name=Russian Gum Middle
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS10]
Name=Russian Gum Wall N_S
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS11]
Name=Russian Gum Wall E_W
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CANEWY20]
Name=Warehouse
UIName=Name:CANEWY20
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CANEWY21]
Name=Warehouse B
UIName=Name:CANEWY20
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS04]
Name=Moscow City A
UIName=Name:CARUS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS05]
Name=Moscow City B
UIName=Name:CARUS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=Yes

[CARUS06]
Name=Moscow City C
UIName=Name:CARUS06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=13
MinDebris=8
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=Yes

[CAMSC01]
Name=Hot Dog Stand
UIName=Name:CAMSC01
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no

[CAMSC02]
Name=Beach Umbrellas A
UIName=Name:CAMSC02
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAMSC03]
Name=Beach Umbrellas B
UIName=Name:CAMSC02
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAMSC04]
Name=Beach Towels A
UIName=Name:CAMSC04
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAMSC05]
Name=Beach Towels B
UIName=Name:CAMSC04
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAMSC06]
Name=Camp Fire
UIName=Name:CAMSC06
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG
MaxDebris=1
MinDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
AmbientSound=CampfireLoop
DamageSmokeOffset=128,128,128

[CAMSC07]
Name=Thatched Hut Chief
UIName=Name:CAMSC07
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes

[CAMSC08]
Name=Thatched Hut A
UIName=Name:CAMSC07
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=4
MinDebris=2
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes

[CAMSC09]
Name=Thatched Hut B
UIName=Name:CAMSC07
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=4
MinDebris=2
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes

[CAEURO05]
UIName=Name:CAEURO05
Name=Statue
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6
ClickRepairable=no
LeaveRubble=Yes

[CALUNR01]
UIName=Name:CALUNR01
Name=Lunar Lander
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CALUNR02]
UIName=Name:CAUSFGL
Name=Lunar Flag
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK01]
UIName=Name:CAPARK01
Name=Park Bench
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK02]
UIName=Name:CAPARK02
Name=Play Ground Swing Set
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK03]
UIName=Name:CAPARK03
Name=Play Ground Merry Go Round
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK04]
UIName=Name:CAPARK01
Name=Park Bench North
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK05]
UIName=Name:CAPARK01
Name=Park Bench West
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAPARK06]
UIName=Name:CAPARK01
Name=Park Bench East
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAHSE02]
UIName=Name:CAHSE02
Name=American House 02
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAHSE03]
UIName=Name:CAHSE03
Name=American House 03
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAHSE04]
UIName=Name:CAHSE04
Name=American House 04
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CASTL01]
Name=St Louis Building A
UIName=Name:CASTL01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CASTL02]
Name=St Louis Building B
UIName=Name:CASTL02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CASTL03]
UIName=Name:CASTL03
Name=St Louis Building C
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAHSE05]
UIName=Name:CAHSE05
Name=American Mobile Home A
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CAHSE06]
UIName=Name:CAHSE06
Name=American Mobile Home B
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=Yes

[CAHSE07]
UIName=Name:CAHSE04
Name=American House 07
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAMIAM05]
UIName=Name:CAMIAM05
Name=Miami Hotel 05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAMIAM06]
UIName=Name:CAMIAM06
Name=Miami Hotel 06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CAMIAM07]
UIName=Name:CAMIAM07
Name=Miami Hotel 07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
CrateBeneath=true
CrateBeneathIsMoney=true
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=Yes

[CASTRT01]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CASTRT02]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CASTRT03]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CASTRT04]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CASTRT05]
Name=Bus Stop
UIName=Name:CASTRT05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
MaxDebris=2
MinDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no

[CAARMY01]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
DamageSound=Dummy
DieSound=Dummy

[CAARMY02]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
CanOccupyFire=yes
DamageSound=Dummy
DieSound=Dummy

[CAARMY03]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
CanOccupyFire=yes
DamageSound=Dummy
DieSound=Dummy

[CAARMY04]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
CanOccupyFire=yes
DamageSound=Dummy
DieSound=Dummy

[CAUSFGL]
UIName=Name:CAUSFGL
Name=Flag US Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAGARD01]
UIName=Name:CAGARD01
Name=Guard Shack
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
DistributedFire=no

[CAFARM01]
UIName=Name:CAFARM01
Name=Farm
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
CanOccupyFire=yes

[CAFARM02]
UIName=Name:CAFARM02
Name=Farm Silo
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
Selectable=no
BaseNormal=no

[CAFRMA]
Name=Farmhouse
UIName=Name:CAFRMA
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes

[CAFRMB]
Name=Farm Outhouse
UIName=Name:CAFRMB
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=1
CanOccupyFire=yes
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CALIT01E]
UIName=Name:CALIT01E
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT01N]
UIName=Name:CALIT01N
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT01S]
UIName=Name:CALIT01S
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT01W]
UIName=Name:CALIT01W
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT03E]
UIName=Name:CALIT03E
Name=Light3E
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT03N]
UIName=Name:CALIT03N
Name=Light3N
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT03S]
UIName=Name:CALIT03S
Name=Light3S
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT03W]
UIName=Name:CALIT03W
Name=Light3W
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT02L]
UIName=Name:CALIT02L
Name=Light2L
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CALIT02R]
UIName=Name:CALIT02R
Name=Light2R
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CAHSE01]
UIName=Name:CAHSE01
Name=American House 01
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=3
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAWT01]
UIName=Name:CAWT01
Name=Water Tower
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

[CATS01]
UIName=Name:CATS01
Name=Farm Twin Silos
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no

[CABARN02]
UIName=Name:CABARN02
Name=Farm Barn 02
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CAMISC03]
UIName=Name:CAMISC03
Name=Dumpster
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC04]
UIName=Name:CAMISC04
Name=Mail Box
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC05]
UIName=Name:CAMISC05
Name=Construction Pipes
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC06]
UIName=Name:CAMISC06
Name=V3 Rack
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=MININUKE
MaxDebris=0
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none
CanC4=no
DamageSound=BuildingMetalDamaged

[CAMSC10]
Name=McBurger Kong
UIName=Name:CAMSC10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=20
Armor=wood
Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=12
MinDebris=6
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=yes

[CAMSC11]
UIName=Name:CAMISC11
Name=Tires
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CAMSC12]
UIName=Name:CAMISC12
Name=Bullseye
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CAMSC12A]
UIName=Name:CAMISC12
Name=Bullseye 2
Image=CAMSC12
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none
Cost=600

[CAMOV01]
UIName=Name:CAMOV01
Name=Drive In Movie Screen
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no

[CAMOV02]
UIName=Name:CAMOV02
Name=Drive In Movie Concession Stand
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
LeaveRubble=yes

[CABUNK01]
UIName=Name:CABUNK01
Name=Concrete Bunker 01
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=yes

[CABUNK02]
UIName=Name:CABUNK01
Name=Concrete Bunker 02
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=yes

[CABUNK03]
UIName=Name:CABUNK01
Name=Concrete Bunker 03
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=yes

[CABUNK04]
UIName=Name:CABUNK01
Name=Concrete Bunker 04
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
CanOccupyFire=yes
LeaveRubble=yes

[CAMSC13]
UIName=Name:CAMISC13
Name=Derelict Tank
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
Selectable=no
BaseNormal=no
CanBeOccupied=no
Primary=none
Secondary=none

[CAPOL01E]
UIName=Name:CAPOL01E
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CAPOL01N]
UIName=Name:CAPOL01N
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CAPOL01S]
UIName=Name:CAPOL01S
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAPOL01W]
UIName=Name:CAPOL01W
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB01]
Name=Telephone Booth
UIName=Name:CAURB01
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB02]
Name=Fire Hydrant
UIName=Name:CAURB02
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB03]
Name=Hollywood Spotlight
UIName=Name:CAURB03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01E]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01W]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01S]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no

[CASIN01N]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAKRMW]
UIName=Name:CAKRMW
Name=Kremlen Walls
BuildCat=Combat
Strength=300
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushKremlin
Crushable=no
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[CARUFGL]
UIName=Name:RUSSIANFLAG
Name=Flag Russian Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAFRFGL]
UIName=Name:FRENCHFLAG
Name=Flag French Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAIRFGL]
UIName=Name:IRAQFLAG
Name=Flag Iraq Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no

[CACUFGL]
UIName=Name:CUBANFLAG
Name=Flag Cuba Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASKFGL]
UIName=Name:KOREAFLAG
Name=Flag Korea Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CALBFGL]
UIName=Name:LYBIAFLAG
Name=Flag Lybia Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAGEFGL]
UIName=Name:GERMANFLAG
Name=Flag Germany Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAUKFGL]
UIName=Name:UKFLAG
Name=Flag UK Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAPOFGL]
UIName=Name:POLISHFLAG
Name=Flag Poland Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[AMMOCRAT]
UIName=Name:AMMOCRAT
Name=Ammo Crates
Image=AMMO01
Selectable=no
TechLevel=-1
Strength=1
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
PlaceAnywhere=yes
BaseNormal=no
ThreatPosed=10
SpecialThreatValue=1
Explodes=yes
DeathWeapon=BarrelExplosion
CanC4=no
DamageSound=BuildingMetalDamaged

[UFO]
Name=Scrin Ship
TechLevel=1
Strength=1000
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
PlaceAnywhere=yes
BaseNormal=no

[DefaultDeathWeapon]
Projectile=Invisible
Warhead=DeathWH

[OilExplosion]
Projectile=Invisible
Damage=600
Warhead=OilExplosionWH
Anim=RING1

[BarrelExplosion]
Projectile=Invisible
Damage=200
Warhead=OilExplosionWH
Anim=RING1

[TerrorBomb]
Projectile=Invisible
Damage=225
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no

[Minigun]
Damage=8
ROF=21
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack

[BAZOOKA]
Damage=25
ROF=60
Range=6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=FlakCannonAttack

[JumpCannon]
Damage=15
Burst=2
ROF=40
Range=5
Projectile=Invisible3
Speed=100
Warhead=SA
Report=JUMPJET1

[BlimpBomb]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHE
Report=KirovAttack
OmniFire=yes

[BlimpBombEffect]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHEEffect
Report=KirovAttack
OmniFire=yes

