*Release version 7B* (Based on previous mod version VS_INI_7 not original YR)
1.Allied Lightning Storm’s bolt warhead effectiveness against [wood] armor increased from 25% to 28%.
2.Stolen Tech Psi-Corps Trooper mind-control weapon removed, replaced with a psi-pulse weapon similar to YuriPrimes but weaker, can damage infantry and vehicle. C4 weapon removed, replaced with new flare weapon that calls in air strike, range 9.75.
3.Allied IFV speed decreased from 9 to 8.
4.Soviet Flak Track speed decreased from 8 to 7, ROT decreased from 20 to 15, AG weapon ROF increased from 25 to 30, HP increased from 250 to 270, gains crushing ability.
5.All amphibious transports can now auto-heal, HP decreased by 100.
6.Allied Aegis Cruiser weapon’s projectile speed decreased by 30%.
7.Soviet Typhoon Submarine torpedo weapon’s damage/ROF changed from 100/120 to 67/80, now has a deploy ability–An On-board Electric Pulse emitter capable of removing/ejecting parasites from adjacent allied units, unable to remove parasite on itself, this deploy ability has a long cooldown and renders the submarine unable to submerge and fire weapons for the duration.
8.Soviet Giant Squid’s cost decreased from 900 to 800, HP increased from 300 to 350, parasite weapon range increased from 1.5 to 2.5, now has a visible projectile before latching onto enemy vessel.
9.Removed autoheal capabilities from rookie Dolphin/GiantSquid/ShootingStar.
10.Fixed deployed SlaveMiner being able to be mind controlled.
11.Allied Rocketeer’s warhead effectiveness against [light] armor decreased from 60% to 55%, against buildings decreased from 40%,30%,30% to 32%,26%,26%.
12.Allied GGI’s warhead effectiveness against jumpjet infantries increased from 90% to 100%.
13.Allied Aegis Cruiser’s anti jumpjet infantry weapon ROF decreased from 20 to 16.
14.Soviet Sentry Gun’s warhead effectiveness against infantries increased from 50%,40%,35% to 55%,45%,40%.
15.Yuri Gattling Tank AG weapon’s warhead effectiveness against [light] armor decreased from 40% to 35%.
16.Soviet Apocalypse Tank AA weapon’s projectile speed decreased by 25%.
17.Yuri Malaria weapon’s ROF increased from 30 to 35, warhead effectiveness against [light] armor decreased from 75% to 70%.
18.Fixed Stolen Tech Chrono Ivan not being able to obtain veterancy.
19.Stolen Tech Chrono Ivan bomb throw range increased from 3.75 to 4.75 (bomb place range against buildings is still 1.5), upon impact on the primary target the bomb explodes immediately, and up to 2 adjacent units will be attached with timed bomb.
20.Stolen Tech Chrono Commando c4 weapon’s ROF increased from 10 to 120, damage decreased from 5000 to 500, added fuse time.
21.Fixed money animation from OrePurifier/IndustrialPlant/CloningVet/TechOilDerrick being able to reveal it’s position to enemies from the fog.
22.Allied Spysat Uplink has a build limit of 1, cost decreased from 1750 to 1500, power consumption decreased from 150 to 125.
23.German Tank Destroyer is now immune to ChaosDrone’s ranged attack (Still susceptible to ChaosDrone’s deploy attack and Deployed Soviet TerrorDrone) and Magnetron’s pull.
24.Yuri Magnetron HP increased from 220 to 240, siege weapon now has a projectile delay.
25.Yuri Chaos Drone HP decreased from 240 to 220.
26.Yuri Floating Disk drain weapon’s damage increased from 17 to 19.
27.Soviet Radar’s detection weapon now has 50% range bonus against air targets.
28.Vetern armor bonus factor increased from 1.25x to 1.33x (Which means damage recieved after deduction decreased from 80% to 75%).
29.Soviet Dreadnaught’s rocket projectile mode changed from cruise to lazy curve (Same as V3 rocket).
30.Fixed V3 and Dreadnaught rockets exploding mid air when ordered to attack targets 2 cliffs above and higher.
31.Allied Aircraft Carrier HP increased from 1300 to 1350.
1.Updated Soviet AI’s SiegeChopper usage, now AI can utilize SiegeChopper to patrol/defend base/engage air targets.
2.Modified Apocalypse/SiegeChopper’s warhead explosion SE.
3.Misc animation code updates.
4.Potential fix to noticable lags caused by various AI navy combat scripts.
5.Allied AI now uses Nighthawk Transport to transport engineers instead of Hover Transport.
6.Added AI’s unit preferences for each country (excluding easy AI and Yuri Country), different country AI now builds extra: America–Rocketeer, Britain–NighthawkTransport, France–IFV, Germany–GrizzlyTank, Korea–SEAL, Russia–TeslaTrooper, Iraq–RhinoTank, Cuba–SiegeChopper, Lybia–FlakTrooper.
