红警下载、联机           本文发布于: 2023-01-24 11:30 星期二          

【红警2尤里的复仇地图】新冰天雪地MOD-更平衡

新冰天雪地MOD,4人地图,作者对很多细节做了平衡方面的修改,比如降低了狗狗的血量,加强侦察难度,降低美国大兵伤害,很有特色的一个设置小编很喜欢,工程师制造前提是兵营+维修厂,这大大降低了开局一偷定输赢影响游戏体验的情况,这个设置很不错,其他数据修改可参考下方代码。

[General]
MultipleFactory=0.70 ;0.8 ;Increased the multiple production structure bonus by 10% now a total of 30%.
MinLowPowerProductionSpeed=0.65 ;0.50 decreased low power production speed reduction by 15%.
MaxLowPowerProductionSpeed=0.85 ;0.80 decreased minor low power production speed reduction by 5%.

[Radiation]
RadLevelMax=750
;RadLevelDelay=120 ;90 Increased radiation decay time to allow map / zone control with radiation based weapons.
;RadLightDelay=120 ;90 Increased radiation decay time to allow map / zone control with radiation based weapons.
RadColor=25,75,25 ; Reduced colour intensity of the radiation for better visual fidelity.

;============= Tech Tree Changes ============

[ENGINEER] ;The Allied Engineer is now available for training after constructing a Service Depot, this is to reduce the effectiveness of the Engineer rush.
Prerequisite=Barracks,GADEPT

[SENGINEER] ;The Soviet Engineer is now available for training after constructing a Service Depot, this is to reduce the effectiveness of the Engineer rush.
Prerequisite=Barracks,NADEPT

[YENGINEER] ;The Yuri Engineer is now available for training after constructing a Grinder, this is to reduce the effectiveness of the Engineer rush.
Prerequisite=Barracks,YAGRND

;============= Structure Changes ============
;============= Infantry Changes ============

; Reduced the health of the attack dog to make scouting more skill based and give players more opportunities to anti scout.
; This also makes infantry more effective in the entire game.
[ADOG]
Strength=55 ;100

; Reduced the health of the attack dog to make scouting more skill based and give players more opportunities to anti scout.
[DOG]
Strength=55 ;100

;——————

; Increased the sight range and movement speed of the Allied GI to make it more useful in the early game.
[E1]
Sight=6
Speed=5

; Reduced the damage and rate of fire of the Allied GI to make it less overbearing against all targets.
; Increased the range of the Allied GI to make it better at anti scouting and to stay relevant throughout the game.
[Para]
Damage=18 ;25
ROF=20 ;15
Range=6 ;5

[ParaE]
Damage=23
ROF=20 ;15
Range=6 ;5

; Reduced the damage and rate of fire of the Allied GI when garrisoned in a civilian building to make it less overbearing against all targets.
; Increased the range of the Allied GI when garrisoned in a civilian building to make urban combat more interesting.
[UCPara]
Damage=18 ;30
ROF=20 ;15
Range=8 ;6

[UCElitePara]
Damage=23 ;40
ROF=20 ;15
Range=8 ;6

;——————

; Increased the sight range and movement speed of the Soviet Conscript to make it more useful in the early game.
[E2]
Sight=6
Speed=5

; Increased the weapon range of the Soviet Conscript to allow for easier anti scouting and keep it relevant throughout the game.
[M1Carbine]
Damage=15
ROF=25
Range=5 ;4

[M1CarbineE]
Damage=20
ROF=25
Range=5

; Reduced the damage and rate of fire of the Soviet Conscript when garrisoned in a civilian building to make it less overbearing against all targets.
; Increased the range of the Soviet Conscript when garrisoned in a civilian building to make urban combat more interesting.
[UCM1Carbine]
Damage=15 ;20
ROF=25 ;20
Range=8 ;6

[UCEliteM1Carbine]
Damage=20 ;30
ROF=25 ;20
Range=8 ;6

;——————

; Increased the movement speed of the Allied Guardian GI to keep it useful thoughout all stages of the game.
[GGI]
Speed=4

; Increased the Gurdian GI’s weapon damage to infantry by 20% and to structures by 15% to make it slightly more general purposed and to lead to better gameplay.
[GUARDWH]
Verses=40%,40%,40%,100%,100%,100%,25%,25%,25%,100%,100%
; Original Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%

;——————

; Increased Tesla Trooper HP to make it more durable against basic infantry.
[SHK]
Strength=150 ;130

; Increased Tesla Trooper weapon range to increase its effectiveness.
[ElectricBolt]
Range=5 ;3

; Reduced the rate of fire of the Tesla Trooper’s elite weapon to keep it from becoming overbearing.
[ElectricBoltE]
ROF=60 ;40

;——————

[GHOST]
Cost=1200 ;1000
Soylent=600 ;500
CreateSound=None

[MP5]
Damage=65 ;125
ROF=20 ;10
Range=7 ;6

[MP5E]
Damage=65 ;125
ROF=20 ;10
Range=7 ;6
Burst=2 ;1

[ChronoMP5]
Damage=65 ;125
ROF=20 ;10
Range=7 ;6

[ChronoMP5E]
Damage=65 ;125
ROF=20 ;10
Range=7 ;6
Burst=2

[DESO]
Cost=1000
Strength=200

[RadBeamWeapon]
ROF=100

[RadEruptionWeapon]
RadLevel=500

[RadEruptionWarhead]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%

[RadSite] ;Reduced radiation damage to all infantry and vehicles
Verses=17%,13%,11%,16%,12%,10%,0%,0%,0%,0%,0%

;============= Vehicle Changes ============

[AMCV]
Cost=2000
Soylent=2000

[SMCV]
Cost=2000
Soylent=2000

[PCV]
Cost=2000
Soylent=2000

[HTNK]
BuildTimeMultiplier=1.4

[HTK]
Cost=700
BuildTimeMultiplier=1.43

[MGTK]
BuildTimeMultiplier=1.5

[APOC]
OpportunityFire=yes

[FlakWH] ;Flak Anti Air Warhead
Verses=118%,80%,50%,100%,80%,20%,0%,0%,0%,100%,90%

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