[BlimpBombEffect2]
Damage=300
Burst=1
ROF=50
Range=1.5
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHEEffect2
Report=KirovAttack
OmniFire=yes

[AssaultCannon]
Damage=40
ROF=50
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttackDeployed

[CyCannon]
Damage=120
ROF=50
Range=7
Projectile=ProtonBlast
Speed=70
Warhead=PlasmaWH
Report=scrin5b

[HarpyClaw]
Damage=60
ROF=36
Range=5
Projectile=Invisible2
Speed=100
Warhead=SA
Report=CYGUN1

[RaiderCannon]
Damage=40
ROF=55
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[VulcanTower]
Damage=50
ROF=26
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true

[Vulcan2]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[RPGTower]
Damage=110
ROF=80
Range=8
Projectile=Lobbed2
Speed=30
Warhead=RPG
MinimumRange=2
Report=GLNCH4

[SubTorpedo]
Damage=100
ROF=120
Range=7
Projectile=Torpedo
Speed=25
Report=SubAttack
Warhead=APSplash
DecloakToFire=no

[BoomerTorpedo]
Damage=60
ROF=120
Range=7
Projectile=Torpedo
Speed=25
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Burst=2

[BikeMissile]
Damage=40
ROF=60
Range=5
Projectile=HeatSeeker
Speed=30
Report=SeawolfAttack
Warhead=AP

[RedEye2]
Damage=75
ROF=55
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes

[HoverMissile]
Damage=25
ROF=50
Range=6
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[MissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=AAHeatSeeker2
Speed=30
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[CruiseMissile]
Damage=25
ROF=50
Range=20
Burst=1
Projectile=NavalToGroundSeeker
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[CruiseLauncher]
Damage=25
ROF=50
Burst=2
Range=20
MinimumRange=8
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[HoverMissile2]
Damage=25
ROF=50
Range=10
Burst=2
Projectile=AAHeatSeeker
Speed=40
Warhead=AP
Report=SeawolfAttack
MinimumRange=1

[Medusa]
Damage=100
ROF=15
Range=12
Speed=120
Projectile=MedusaProjectile
Warhead=SAMWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes

[LtRail]
Damage=0
AmbientDamage=150
ROF=60
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=RailShot2
Anim=GUNFIRE
IsRailgun=true
AttachedParticleSystem=SmallRailgunSys
Report=BIGGGUN1

[MechRailgun]
AmbientDamage=200
Damage=0
ROF=60
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=RailShot
Report=RAILUSE5
Anim=GUNFIRE
AttachedParticleSystem=LargeRailgunSys

[Vulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[Gattling]
Damage=30
ROF=10
Range=7
Projectile=Invisible3
Speed=100
Warhead=GattWH
Report=SentryGunAttack
Anim=GUNFIRE

[AGGattling]
Damage=25
ROF=16
Range=6
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling]
Damage=25
ROF=16
Range=8
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling2]
Damage=25
ROF=16
Range=6
Projectile=Invisiblelow
Speed=100
Warhead=SA
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattling2]
Damage=30
ROF=8
Range=8
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattling3]
Damage=25
ROF=16
Range=6
Projectile=Invisiblelow
Speed=100
Warhead=SSA
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattling3]
Damage=40
ROF=4
Range=8
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattCann]
Damage=30
ROF=16
Range=12
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattCann2]
Damage=30
ROF=8
Range=12
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattCann3]
Damage=30
ROF=4
Range=12
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[OutpostMachineGun]
Damage=20
ROF=60
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=TechOutpostAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[Vulcan3]
Damage=10
ROF=30
Burst=3
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CYGUN1

[FireballLauncher]
Damage=0
AmbientDamage=2
ROF=50
Range=4.25
Projectile=Invisible
Speed=1
Warhead=Fire
Report=FLAMTNK1
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys
Burst=2

[Sniper]
Damage=150
ROF=20
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SILENCER

[Sapper]
Damage=2500
ROF=100
Range=1.5
CellRangefinding=yes
Projectile=Invisible
Warhead=Mechanical
Report=SealPlaceBomb
SabotageCursor=yes

[M1Carbine]
Damage=15
ROF=25
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ConscriptAttack
OccupantAnim=UCCONS

[UCM1Carbine]
Damage=20
ROF=20
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[UCEliteM1Carbine]
Damage=30
ROF=20
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[PsychicJab]
Damage=25
ROF=15
Range=4.5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[UCPsychicJab]
Damage=63
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlame
Report=InitiateAttack
OccupantAnim=UCINIT

[UCElitePsychicJab]
Damage=73
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlame
Report=InitiateAttack
OccupantAnim=UCINIT

[M60]
Damage=15
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[Para]
Damage=25
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[UCPara]
Damage=30
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=AlliedOccupiedAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[UCElitePara]
Damage=40
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=AlliedOccupiedAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[20mmRapid]
Damage=30
ROF=20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mm]
Damage=25
ROF=30
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA
Report=RocketeerAttack

[MP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD

[DoublePistols]
Damage=125
ROF=5
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD

[AKM]
Damage=65
ROF=20
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD

[TERMIGUN]
Damage=125
ROF=5
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[STALGUN]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint4
Report=SlyAttack
AssaultAnim=UCBLOOD

[STALGREN]
Damage=10000
ROF=10
Range=6
Projectile=Cannon
Speed=100
Warhead=NukeB
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD

[CLINTGUN]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=ClintAttack
AssaultAnim=UCBLOOD

[ChronoMP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[FakeC4]
Damage=5000
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Warhead=FakeC4WH
Report=SealPlaceBomb
SabotageCursor=yes

[AWP]
Damage=125
ROF=150
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no

[Virusgun]
Damage=125
ROF=100
Range=10
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusgunE]
Damage=125
ROF=80
Range=16
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[QuadCannon]
Damage=35
ROF=40
Range=6
Projectile=QuadShell
Speed=100
Warhead=SA
Report=FlakTrackAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[BlackHawkCannon]
Damage=35
ROF=40
Range=6
Projectile=QuadShell
Speed=100
Warhead=SA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

[Dragon]
Damage=30
ROF=50
Burst=2
Range=6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=SeawolfAttack

[Hellfire]
Damage=30
ROF=50
Range=6
Projectile=AAHeatSeeker2
Speed=30
Warhead=ORCAAP
Report=ORCAMIS1
Burst=2

[Maverick]
Damage=150
ROF=10
Range=6
Projectile=AirToGroundMissile
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1

[Maverick2]
Damage=200
ROF=10
Range=6
Projectile=AirToGroundMissile
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=1

[Maverick3]
Damage=750
ROF=10
Range=4
Projectile=AirToGroundMissile
Speed=70
Warhead=MIGWH
Report=MigAttack
Burst=2

[ParaDropWeapon]
Damage=60
ROF=130
Range=4
Projectile=AAHeatSeeker2
Speed=30
Warhead=MaverickHE
Burst=1

[SpyCameraWeapon]
Damage=6
Range=20
Burst=1
Projectile=InvisibleHigh
Warhead=DummyWarhead
Report=SpyPlaneSnapshot

[Proton]
Damage=30
ROF=3
Range=5
Projectile=ProtonTorpedo
Speed=30
Warhead=HE
Report=scrin5b

[HornetBomb]
Damage=40
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=ORCAAP
Report=HornetAttack

[ASWBomb]
Damage=50
ROF=3
Range=3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[V3Airburst]
Damage=25
Range=.55
Projectile=V3AirburstP
Warhead=V3HE

[HornetCollision]
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeeker2
Speed=30
Warhead=AP
Report=HornetCollision
Bright=yes

[DredCollision]
Damage=200
ROF=20
Range=1.75
Projectile=DredMissile
Speed=30
Warhead=AP
Bright=yes
CellRangefinding=yes

[ASWCollision]
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeeker2
Speed=30
Warhead=AP
Report=OspreyCollision
Bright=yes

[Grenade]
Damage=40
ROF=60
Range=4.5
Projectile=Lobbed
Speed=5
Warhead=HE
Bright=yes

[Flare]
Damage=1
ROF=60
Range=12
Warhead=AirstrikeFlare
MigAttackCursor=yes
Projectile=Invisible
IsLine=true
IsHouseColor=true

[75mm]
Damage=35
ROF=40
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Anim=GUNFIRE
Bright=yes

[90mm]
Damage=75
ROF=30
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=LightTankAttack
Anim=GUNFIRE
Bright=yes

[105mm]
Damage=65
ROF=60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[120mmx]
Damage=100
ROF=80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=APMUZZLE
Burst=2
Bright=yes

[120mm]
Damage=90
ROF=65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120HE]
Damage=80
ROF=50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN]
Damage=65
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[Robogun]
Damage=65
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

[SABOT]
Damage=150
ROF=70
Range=5
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[HowitzerGun]
Damage=75
ROF=100
Range=12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes

[Bomb]
Damage=160
ROF=10
Range=5
Projectile=Cannon2
Speed=0
Warhead=ORCAHE
Floater=yes

[SuicideBomb]
Damage=11000
ROF=1
Range=.5
Projectile=Invisible
Speed=0
Warhead=HE
Bright=yes
Report=HUNTER2

[MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker
Speed=20
Warhead=HE
Burst=2
Report=ApocalypseAttackAir

[155mm]
Damage=60
ROF=110
Range=8
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=ARTYHE
Report=DestroyerAttack
Anim=GUNFIRE
Lobber=no

[160mm]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=SCHOPWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=no

[V3Launcher]
Damage=1
ROF=150
Range=18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

[DredLauncher]
Damage=50
ROF=50
Burst=2
Range=25
MinimumRange=8
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes

[ChaosAttack]
Damage=600
ROF=45
Range=3
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreate
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[DroneJump]
Damage=50
ROF=60
Range=1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[BadTeeth]
Damage=30
ROF=30
Range=1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog
LimboLaunch=yes
Report=DogAttack
FireInTransport=no

[GoodTeeth]
Damage=30
ROF=30
Range=1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog
LimboLaunch=yes
Report=DogAttack
FireInTransport=no

[AlligatorBite]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=AlligatorAttack

[BearBite]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=BearAttack

[ChimpBite]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=ChimpAttack

[TRexBite]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=200
ROF=30
Warhead=TRexWH
Report=TrexAttack