7.Germany AI can now build fourth WarFactory when given enough space.
8.Added additional spark effect for infantry radiation death animation.
9.Damaged Vehicles/Vessels/Aircrafts now have 6 different smoke animation particles instead of 1.
10.Added additional spark animations for YuriX’s deploy/PsychicDominator.
11.Mind-controlled unit now displays a brain icon on top of itself for a short duration, no longer draws the arc animation.
12.Psychic Dominator mind-controlled unit now displays a puppet string on top of itself permanently.
13.Updated/Modified Floating Disk’s warhead animation.
14.Added additional particle effects for teleportation/chronosphere units.
15.Added additional debris for Chrono Legionnaire’s death.
16.Summoned airstrike bombers now display rank insignia when the summoner is at Elite veterancy.
17.Added Buildup smoke particles for all buildings, each faction has its unique style.
18.Added 2 more corpse styles for dead infantry.
19.Allied AI now only builds 2 Airforce HQ before T3 and 3rd WarFactory.
20.Modified Destroyer Osprey’s weapon projectile to match with Hornet’s bomb.
21.Yuri AI now builds walls around some of its PsychicTowers for extra protection.
22.Brutal AI now always builds walls around Conyard first.
小编认为VS_INI大佬绝对是红警INI专家级别，他的MOD都是通过游戏自带代码灵活搭配实现，不使用ARES等其他平台，做出炫酷的效果，强大的AI，实在是牛！这里分享大佬的最新作品， version 7B ，看电脑对战更是一种享受！
Release version 7D* (Based on previous mod version VS_INI_7C not original YR)
1.German Tank Destroyer HP increased from 400 to 420.
2.Allied IFV+FlakTrooper combo now uses GGI+IFV’s weapon.
3.Allied IFV+Dog is now a new combo, it transforms IFV turret into a short range infantry chaos weapon.
4.Lybian Demo Truck’s weapon effectiveness against infantries decreased from 100%,80%,80% to 85%,75%,70%.
5.Soviet EagleHunter Cosmonaut’s weapon no longer has 40% bonus damage against air targets, it now has bonus +1 AA range instead, cost decreased from 900 to 850.
6.Soviet Typhoon Submarine’s primary weapon damage/ROF change from 67/80 to 65/75, deploy ability CellSpread increased from 0.8 to 2.75, ROF increased from 550 to 600, can now deal damage to infantries and units within the AoE(Parasite removing capability still remains), added charging animation.
7.Soviet Giant Squid parasite weapon’s DPS increased by 10%, fixed parasite weapon not having damage bonus when elite.
8.Soviet Tesla Coil’s pre-fire delay increased from 28 to 46, damage increased from 200/300 to 250/350.
9.Soviet Radar Tower’s AA detection range decreased from 19 to 18.
10.Allied Prism Tower’s pre-fire delay increased from 28 to 40, shrapnel count increased by 2.
11.Soviet Terror Drone now takes lesser damage from suicide weapons (Ivan/Terrorist/DemoTruck’s Warhead effectiveness against TerrorDrone decreased from 100% to 35%). Ivan bombs can no longer be attached onto Terror Drone.
12.Soviet Desolator’s deploy ability now has a short pre-fire delay, deploy weapon damage increased from 140 to 150.
13.Allied Prism Tank’s HP increased from 200 to 220.
14.Yuri Chaos Drone’s HP decreased from 220 to 200.
Release version 9B
1.Fixed Yuri Gattling Tank AA weapon’s 3rd stage projectile not being instant-hit.
2.Boris’ weapon ROF decreased from 9 to 12, effectiveness against [hero] increased from 16% to 20%, against vehicles increased from 10%,12%,12% to 11%,12%,13%, against TerrorDrone increased from 25% to 35%.
3.Yuri Clone Master’s weapon damage increased from 80 to 90.
4.Fixed Russian Tesla Tank’s elite weapon having incorrect damage value(260 instead of 65), Fixed weapon being able to inflict minor damage to all targets along its trajectory.
5.Soviet Tesla Trooper weapon’s warhead effectiveness decreased from 80%,100%,100%,80%,80%,100%,40%,40%,40%,150%,100% to 75%,100%,75%,75%,75%,100%,40%,40%,35%,100%,100%.
6.Poison Gas cloud’s duration decreased from 800 to 600.
7.Fixed GattlingCannon/GattlingTank AA weapons having major accuracy inconsistency.
8.Fixed Aegis Cruiser’s anti-jumpjet missile missing elite projectile animations.
1.Added unique elite muzzle animation effects for most of the existing weapons in skirmish mode.
2.Added additional trailer animation effect for mind-controlled units.