[TRexInfBite]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=200
ROF=30
Warhead=TRexInfWH
Report=TrexAttack

[SHOVEL]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=SA
Report=

[VirtualScanner]
Damage=1
Range=5
NeverUse=yes
Projectile=InvisibleAll
Warhead=SA
Speed=100

[SquidGrab]
Damage=15
ROF=99
Range=1.5
CellRangefinding=yes
Projectile=SQDJUMP
Speed=30
DecloakToFire=no
Warhead=ParasitePlus
LimboLaunch=yes
Report=SquidAttack
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW

[SquidPunch]
Damage=100
ROF=32
Range=1.83
Projectile=InvisibleLow
Speed=30
Warhead=HE
Report=SquidAttackNonShip

[HornetLauncher]
Damage=1
ROF=150
Range=25
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[ASWLauncher]
Damage=1
ROF=150
Range=-2
Spawner=yes
Projectile=ASWVirt
Speed=10
Warhead=Special
OmniFire=yes

[SonicZap]
Damage=4
AmbientDamage=10
ROF=120
Range=6
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
DecloakToFire=no

[RepairBullet]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[Heal]
Damage=-50
ROF=80
Range=2.83
Projectile=Invisible
Speed=100
Warhead=Organic
Report=HEALER1

[Punch]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no

[Smash]
Damage=100
ROF=60
Range=1.1
Speed=100
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no

[Mummypunch]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering
Projectile=InvisibleLow
FireInTransport=no

[Mummysmash]
Damage=100
ROF=60
Range=1.1
Speed=100
Warhead=Smashing
Projectile=InvisibleLow

[NeutronRifle]
Damage=8
ROF=120
Range=5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes

[RadBeamWeapon]
Damage=125
ROF=50
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

[RadEruptionWeapon]
Damage=1
ROF=60
Range=4
Speed=1
AreaFire=yes
FireOnce=no
Projectile=InvisibleLow
Warhead=RadEruptionWarhead
IsRadEruption=no
RadLevel=500
Report=DesolatorDeploy

[PrismShot]
Damage=120
ROF=45
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
IsHouseColor=true
Report=PrismTowerAttack

[Yuribustshot]
Damage=120
ROF=45
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
IsHouseColor=true
Report=PrismTowerAttack

[MayanPrism]
Damage=1000
ROF=20
Range=12
Speed=25
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
IsHouseColor=true
Report=PrismTowerAttack

[PrismSupport]
Damage=200
ROF=45
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=DummyWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
IsHouseColor=true

[ElectricBolt]
Damage=50
ROF=60
Range=3
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC

[TankBolt]
Damage=135
ROF=75
Range=4
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

[AssaultBolt]
Damage=10
ROF=25
Range=1.83
Speed=100
Warhead=ElectricAssault
Report=TeslaTroopRechargeCoil
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true

[CoilBolt]
Damage=200
ROF=80
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=Invisible
IsElectricBolt=true

[OPCoilBolt]
Damage=300
ROF=80
Range=8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[EiffelBolt]
Damage=2000
ROF=20
Range=20
Speed=100
Warhead=Electric
Report=ParisTowerAttack
Projectile=InvisibleHigh
IsElectricBolt=true

[LaserFire]
Damage=250
ROF=120
Range=10.5
Speed=100
Warhead=HE
Report=PrismTowerAttack
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine
IsBigLaser=true
IsLaser=true
Charges=yes

[LaserFire2]
Damage=30
ROF=40
Range=5.5
Speed=100
Warhead=HE
Report=LASTUR1
Charges=no
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine2
IsLaser=true

[EMPulseWeapon]
Damage=1200
ROF=1
Speed=25
Warhead=EMPuls
Projectile=PulsPr
Range=40
Lobber=yes
Report=PLSECAN2

[SlimeAttack]
Damage=100
ROF=80
Range=1.3
Projectile=Invisible
Speed=25
Warhead=Slimer
Report=VICER1

[ChemLauncher]
Damage=100
ROF=1
Range=6
Projectile=ChemMissile
Speed=30
Warhead=Gas
Report=ICBM1

[FiendShard]
Damage=35
ROF=30
Burst=3
Range=5
Projectile=DogShard
Speed=25
Warhead=Shard
Report=

[DefuseKit]
Damage=1
ROF=20
Range=1.5
CellRangefinding=yes
Projectile=InvisibleAll
Speed=100
Report=DefuseKit
Warhead=BombDisarm
FireOnce=yes
FireInTransport=no

[NukePayload]
Damage=600
Range=30
Projectile=GiantNukeDown
Speed=10
RadLevel=500
Warhead=NUKE
Report=

[NukeCarrier]
Projectile=GiantNukeUp
Speed=100
Warhead=NukeMaker

[Pistola]
Damage=2
ROF=20
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack

[MindControl]
Damage=1
ROF=200
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[SuperMindControl]
Damage=1
ROF=200
Range=7
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes

[MultipleMindControlTank]
Damage=3
InfiniteMindControl=yes
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes
OmniFire=yes

[MultipleMindControlTower]
Damage=3
ROF=100
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[PsiWave]
Damage=250
Range=1
ROF=50
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes
FireOnce=yes
Report=YuriDeploy
Anim=RING1

[SuperPsiWave]
Damage=250
Range=1
ROF=50
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=yes
Report=YuriDeploy
Anim=RING1

[IvanBomber]
Damage=400
ROF=50
Range=1.5
CellRangefinding=yes
FireOnce=yes
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=no

[V3Cluster]
Damage=80
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=V3HE

[MakeupKit]
Damage=1
ROF=100
Range=-2
Projectile=InvisibleAll
Speed=100
FireOnce=yes
Warhead=Snapshot
RevealOnFire=no
Report=SpyAttack
FireInTransport=no

[TankMakeupKit]
Damage=1
ROF=100
Range=-2
Projectile=Invisible
Speed=100
FireOnce=yes
Warhead=TankSnapshot
RevealOnFire=no
TerrainFire=yes
Report=MirageTankDisguise

[MirageGun]
Damage=100
ROF=70
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[GrandCannonWeapon]
Damage=150
ROF=120
Range=15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[FlakWeapon]
Damage=40
ROF=20
Range=12
Projectile=FlakProj
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun]
Damage=35
ROF=25
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakGuyAAGun]
Damage=20
ROF=25
Range=8
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Anim=GUNFIRE

[FlakTrackGun]
Damage=25
ROF=25
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[FlakGuyGun]
Damage=20
ROF=20
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[Lunarlaser]
Damage=25
ROF=20
Range=7
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[DiskLaser]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
DiskLaser=yes
OmniFire=yes

[DiskDrain]
Damage=1
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=InvisibleVertical
Speed=20
Warhead=AntiB
Report=KirovAttack
OmniFire=yes
FireOnce=yes
DrainWeapon=yes
FireWhileMoving=no

[Comet]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment]
Damage=30
ROF=120
Range=3
Projectile=SmallCometP
Speed=10
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[TeslaFragment]
Damage=30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF

[MagneticBeam]
Damage=5000
ROF=20
Range=12
MinimumRange=3
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneShake]
Damage=80
ROF=110
Range=10
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[CRM60]
Damage=25
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRElectricBolt]
Damage=60
ROF=45
Range=6
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC

[CRBAZOOKA]
Damage=35
ROF=30
Range=8
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=FlakCannonAttack

[CRMP5]
Damage=125
ROF=10
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD

[CRMakeupKit]
Damage=1
ROF=100
Range=-2
Projectile=InvisibleAll
Speed=100
FireOnce=yes
Warhead=TankSnapshot
RevealOnFire=no
Report=MirageTankDisguise

[CRNeutronRifle]
Damage=5
ROF=120
Range=6
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

[CRM1Carbine]
Damage=30
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack

[CRNuke]
Damage=200
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

[CRTerrorBomb]
Projectile=Invisible
Damage=250
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes

[CRPsychicJab]
Damage=25
ROF=15
Range=6.5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack

[CRVirusGun]
Damage=125
ROF=80
Range=12
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no

[CRSuperMindBlast]
Damage=250
Range=1
ROF=50
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=yes
Report=YuriDeploy
Anim=RING1

[CRMissileLauncher]
Damage=30
ROF=40
Range=8
Burst=2
Projectile=AAHeatSeeker2
Speed=30
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[Demobomb]
Damage=300
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=yes

[CRRadBeamWeapon]
Damage=175
ROF=30
Range=7
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

[CRMindControl]
Damage=200
Range=1
ROF=10
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes
Report=YuriDeploy
Anim=RING1

[CRAWP]
Damage=250
ROF=100
Range=14
Projectile=InvisibleLow
Speed=100
Report=SILENCER
Warhead=HollowPoint2
RevealOnFire=no

[CowShot]
Damage=300
ROF=75
Range=12
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true
Report=IFVCowshot

[Nukebomb]
Damage=1500
ROF=1
Range=1.0
Projectile=InvisibleLow
Speed=100
Warhead=NUKE
RadLevel=500

[CRFlakGuyGun]
Damage=30
ROF=15
Range=7
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[AGGattlingE]
Damage=25
ROF=16
Range=6
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattlingE]
Damage=25
ROF=16
Range=8
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling2E]
Damage=25
ROF=16
Range=6
Projectile=Invisiblelow
Speed=100
Warhead=SA
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattling2E]
Damage=25
ROF=8
Range=8
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattling3E]
Damage=25
ROF=16
Range=6
Projectile=Invisiblelow
Speed=100
Warhead=SSA
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattling3E]
Damage=25
ROF=4
Range=8
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[M1CarbineE]
Damage=20
ROF=25
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ConscriptAttack
OccupantAnim=UCCONS

[PsychicJabE]
Damage=30
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[FlakWeaponE]
Damage=35
ROF=20
Range=10
Projectile=FlakProj
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=2

[FlakTrackAAGunE]
Damage=20
ROF=25
Range=8
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE
Burst=2

[FlakTrackGunE]
Damage=25
ROF=25
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE
Burst=2

[FlakGuyGunE]
Damage=20
ROF=20
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE
Burst=2

[FlakGuyAAGunE]
Damage=18
ROF=25
Range=8
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Anim=GUNFIRE
Burst=2

[DiskLaserE]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
DiskLaser=yes
OmniFire=yes

[90mmE]
Damage=75
ROF=30
Range=5.75
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=LightTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[105mmE]
Damage=65
ROF=50
Range=5
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[120mmxE]
Damage=100
ROF=80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes

[120mmE]
Damage=90
ROF=65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[20mmE]
Damage=25
ROF=5
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA
Report=RocketeerAttack

[155mmE]
Damage=60
ROF=110
Range=8
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=ARTYHE
Report=DestroyerAttack
Anim=GUNFIRE
Lobber=no
Burst=2

[160mmE]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=SCHOPWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=no
Burst=2

[TankBoltE]
Damage=150
ROF=60
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

[ElectricBoltE]
Damage=50
ROF=40
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricFragment]
Damage=50
ROF=40
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=Invisiblelow
IsElectricBolt=true
AssaultAnim=UCELEC

[SuperComet]
Damage=150
ROF=100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[SuperCometFragment]
Damage=50
ROF=100
Range=5
Projectile=SuperSmallCometP
Speed=10
Report=
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[MirageGunE]
Damage=150
ROF=80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=10
RevealOnFire=no

[BlimpBombE]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=KTSTLEXP
Report=KirovAttack
OmniFire=yes

[PunchE]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no

[SmashE]
Damage=100
ROF=60
Range=1.1
Speed=100
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no

[NeutronRifleE]
Damage=16
ROF=120
Range=5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes

[MagneticBeamE]
Damage=10000
ROF=20
Range=12
MinimumRange=3
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MaverickE]
Damage=300
ROF=10
Range=9
Projectile=AirToGroundMissile
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1

[Maverick2E]
Damage=400
ROF=10
Range=9
Projectile=AirToGroundMissile
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=1

[Maverick3E]
Damage=400
ROF=10
Range=9
Projectile=AirToGroundMissile
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=2

[HornetBombE]
Damage=80
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=ARTYHE
Report=HornetAttack

[BlackHawkCannonE]
Damage=40
ROF=40
Range=6
Projectile=QuadShell
Speed=100
Warhead=SSA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

[IvanBomberE]
Damage=600
ROF=50
Range=1.5
CellRangefinding=yes
FireOnce=yes
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=no

[RadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

[SubTorpedoE]
Damage=100
ROF=120
Range=7
Projectile=Torpedo
Speed=18
Report=SubAttack
Warhead=APSplash
DecloakToFire=no
Burst=2

[BoomerTorpedoE]
Damage=60
ROF=120
Range=7
Projectile=Torpedo
Speed=18
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Burst=4

[SonicZapE]
Damage=8
AmbientDamage=15
ROF=80
Range=6
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
Burst=2
DecloakToFire=no

[HoverMissileE]
Damage=80
ROF=50
Range=6
Burst=4
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[MissileLauncherE]
Damage=50
ROF=20
Range=8
Burst=1
Projectile=AAHeatSeeker2
Speed=40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[HoverMissile2e]
Damage=25
ROF=50
Range=10
Burst=2
Projectile=AAHeatSeeker
Speed=40
Warhead=AP
Report=SeawolfAttack
MinimumRange=1

[AWPE]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no

[MP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD

[ChronoMP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[ATGUNE]
Damage=65
ROF=50
Range=5
Projectile=Cannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[SABOTE]
Damage=175
ROF=60
Range=6.75
Projectile=Cannon
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[20mmRapidE]
Damage=50
ROF=50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[MindControlE]
Damage=10
ROF=200
Range=14
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MedusaE]
Damage=100
ROF=5
Range=14
Speed=150
Projectile=MedusaProjectile
Warhead=SAMWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes
Burst=2

[DoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD

[AKME]
Damage=90
ROF=20
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD

[SquidGrabE]
Damage=40
ROF=99
Range=1.5
CellRangefinding=yes
Projectile=SQDJUMP
Speed=30
DecloakToFire=no
Warhead=ParasitePlus
LimboLaunch=yes
Report=SquidAttack
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW

[SquidPunchE]
Damage=200
ROF=32
Range=1.83
Projectile=InvisibleLow                        ;2025/8/7，防止三星乌贼自动追飞机
Speed=30
Warhead=HE
Report=SquidAttackNonShip

[M60E]
Damage=25
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[ParaE]
Damage=25
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed

[Invisible]
Inviso=yes
Image=none

[Invisible2]
Inviso=yes
Image=none
ROT=3
AA=yes
AG=yes

[Invisible3]
Inviso=yes
Image=none
AA=yes
AG=yes

[Invisible4]
Inviso=yes
Image=none
AA=yes
AG=no

[Invisible5]
Inviso=yes
Image=none
AA=no
AG=no

[InvisibleVertical]
Inviso=yes
Image=none
Vertical=yes

[InvisibleLow]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[InvisibleMedium]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no

[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes

[InvisibleAll]
Inviso=yes
Image=none
AA=yes
AG=yes

[PsychicControl]
Inviso=yes
Image=none

[Psychic]
Inviso=yes
Image=none

[QuadShell]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no

[Null]
Inviso=yes
Arm=9999999
Image=none

[Cannon]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[Cannon2]
Image=120MM
AA=no

[ChemMissile]
Arm=2
VeryHigh=yes
Cluster=8
Proximity=yes
Ranged=yes
AA=no
Image=MISLCHEM
ROT=4
Color=DarkGreen
IgnoresFirestorm=yes

[V3AirburstP]
Proximity=yes
Dropping=yes
Cluster=9
Image=none
Airburst=yes
AirburstWeapon=V3Cluster
Ranged=yes
AA=no
ROT=4

[JUMP]
Image=DRONP
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[DOGJUMP]
Image=DOGP
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[ADOGJUMP]
Image=ADOGP
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[SQDJUMP]
Inviso=yes
Image=none
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[GiantNukeUp]
Arm=2
Shadow=no
Image=NKMSLUP
Acceleration=1
Vertical=yes
DetonationAltitude=20000
FirersPalette=yes

[GiantNukeDown]
Arm=2
Shadow=no
Image=NKMSLDN
Acceleration=1
Vertical=yes
DetonationAltitude=30000
FirersPalette=yes

[HeatSeeker]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=8
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Torpedo]
Arm=2
Shadow=no
Ranged=yes
Image=SUBT
ROT=12
AA=no
AG=yes
Level=yes

[Sonic]
Level=yes

[ASWVirt]
AG=no
AA=no
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ClusterBits]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=60

[ProtonTorpedo]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=TORPEDO
ROT=1
IgnoresFirestorm=yes

[NormalBomb]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes

[BlimpBombP]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[BlimpBombPE]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=8
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[DepthCharge]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes

[ProtonBlast]
Shadow=no
Proximity=yes
Ranged=yes
Image=TORPEDO
ROT=1
IgnoresFirestorm=yes

[AAHeatSeeker]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no
Image=DRAGON
ROT=80
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AAHeatSeeker2]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AirToGroundMissile]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AAHeatSeeker3]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=16
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[NavalToGroundSeeker]
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AG=yes
AN=no
Image=DRAGON
ROT=60
Acceleration=1
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[DredMissile]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AG=yes
Image=DREDMISS
ROT=16
FirersPalette=yes

[MedusaProjectile]
Arm=1
High=yes
Shadow=no
AA=yes
AG=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Lobbed]
Image=DISCUS
Bouncy=yes
Arcing=yes
Floater=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Lobbed2]
High=yes
Image=CANISTER
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Ballistic]
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[PulsPr]
Image=PULSBALL

[LLine]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[LLine2]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[DogShard]
Image=CRYSTAL4
Arcing=true

[GrandCannonBall]
Level=no
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakProj]
Image=none
Inviso=yes
AA=yes
AG=no
Shadow=no
Ranged=yes
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakTProj]
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no

[SuperCometP]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SuperSmallCometP]
ShrapnelWeapon=CometFragment
ShrapnelCount=3
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP]
ShrapnelWeapon=CometFragment
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SmallCometP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallTeslaP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=6
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=255,128,0

[LargeRailgunSys]
HoldsWhat=LargeRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=25,20,255

[WeldingSys]
HoldsWhat=WeldingSpark
BehavesLike=Spark
ParticleCap=15
SparkSpawnFrames=20
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.4

[SparkSys]
HoldsWhat=Spark
BehavesLike=Spark
ParticleCap=6
SparkSpawnFrames=1
LightSize=15
SpawnSparkPercentage=1

[FirestormSparkSys]
HoldsWhat=FirestormSpark
BehavesLike=Spark
ParticleCap=20
SparkSpawnFrames=1
LightSize=21
SpawnSparkPercentage=1

[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas

[PsychCloudSys]
HoldsWhat=PsychCloud
BehavesLike=Gas

[BigGreySmokeSys]
HoldsWhat=LargeGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=10
Slowdown=.0025
ParticleCap=20
SpawnCutoff=15.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

[SmallGreySSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[TestSmokeSys]
HoldsWhat=TestSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[DebrisSmokeSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=2
SpawnRadius=3
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30

[LGSparkSys]
HoldsWhat=LargeSpark
BehavesLike=Spark
ParticleCap=7
SparkSpawnFrames=5
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.2

[FireStream]
Image=WCCLOUD1
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=Fire
Damage=2
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FLAMTNK1

[WeldingSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
StartColor1=80,255,255
StartColor2=255,255,100
ColorSpeed=.13

[Spark]
BehavesLike=Spark
MaxEC=500
XVelocity=10
YVelocity=10
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

[FirestormSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

[GasCloudM1]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud1
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloudM2]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud2
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

[GasCloud1]
Image=WCCLOUD1
MaxDC=60
MaxEC=1000
Damage=5
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD1

[GasCloud2]
Image=WCCLOUD1
MaxDC=60
MaxEC=1000
Damage=40
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD2

[GasCloudD1]
Image=WCCLOUD1
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[GasCloudD2]
Image=WCCLOUD1
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusCloud1]
Image=TXGASG
MaxDC=30
MaxEC=1000
Damage=5
Warhead=VirusGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD1

[VirusCloud2]
Image=LGRYSMK1
MaxDC=30
MaxEC=1000
Damage=10
Warhead=VirusGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD2

[VirusCloudD1]
Image=TXGASG
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[VirusCloudD2]
Image=LGRYSMK1
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[PsychCloud]
Image=TXGASR
MaxDC=20
MaxEC=50
Damage=600
Warhead=PsychGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=PsychCloudD

[PsychCloudD]
Image=TXGASR
MaxDC=60
MaxEC=50
Damage=10
Warhead=PsychGas
StartFrame=0
EndStateAI=20
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[LargeGreySmoke]
Image=LGRYSMK1
MaxEC=80
Translucency=50
Velocity=8.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallGreySmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[TestSmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=25
Velocity=6.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=3

[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(200,200,200),(150,150,150)
ColorSpeed=.03
Velocity=.4

[LargeRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
Velocity=.3

[LargeSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=13
YVelocity=13
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

[EMPuls]
EMEffect=yes

[SonicWarhead]
CellSpread=.1
PercentAtMax=1
Wood=yes
Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
InfDeath=3
Rocker=yes
ProneDamage=50%
Sonic=yes

[TankOGas]
CellSpread=.5
PercentAtMax=.9
Wall=yes
Wood=yes
Tiberium=yes
Sparky=no
Rocker=no
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100%
Fire=yes
InfDeath=4
ProneDamage=50%

[RailShot]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Rocker=no
ProneDamage=100%
InfDeath=2

[RailShot2]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Rocker=no
ProneDamage=100%
InfDeath=2

[SA]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[SAFlame]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=4
AnimList=INITFIRE
Bullets=yes
ProneDamage=70%

[SANoBuilding]
Verses=100%,80%,80%,50%,25%,25%,1%,1%,1%,80%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[GattWH]
Verses=100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[HARVWH]
Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,400%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50%

[SSA]
Verses=100%,100%,100%,60%,40%,40%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%

[SSAB]
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50%

[SSABFlame]
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
InfDeath=4
AnimList=INITFIRE
Bullets=yes
ProneDamage=50%

[HE]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=70%

[V3WH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[V3EWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[DMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[DMISLEWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[CMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[CMISLEWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[BlimpHE]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[BlimpHEEffect]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[BlimpHEEffect2]
CellSpread=8
PercentAtMax=1
WallAbsoluteDestroyer=yes
AffectsAllies=no
Wood=yes
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

[KTSTLEXP]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=KTSTLEXP
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[MaverickHE]
CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,25%,100%,50%,50%,100%,75%,50%,25%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[ARTYHE]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,100%,60%,60%,100%,100%,60%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%

[SCHOPWH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%

[IonWH]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5
AnimList=EXPLOSML
Bright=yes
CombatLightSize=40%

[AP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%

[GRIZAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

[RHINAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

[ApocAP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100%
Conventional=yes
InfDeath=3
AnimList=APOCEXP
ProneDamage=50%

[ApocAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

[APSplash]
CellSpread=.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,65%,65%,60%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[APSplash2]
CellSpread=.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,65%,65%,60%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[UltraAP]
Wall=yes
Wood=yes
Verses=1%,1%,1%,120%,60%,120%,1%,1%,1%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%

[UltraAPE]
Wall=yes
Wood=yes
Verses=1%,1%,1%,120%,70%,120%,1%,1%,1%,100%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

[GUARDWH]
Wall=yes
Wood=yes
Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
Conventional=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%
CellSpread=.5
PercentAtMax=.5

[HowitzerWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,60%,40%,40%,50%,40%,25%,80%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN30,S_CLSN58         ;AuY
ProneDamage=50%

[TRexWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,60%,40%,40%,50%,40%,25%,80%,100%
Conventional=yes
InfDeath=10
ProneDamage=50%
Rocker=yes
MinDebris=1
MaxDebris=3

[TRexInfWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,0%,0%,0%,0%,0%,0%,0%,0%
Conventional=yes
InfDeath=10
ProneDamage=50%

[FakeC4WH]
CellSpread=0
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100%

[HollowPointNoBuilding]
Verses=200%,100%,75%,1%,1%,1%,0%,0%,0%,75%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[RPG]
Wall=yes
Wood=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=100%

[Gas]
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1
Particle=GasCloudSys
ProneDamage=300%

[VirusGas]
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
InfDeath=8
Poison=yes
Particle=GasCloudSys
ProneDamage=300%

[PsychGasCreate]
CellSpread=3
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=CDGAS
Psychedelic=yes

[OldPsychGasCreate]
CellSpread=1
PercentAtMax=1
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
InfDeath=1
Particle=PsychCloudSys

[PsychGas]
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,25%,25%,25%,100%,100%
InfDeath=1
Particle=GasCloudSys
ProneDamage=300%
Psychedelic=yes

[Fire]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=600%

[Fire2]
CellSpread=2.8
PercentAtMax=.40
Bright=yes
EMEffect=yes
Rocker=no
Wood=yes
Wall=yes
WallAbsoluteDestroyer=yes
Conventional=yes
Verses=60%,55%,50%,35%,30%,25%,20%,20%,5%,50%,0%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=60%
CombatLightSize=40%

[HollowPoint]
Verses=200%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPoint2]
Verses=100%,100%,100%,0%,0%,0%,1%,1%,1%,1%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPoint3]
Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPoint4]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[Virus]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8

[Super]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[Crush]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CellSpread=.5
PercentAtMax=1

[Mechanical]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=0

[Organic]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=0

[Controller]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
MindControl=yes
AnimList=YURICNTL

[ControllerBuilding]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
MindControl=yes
AnimList=YURICNTL

[Parasite]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[ParasiteDog]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[ParasitePlus]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Parasite=yes
Culling=yes
Paralyzes=32767
InfDeath=1
Rocker=yes

[V3HE]
CellSpread=.9
PercentAtMax=1
Wall=yes
Wood=yes
Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no

[PsiPulse]
CellSpread=3
PercentAtMax=.85
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=6
PsychicDamage=yes
AffectsAllies=no

[SuperPsiPulse]
CellSpread=5
PercentAtMax=.85
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,0%,0%
InfDeath=6
PsychicDamage=yes
AffectsAllies=no

[IvanBomb]
IvanBomb=yes

[IvanWH]
Verses=100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
InfDeath=6
CellSpread=1.5
PercentAtMax=.25
AnimList=CRIVEXP

[DeathWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=3
CellSpread=1.5
PercentAtMax=.5

[OilExplosionWH]
Verses=150%,100%,100%,90%,70%,50%,200%,200%,200%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=4
PercentAtMax=.5
CausesDelayKill=yes
DelayKillFrames=5
DelayKillAtMax=7.0
Wood=yes
Wall=yes

[TerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
Bright=yes
AnimList=MININUKE

[NUKE]
CellSpread=10
PercentAtMax=.02
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7
Sparky=no
Tiberium=yes
AnimList=NUKEANIM

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[MutateExplosion]
CellSpread=5
PercentAtMax=1
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[NukeMaker]
NukeMaker=yes

[CRNUKEWH]
CellSpread=5
PercentAtMax=.25
Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=MININUKE - added 11/30

[CRTerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,200%,90%,50%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=3
PercentAtMax=.1

[DemobombWH]
CellSpread=8
PercentAtMax=.1
Verses=100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=DEMTEXP

[ChronoBeam]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%
Temporal=yes

[LocomotorBeam]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
IsLocomotor=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}

[AirstrikeFlare]
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%
Rocker=no
Sparky=no
Airstrike=yes

[Battering]
Verses=100%,100%,100%,0%,0%,0%,30%,30%,20%,200%,100%
InfDeath=10
Wall=yes
Wood=yes

[Smashing]
Verses=0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0%
InfDeath=10
Wall=yes
Wood=yes
Rocker=yes
MinDebris=1
MaxDebris=3

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[PrismWarhead]
Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wall=yes

[DummyWarhead]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes
CellSpread=10
CellInset=3

[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[Electric]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
Wall=yes
AnimList=TSTIMPCT

[Shock]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
AnimList=TSTIMPCT

[ElectricAssault]
ElectricAssault=yes
Verses=0%,0,0%,0%,0%,0%,100%,100%,100%,50%,100%
InfDeath=5

[BombDisarm]
BombDisarm=yes

[Slimer]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0

[Shard]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1

[FirestormWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=4

[IonCannonWH]
CellSpread=2
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
Fire=yes
Deform=100%
Sparky=no
ShakeXlo=10
ShakeXhi=10
ShakeYlo=10
ShakeYhi=20

[VeinholeWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0
Veinhole=yes

[PlasmaWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=350%
AnimList=EXPLOMED,EXPLOLRG
Sparky=no

[SAMWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[ORCAAP]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes

[MIGWH]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[ORCAHE]
Wall=yes
Sparky=no
Wood=yes
Bright=yes
Fire=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED,EXPLOLRG
Deform=8%
DeformThreshhold=160
Tiberium=yes
ProneDamage=150%

[Snapshot]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%            ;AuY修改
MakesDisguise=yes

[TankSnapshot]
Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0%
MakesDisguise=yes

[GrandCannonWH]
CellSpread=2
PercentAtMax=.2
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=30%

[FlakWH]
CellSpread=1.0
PercentAtMax=.1
Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100%
AnimList=SMKPUFF
InfDeath=3

[FlakTWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100%
AnimList=HTRKPUFF
InfDeath=3
Conventional=yes

[FlakGuyWH]
CellSpread=1.0
PercentAtMax=.2
Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100%
AnimList=SMKPUFF
InfDeath=3

[CometWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[DiskWH]
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=7
PenetratesBunker=yes

[LUNARWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[MirageWH]	// Supposed to be a heat ray.
Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100%
AnimList=IRONFX
InfDeath=4
Bright=true
CLDisableBlue=true
CLDisableGreen=true

[AntiB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes

[MagneShakeWH]
Verses=0%,0%,0%,0%,100%,0%,100%,100%,100%,0%,0%
Bullets=yes

[NukeB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes
Bright=yes
AnimList=MININUKE

[AntiPerson]
Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0%
Bullets=yes
InfDeath=7

[DominatorWH]
CellSpread=7
PercentAtMax=.2
Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0%

[PJABWH]
Verses=100%,100%,100%,50%,25%,25%,25%,40%,15%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%

[BORISWH]
Verses=200%,200%,100%,50%,50%,50%,1%,1%,1%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[BOXES01]
Name=Boxes
Immune=yes

[BOXES02]
Name=Boxes
Immune=yes

[BOXES03]
Name=Boxes
Immune=yes

[BOXES04]
Name=Boxes
Immune=yes

[BOXES05]
Name=Boxes
Immune=yes

[BOXES06]
Name=Boxes
Immune=yes

[BOXES07]
Name=Boxes
Immune=yes

[BOXES08]
Name=Boxes
Immune=yes

[BOXES09]
Name=Boxes
Immune=yes

[ICE01]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE02]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE03]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE04]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE05]
Name=Ice Floe
Immune=yes
WaterBound=yes

[TREE01]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE02]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE03]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE04]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6

[TREE05]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=5
SnowOccupationBits=7

[TREE06]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE07]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE08]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=4

[TREE09]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE10]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=6
SnowOccupationBits=3

[TREE11]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE12]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE13]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE14]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE15]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE16]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE17]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE18]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE19]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=2

[TREE20]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE21]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=1

[TREE22]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE23]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE24]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE25]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE26]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE27]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE28]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE29]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE30]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE31]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE32]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE33]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE34]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE35]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE36]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN01]
Name=lightpost generic 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN02]
Name=lightpost generic 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN03]
Name=lightpost generic 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN04]
Name=lightpost generic 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN01]
Name=lightpost signed 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN02]
Name=lightpost signed 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN03]
Name=lightpost signed 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN04]
Name=lightpost signed 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_EUR01]
Name=lightpost euro 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_EUR02]
Name=lightpost euro 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[POLE01]
Name=utility pole 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[POLE02]
Name=utility pole 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN01]
Name=street sign 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN02]
Name=street sign 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN03]
Name=street sign 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN04]
Name=street sign 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN05]
Name=street sign 5
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN06]
Name=street sign 6
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF01]
Name=traffic light 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF02]
Name=traffic light 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF03]
Name=traffic light 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF04]
Name=traffic light 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SPKR01]
Name=Drive-In Speaker
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[CASIN03E]
Name=Road Block Sign
UIName=Name:CASIN03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN03S]
Name=Road Block Sign
UIName=Name:CASIN03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
BaseNormal=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[TIBTRE01]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes

[TIBTRE02]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes

[TIBTRE03]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes

[VEINTREE]
Name=Veinhole Tree
Image=None
Armor=None
IsVeinhole=true
Strength=1000

[HDSTN01]
Name=AlringtonStones
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TIB01]
Name=Tiberium (Green)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB02]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB03]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB04]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB05]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB06]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB07]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB08]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB09]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB10]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB11]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB12]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB13]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB14]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB15]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB16]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB17]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB18]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB19]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB20]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB2_01]
Image=TIB01
Name=Tiberium (Blue)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_02]
Image=TIB02
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_03]
Image=TIB03
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_04]
Image=TIB04
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_05]
Image=TIB05
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_06]
Image=TIB06
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_07]
Image=TIB07
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_08]
Image=TIB08
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_09]
Image=TIB09
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_10]
Image=TIB10
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_11]
Image=TIB11
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_12]
Image=TIB12
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_13]
Image=TIB13
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_14]
Image=TIB14
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_15]
Image=TIB15
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_16]
Image=TIB16
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_17]
Image=TIB17
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_18]
Image=TIB18
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_19]
Image=TIB19
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_20]
Image=TIB20
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB3_01]
Image=TIB01
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_02]
Image=TIB02
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_03]
Image=TIB03
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_04]
Image=TIB04
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_05]
Image=TIB05
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_06]
Image=TIB06
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_07]
Image=TIB07
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_08]
Image=TIB08
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_09]
Image=TIB09
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_10]
Image=TIB10
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_11]
Image=TIB11
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_12]
Image=TIB12
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_13]
Image=TIB13
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_14]
Image=TIB14
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_15]
Image=TIB15
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_16]
Image=TIB16
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_17]
Image=TIB17
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_18]
Image=TIB18
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_19]
Image=TIB19
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_20]
Image=TIB20
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[VEINHOLE]
Name=Veinhole Monster
LegalTarget=yes
RadarColor=92,92,0
Land=Rock
IsVeinholeMonster=true
IsVeins=true
NoUseTileLandType=true

[VEINHOLEDUMMY]
Name=Veinhole Monster Dummy
Image=blahblahblah
LegalTarget=no
RadarColor=92,92,0
IsVeins=true

[RUBBLE_OVERLAY]
LegalTarget=false
Name=SYSTEM OVERLAY !! DO NOT USE
Image=SROCK01
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=true
IsRubble=yes

[SROCK01]
LegalTarget=false
Name=Sand Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[FENCE01]
LegalTarget=true
Name=Fence01 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE02]
LegalTarget=true
Name=Fence02 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE03]
LegalTarget=true
Name=Fence03 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE04]
LegalTarget=true
Name=Fence04 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE05]
LegalTarget=true
Name=Fence05 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE06]
LegalTarget=true
Name=Fence06 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE07]
LegalTarget=true
Name=Fence07 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE08]
LegalTarget=true
Name=Fence08 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE09]
LegalTarget=true
Name=Fence09 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE10]
LegalTarget=true
Name=Fence10 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE11]
LegalTarget=true
Name=Fence11 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE12]
LegalTarget=false
Name=Fence12 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE13]
LegalTarget=false
Name=Fence13 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE14]
LegalTarget=false
Name=Fence14 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE15]
LegalTarget=false
Name=Fence15 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE16]
LegalTarget=false
Name=Fence16 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE17]
LegalTarget=false
Name=Fence17 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE18]
LegalTarget=false
Name=Fence18 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE19]
LegalTarget=false
Name=Fence19 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE20]
LegalTarget=false
Name=Fence20 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE21]
LegalTarget=false
Name=Fence21 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[FENCE22]
LegalTarget=false
Name=Fence22 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false

[SROCK02]
LegalTarget=false
Name=Sand Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[SROCK03]
LegalTarget=false
Name=Sand Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[SROCK04]
LegalTarget=false
Name=Sand Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[SROCK05]
LegalTarget=false
Name=Sand Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[TROCK01]
LegalTarget=false
Name=Clear Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[TROCK02]
LegalTarget=false
Name=Clear Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[TROCK03]
LegalTarget=false
Name=Clear Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[TROCK04]
LegalTarget=false
Name=Clear Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[TROCK05]
LegalTarget=false
Name=Clear Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[LUNRK1]
LegalTarget=false
Name=Lunar Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[LUNRK2]
LegalTarget=false
Name=Lunar Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[LUNRK3]
LegalTarget=false
Name=Lunar Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[LUNRK4]
LegalTarget=false
Name=Lunar Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[LUNRK5]
LegalTarget=false
Name=Lunar Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[LUNRK6]
LegalTarget=false
Name=Lunar Rock #6
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true

[GEM01]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM02]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM03]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM04]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM05]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM06]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM07]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM08]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM09]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM10]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM11]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[GEM12]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140

[TRACKS01]
Name=Track NwSe
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS02]
Name=Track NeSw
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS03]
Name=Track NS
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS04]
Name=Track EW
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS05]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS06]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS07]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS08]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS09]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS10]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS11]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS12]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS13]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS14]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS15]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS16]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKTUNNEL01]
Name=Train Tracks
Image=TRTUNN01
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL02]
Name=Train Tracks
Image=TRTUNN02
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL03]
Name=Train Tracks
Image=TRTUNN03
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL04]
Name=Train Tracks
Image=TRTUNN04
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[LOBRDG01]
Image=LOBRDG01
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG02]
Image=LOBRDG02
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG03]
Image=LOBRDG03
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG04]
Image=LOBRDG04
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG05]
Image=LOBRDG05
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG06]
Image=LOBRDG06
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG07]
Image=LOBRDG07
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG08]
Image=LOBRDG08
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG09]
Image=LOBRDG09
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG10]
Image=LOBRDG10
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG11]
Image=LOBRDG11
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG12]
Image=LOBRDG12
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG13]
Image=LOBRDG13
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG14]
Image=LOBRDG14
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG15]
Image=LOBRDG15
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG16]
Image=LOBRDG16
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG17]
Image=LOBRDG17
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG18]
Image=LOBRDG18
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG19]
Image=LOBRDG19
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG20]
Image=LOBRDG20
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG21]
Image=LOBRDG21
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG22]
Image=LOBRDG22
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG23]
Image=LOBRDG23
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG24]
Image=LOBRDG24
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG25]
Image=LOBRDG25
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG26]
Image=LOBRDG26
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG27]
Image=LOBRDG27
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDG28]
Image=LOBRDG28
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDGE1]
Image=LOBRDGE1
Name=Low Bridge End 1
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE2]
Image=LOBRDGE2
Name=Low Bridge End 2
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE3]
Image=LOBRDGE3
Name=Low Bridge End 3
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE4]
Image=LOBRDGE4
Name=Low Bridge End 4
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDB01]
Image=LOBRDB01
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB02]
Image=LOBRDB02
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB03]
Image=LOBRDB03
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB04]
Image=LOBRDB04
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB05]
Image=LOBRDB05
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB06]
Image=LOBRDB06
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB07]
Image=LOBRDB07
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB08]
Image=LOBRDB08
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB09]
Image=LOBRDB09
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB10]
Image=LOBRDB10
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB11]
Image=LOBRDB11
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB12]
Image=LOBRDB12
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB13]
Image=LOBRDB13
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB14]
Image=LOBRDB14
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB15]
Image=LOBRDB15
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB16]
Image=LOBRDB16
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB17]
Image=LOBRDB17
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB18]
Image=LOBRDB18
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB19]
Image=LOBRDB19
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB20]
Image=LOBRDB20
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB21]
Image=LOBRDB21
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB22]
Image=LOBRDB22
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB23]
Image=LOBRDB23
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB24]
Image=LOBRDB24
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB25]
Image=LOBRDB25
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB26]
Image=LOBRDB26
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB27]
Image=LOBRDB27
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDB28]
Image=LOBRDB28
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDGB1]
Image=LOBRDGB1
Name=Concrete Low Bridge End 1
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB2]
Image=LOBRDGB2
Name=Concrete Low Bridge End 2
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB3]
Image=LOBRDGB3
Name=Concrete Low Bridge End 3
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB4]
Image=LOBRDGB4
Name=Concrete Low Bridge End 4
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[RAILBRDG1]
Image=RAILBRDG
Name=Railroad Bridge 1
LegalTarget=true
RadarColor=92,92,92
Overrides=yes
NoUseTileLandType=false

[RAILBRDG2]
Image=RAILBRDG
Name=Railroad Bridge 2
LegalTarget=true
RadarColor=92,92,92
Overrides=yes
NoUseTileLandType=false

[BRIDGE1]
Image=BRIDGE
Name = Bridge 1
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false

[BRIDGE2]
Image=BRIDGE
Name = Bridge 2
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false

[BRIDGEB1]
Image=BRIDGB
Name = Wood Bridge 1
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false

[BRIDGEB2]
Image=BRIDGB
Name = Wood Bridge 2
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false

[CAFNCP]
UIName=Name:CAFNCP
Name=Fence Prison Camp
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
AIBuildThis=no

[CRATE]
Name=Goodie Crate
RadarColor=92,92,92
Crate=yes
CrateTrigger=yes
RadarInvisible=yes
Land=Clear
DrawFlat=false

[WCRATE]
Name=Water Crate
RadarColor=92,92,92
Crate=yes
CrateTrigger=yes
RadarInvisible=yes
Land=Water
DrawFlat=false

[CRAT01]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT02]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT03]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT04]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0A]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0B]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0C]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[DRUM01]
Name=Drum
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[DRUM02]
Name=Drum
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET01]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET02]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET03]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET04]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRATER01]
Crater=yes

[CRATER02]
Crater=yes

[CRATER03]
Crater=yes

[CRATER04]
Crater=yes

[CRATER05]
Crater=yes

[CRATER06]
Crater=yes

[CRATER07]
Crater=yes

[CRATER08]
Crater=yes

[CRATER09]
Crater=yes

[CRATER10]
Crater=yes

[CRATER11]
Crater=yes
Width=2
Height=2

[CRATER12]
Crater=yes
Width=2
Height=2

[BURNT01]
Burn=yes

[BURNT02]
Burn=yes

[BURNT03]
Burn=yes

[BURNT04]
Burn=yes

[BURNT05]
Burn=yes

[BURNT06]
Burn=yes

[BURNT07]
Burn=yes
Width=2

[BURNT08]
Burn=yes
Width=2

[BURNT09]
Burn=yes
Height=2

[BURNT10]
Burn=yes
Height=2

[BURNT11]
Burn=yes
Width=2
Height=2

[BURNT12]
Burn=yes
Width=2
Height=2

[CR1]

[CR2]

[CR3]

[CR4]

[CR5]

[CR6]

[BURN01]

[BURN02]

[BURN03]

[BURN04]

[BURN05]

[BURN06]

[BURN07]

[BURN08]

[BURN09]

[BURN10]

[BURN11]

[BURN12]

[BURN13]

[BURN14]

[BURN15]

[BURN16]

[Clear]
Foot=100%
Track=100%
Wheel=100%
Float=0%
Hover=50%
Amphibious=80%
FloatBeach=0%
Buildable=yes

[Rough]
Foot=100%
Track=100%
Wheel=100%
Float=0%
Hover=50%
Amphibious=80%
FloatBeach=0%
Buildable=yes

[Road]
Foot=100%
Track=100%
Wheel=100%
Hover=75%
Float=0%
FloatBeach=0%
Amphibious=100%
Buildable=yes

[Water]
Foot=0%
Track=0%
Wheel=0%
Hover=100%
Float=100%
FloatBeach=100%
Amphibious=100%
Buildable=no

[Rock]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=0%
Hover=0%
Amphibious=0%
Buildable=no

[Wall]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=0%
Hover=0%
Amphibious=0%
Buildable=no

[Tiberium]
Foot=90%
Track=70%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=50%
Amphibious=50%
Buildable=no

[Weeds]
Foot=50%
Track=70%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

[Beach]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=100%
Hover=75%
Amphibious=60%
Buildable=no

[Ice]
Foot=50%
Track=80%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

[Railroad]
Foot=90%
Track=100%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

[Tunnel]
Foot=100%
Track=100%
Wheel=100%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=100%
Buildable=no

[Powerups]
Armor=10,ARMOR,yes,1.5
Firepower=10,FIREPOWR,yes,2.0
HealBase=10,HEALALL,yes
Money=20,MONEY,yes,2000
Reveal=10,REVEAL,yes
Speed=10,SPEED,yes,1.2
Veteran=20,VETERAN,yes,1
Unit=20,<none>,no
Invulnerability=0,ARMOR,yes,1.0
IonStorm=0,<none>,yes
Gas=0,<none>,yes,100
Tiberium=0,<none>,no
Pod=0,<none>,no
Cloak=0,CLOAK,yes
Darkness=0,SHROUDX,yes
Explosion=0,<none>,yes,500
ICBM=0,CHEMISLE,yes
Napalm=0,<none>,no,600
Squad=0,<none>,no

[Tiberiums]
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus

[Riparius]
Name=Tiberium Riparius
Image=1
Power=0
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Color=NeonGreen

[Cruentus]
Name=Tiberium Cruentus
Image=2
Value=50
Growth=10000
GrowthPercentage=0
Spread=10000
SpreadPercentage=0
Power=0
Color=NeonBlue
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4

[Vinifera]
Name=Tiberium Vinifera
Image=3
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Power=0
Color=NeonBlue
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4

[Aboreus]
Name=Tiberium Aboreus
Image=4
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Power=0
Color=NeonBlue
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4

[Sleep]
Recruitable=no
Zombie=yes
Retaliate=no
Scatter=no
Rate=1

[Harmless]
Recruitable=no
NoThreat=yes
Retaliate=no
Rate=.5

[Sticky]
Recruitable=no
Paralyzed=yes
Scatter=no
Rate=.016

[Attack]
Rate=.016
AARate=.016
Scatter=no

[Move]
Rate=.016

[Patrol]
Rate=.016

[QMove]
Rate=.016

[Retreat]
Recruitable=no
Retaliate=no
Rate=.1

[Guard]
Rate=.030
AARate=.016

[Enter]
Retaliate=no
Recruitable=no
Rate=.016

[Eaten]
Retaliate=no
Recruitable=no
Rate=.016

[Capture]
Retaliate=no
Recruitable=no
Scatter=no
Rate=.016

[Harvest]
Retaliate=no
Recruitable=no
Scatter=no
Rate=.016

[Area Guard]
Recruitable=yes
Rate=.040
AARate=.032

[Return]

[Stop]

[Ambush]

[Hunt]
Recruitable=no
Retaliate=no
Rate=.016

[Unload]
Recruitable=no
Retaliate=no
Scatter=no
Rate=.016

[Sabotage]
Recruitable=no
Rate=.016

[Construction]
Recruitable=no
Retaliate=no
Scatter=no

[Selling]
Recruitable=no
NoThreat=yes
Retaliate=no
Scatter=no

[Repair]
Rate=.08

[Rescue]
Rate=.016

[Missile]
Rate=.1

[Open]
Rate=.016

[PIECE]
Name=Scrap Metal Debris
Elasticity=0
MinAngularVelocity=5.0
MaxAngularVelocity=9.0
MinZVel=24.0
MaxZVel=28.0
MaxXYVel=15.0
Duration=75
Damage=5
ExpireAnim=TWLT036
DamageRadius=100
Warhead=TankOGas

[TIRE]
Name=Flying Tire
Elasticity=0.8
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150

[GASTANK]
Name=Flying Gas Tank
Elasticity=0.0
MinAngularVelocity=9.0
MaxAngularVelocity=15.0
MinZVel=30.0
MaxZVel=35.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas

[SONICTURRET]
Name=Disruptor Turret
ShareBodyData=yes
ShareSource=FORTRESS                   ;AuY1234修改
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=32.0
MaxZVel=38.0
MaxXYVel=20.0
Duration=150
ExpireAnim=TWLT026
Damage=90
DamageRadius=100
Warhead=TankOGas

[4TNKTURRET]
Name=Mammoth Tank Turret
ShareTurretData=yes
ShareSource=MTNK                    ;AuY1234修改
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas

[CRYSTAL01]
Name=TiberiumCrystal01
ShareBodyData=yes
ShareSource=TNKD                    ;AuY1234修改
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=false

[CRYSTAL02]
Name=TiberiumCrystal02
Image=GASTANK
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[METEOR01]
Name=Meteorite01
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT070
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
Spawns=PEBBLE
SpawnCount=5

[METEOR02]
Name=Meteorite02
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT100
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
IsTiberium=true
Spawns=PEBBLE
SpawnCount=7

[PEBBLE]
Name=TiberiumShard
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[NukeSpecial]
UIName=Name:Nuke
Name=N U K E !!!
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=MultiMissile
SidebarImage=NukeIcon
Action=Nuke
WeaponType=NukeCarrier
ShowTimer=yes
DisableableFromShell=yes
AIDefendAgainst=yes
Range=7
LineMultiplier=2

[IonCannonSpecial]
UIName=Name:Ion
Name=Ion Cannon
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=8.5
Type=IonCannon
Action=IonCannon
SidebarImage=IONCICON
ShowTimer=no

[IronCurtainSpecial]
UIName=Name:Iron
Name=Iron Curtain
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=IronCurtain
Action=IronCurtain
SidebarImage=IRCRICON
ShowTimer=yes
DisableableFromShell=yes
Range=1.4
LineMultiplier=3

[ForceShieldSpecial]
UIName=Name:ForceShield
Name=Force Shield
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=ForceShield
Action=ForceShield
SidebarImage=FORCICON
ShowTimer=no
DisableableFromShell=yes
SpecialSound=ForceShieldFading
StartSound=ForceShieldStarting
FlashSidebarTabFrames=120
Range=3.4
LineMultiplier=3

[LightningStormSpecial]
UIName=Name:Storm
Name=Lightning Storm
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=LightningStorm
Action=LightningStorm
SidebarImage=BOLTICON
ShowTimer=yes
DisableableFromShell=yes
AIDefendAgainst=yes
Range=7
LineMultiplier=2

[ChronoSphereSpecial]
UIName=Name:Chrono
Name=Chrono Sphere
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=7
Type=ChronoSphere
Action=ChronoSphere
SidebarImage=CHROICON
PreClick=yes
ShowTimer=yes
DisableableFromShell=yes
Range=1.4
LineMultiplier=3

[ChronoWarpSpecial]
UIName=Name:Chrono2
Name=Chrono Warp
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=ChronoWarp
Action=ChronoWarp
SidebarImage=XXXXICON
PostClick=yes
PreDependent=ChronoSphere
Range=1.4
LineMultiplier=3

[ParaDropSpecial]
UIName=Name:Para
Name=Paratrooper Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=ParaDrop
Action=ParaDrop
SidebarImage=PARAICON
ShowTimer=no
DisableableFromShell=no

[AmericanParaDropSpecial]
UIName=Name:APara
Name=American Paratrooper Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=AmerParaDrop
Action=AmerParaDrop
SidebarImage=APARICON
ShowTimer=no
DisableableFromShell=no

[PsychicDominatorSpecial]
UIName=Name:YAPPET
Name=Lightning Storm
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=PsychicDominator
Action=PsychicDominator
SidebarImage=PDOMICON
ShowTimer=yes
DisableableFromShell=yes
Range=1.4
LineMultiplier=3

[SpyPlaneSpecial]
UIName=Name:SpyP
Name=SpyPlane Flyby
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=SpyPlane
Action=SpyPlane
SidebarImage=SPYPICON
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=120

[GeneticConverterSpecial]
UIName=Name:YAGNTC
Name=Genetic Converter
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=GeneticConverter
Action=GeneticConverter
SidebarImage=MUTEICON
ShowTimer=yes
DisableableFromShell=yes
Range=5
LineMultiplier=3

[PsychicRevealSpecial]
UIName=Name:PsyReveal
Name=Psychic Reveal
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=PsychicReveal
Action=PsychicReveal
SidebarImage=PSYRICON
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=120

[VariableNames]
0=<Alternate Start Location>
1=<Alternate Next Scenario>
2=<reserved2>
3=Smithsonian Destroyed
4=Lincoln Destroyed
5=Jefferson Destroyed
6=Washington Destroyed
7=SmithCastle Destroyed
8=Completed 3B
9=Prisoners Freed
10=Train Stolen
11=Completed 9B
12=Machineshop
13=Hospital
14=AuY01
15=AuY03
16=ALL13
17=ALL18
18=ALL19
19=ALL24

[CARRIER6]
Image=CARRIER
UIName=Name:CARRIER
Name=Aircraft Carrier
Prerequisite=GAYARD,TECH
Primary=HornetLauncher
CanPassiveAquire=no
Spawns=HORNET6
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=1
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=17
Sight=1
Speed=1
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1
Soylent=1
Turret=no
Points=1
ROT=1
Crusher=no
Weight=1
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=ACCMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
TooBigToFitUnderBridge=true
GuardRange=10
Size=50

[HORNET6]
Image=HORNET
UIName=Name:HORNET
Name=Hornet
Primary=HornetLauncher
Spawns=HORNET6
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
Strength=75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff
AuxSound2=HornetLanding
ImmuneToPsionics=yes

[FORTRESS]
UIName=Name:ORCA
Name=Intruder
Image=FORTRESS
Prerequisite=RADAR
Primary=Maverick
CanPassiveAquire=no
CanRetaliate=no
Strength=150
SlowdownDistance=1200           ;AuY修改
Category=AirPower
Armor=light
TechLevel=13
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=no
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickE
PreventAttackMove=yes

[ifwltf]                     ;废弃，给闪电用以模仿pb的强化溅射
Image=Invisibleif
UIName=all:none
Name=none
Category=Soldier
Prerequisite=YABRCK
CrushSound=
Crushable=no
Strength=300
Armor=none
TechLevel=15
Pip=white
Sight=1
Speed=0
Owner=YuriCountry
Cost=1
Soylent=1
Points=5
IsSelectableCombatant=no
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
SpeedType=Amphibious
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
VeteranAbilities=
EliteAbilities=
ImmuneToVeins=yes
ImmuneToRadiation=yes
Parasiteable=no
Size=1
AllowedToStartInMultiplayer=no
IFVMode=0
Unnatural=yes
Natural=yes
ImmuneToPsionics=yes
LegalTarget=no
DeathAnims=ifwltfda
PixelSelectionBracketDelta=-9999
Selectable=no

[ydnlaser1]                ;雅典娜武器
ROF=250
Range=18
MinimumRange=5             ;需要高开火位置
Speed=20
Damage=1
Report=PrismTankAttack
Warhead=ydnlaserwh1
Projectile=ydnlaserpj1

[ydnlaserwh1]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%                                          ;不攻击导弹
AnimList=target2
InfDeath=4
CellSpread=1.73
PercentAtMax=.5

[ydnlaserpj1]
ROT=3                                        ;必须使用导弹类抛射体
Arm=999
Image=
Ranged=yes
Cluster=9
Airburst=yes
Dropping=no
Proximity=yes
AirburstWeapon=ydnlaser2
SubjectToElevation=yes
Acceleration=10000

[ydnlaser2]
ROF=250
Range=18
Speed=10000
Damage=10
Report=PrismTankAttack
Warhead=ydnlaserwh2
Projectile=ydnlaserpj2

[ydnlaserwh2]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Verses=200%,200%,200%,100%,100%,100%,60%,200%,50%,100%,100%
AnimList=jiguang3
InfDeath=4
CellSpread=1.73
PercentAtMax=.5

[ydnlaserpj2]
Image=
Ranged=yes
Vertical=yes
Proximity=yes
SubjectToElevation=yes
Acceleration=1
DetonationAltitude=20000

[ydnlaser1E]                ;雅典娜精英武器
ROF=250
Range=18
MinimumRange=5             ;需要高开火位置
Speed=20
Damage=1
Report=PrismTankAttack
Warhead=ydnlaserwh1
Projectile=ydnlaserpj1E

[ydnlaserpj1E]
ROT=3                                        ;必须使用导弹类抛射体
Arm=999
Image=
Ranged=yes
Cluster=9
Airburst=yes
Dropping=no
Proximity=yes
AirburstWeapon=ydnlaser2E
SubjectToElevation=yes
Acceleration=10000

[ydnlaser2E]
ROF=250
Range=18
Speed=10000
Damage=15
Report=PrismTankAttack
Warhead=ydnlaserwh2
Projectile=ydnlaserpj2

[SCHP4]                          ;1.4.0更新将删除此单位
Ammo=5
Reload=300
EmptyReload=300
BuildLimit=1
PipScale=Ammo

Image=SCHP
UIName=name:wltf
Name=Soviet Siege Chopper
PrerequisiteOverride=GAWEAP,NAWEAP,YAWEAP
;WalkRate=1
IdleRate=1
Primary=wltf1
Secondary=wltf3
Strength=3000
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1145
Soylent=1
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceSecondaryWeaponAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=40
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
Size=15
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Amphibious                          ;AuY修改
BalloonHover=yes                              ;AuY修改
MoveSound=SeigeChopperMoveLoop
ElitePrimary=wltf1
EliteSecondary=wltf3
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
Turret=yes
DeathWeapon=DefaultDeathWeapon



[wltf1]                                   ;五雷天罚，对单位武器
ROF=3
Range=255                                 ;任意地点打击，但不是实时。-2会导致最小射程无效
MinimumRange=10
Speed=30
Damage=50
Report=
Warhead=wltfwh1
Projectile=wltfpj1
FireOnce=yes

[wltfwh1]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Verses=1%,1%,1%,1%,1%,1%,0%,0%,0%,1%,0%                                          ;禁止自动索敌，不攻击导弹
AnimList=LightningAnim1A,LightningAnim2A,LightningAnim3A                         ;随机动画
EMEffect=yes                                                                     ;随机动画
InfDeath=5
CellSpread=2.0
Conventional=yes
PercentAtMax=1
CombatLightSize=40%

[wltf3]                                   ;五雷天罚，对建筑武器
ROF=3
Range=255                                 ;任意地点打击，但不是实时。-2会导致最小射程无效
MinimumRange=10
Speed=30
Damage=50
Report=
Warhead=wltfwh3
Projectile=wltfpj1
FireOnce=yes

[wltfwh3]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%                                          ;禁止自动索敌，不攻击导弹
AnimList=LightningAnim1AA,LightningAnim2AA,LightningAnim3AA                      ;随机动画
EMEffect=yes                                                                     ;随机动画
InfDeath=5
CellSpread=2.0
Conventional=yes
PercentAtMax=1
CombatLightSize=40%

;[Fire2]                       ;对空中单位造成伤害的弹头
;Wall=yes
;Wood=yes
;Bright=yes
;Rocker=no
;Verses=300%,300%,300%,200%,100%,80%,0%,0%,0%,100%,100%
;EMEffect=yes
;InfDeath=5
;CellSpread=3                                 ;若空中单位被建筑抬升，则打不到
;Conventional=yes
;PercentAtMax=.5
;CombatLightSize=40%

[wltfpj1]
AA=yes
ROT=3                                        ;必须使用导弹类抛射体
Arm=999
Image=none
Ranged=yes
Cluster=9
Airburst=yes
Dropping=no
Proximity=yes
AirburstWeapon=wltf2
SubjectToElevation=yes
Acceleration=100                              ;我已经是全速前进了o.0

[wltf2]                                       ;对地武器
ROF=80
Range=6
Speed=20
Damage=30
Warhead=wltfwh2
Projectile=wltfpj2

[wltfwh2]
Wall=yes
Wood=yes
Bright=yes
Rocker=no
Verses=500%,400%,300%,200%,100%,160%,100%,170%,27%,100%,100%
AnimList=                                     ;无动画
InfDeath=5
CellSpread=2.0
PercentAtMax=.5
CombatLightSize=40%

[wltfpj2]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=1
Arm=10
Image=none
Shadow=no
Vertical=yes
Acceleration=1                                 ;控制时间与动画出现基本一致
DetonationAltitude=20000
